Posts from ? Ikazkan -> Tezot
—Well, then you shouldn't miss such a rare opportunity! —Dorian said, flashing his signature, restored Tezot smile, and tapped his chest. —But to be honest, I apologize for the disturbance. I came to ask for advice.
The welding begins. It will probably take some time, and in the meantime, Osh can find something else to do.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Rurek is going down.
They are aggressive.
Supplies: 147 (66)
Rurek [360/360], (Morale: 50/100, Fatigue: 3/3)
Ball [170/170], (Morale: 50/100, Fatigue: 3/3)
Aru [140/140], (Morale: 70/140, Fatigue: 4/4)
Sheri [250/250], (Morale: 50/100, Fatigue: 6/6)
Shuk [130/130], (Morale: 0, Fatigue: 5/5)
Antruum victim 1 [???/???]
Antruum victim 2 [???/???]
Antruum victim 3 [???/???]
- Need some advice on how to more effectively charm an attractive girl? I understand, I understand! - The Sorceress laughs and invites the guest inside her home. - Tell me over tea what interests you, or perhaps what worries you, hmm?
Rurek decides to test the central monster's ability to withstand a sword attack.
—I already know that, heh-heh! The main thing is self-confidence, a broad jaw, and a bag of artifacts! —Dor follows her mistress. —I won't refuse tea, thank you! And I'm interested in the lands beyond the crimson road. Judging by your title of dungeon master, I couldn't have been wrong about the address.
Added 1 minute ago
Rurek attacks Victim2
Victim2 takes 200 damage (-100/100)
- Wow, and it didn't even explode or infect anything, - Ball was surprised, expecting some trick.
Provisions: 147 (66)
+Rurek [360/360], (Morale: 50/100, Initiative: 3/3)
Ball [170/170], (Morale: 50/100, Initiative: 3/3)
Aru [140/140], (Morale: 70/140, Initiative: 4/4)
Sheri [250/250], (Morale: 50/100, Initiative: 6/6)
Shuk [130/130], (Morale: 0, Initiative: 5/5)
Antrum Victim1 [???/???]
Antrum Victim3 [???/???]
Then it was Sheri's turn to have some fun with the nearest enemy.
- Those who are confident in themselves are usually digested in the stomach of monsters... Will you be yellow or white? - he asks, clearly referring to tea. - A title is a title; it may mean something, or it may mean nothing at all. Perhaps the rumors about me are greatly exaggerated, and in reality, I have never set foot beyond the border of Iczakan!
Khatarait People of Tezot No memories of life on the surface, the ability to use the ladder of fate, the choice of one of the communities, 21 points of characteristics for free distribution, but no more than 7 in one. Conviction - Community Warriors of the Dungeon. Bonus: enhancement of certain skills. Fire of civilization. Access to the "appropriation" skill, access to secret passages. Diseases of the body - Diseases of the mind - | Characteristics Mind: 18 Body: 17 Insight: 17 (27) Endurance: 11 Vigor: 17 Aesthetics: 6 Parameters Learning rate: 5.4 (10) Spirit: 150 Stamina: 17 Health: 170 Accuracy: 34% (57%) Evasion: 34% (58%) Defense: 11 (41) Elemental defense: 11 SP: 5.1 AP: 5.1 Charisma: 6 Critical damage chance: 6% Skills Weapon Master+ The character can use melee weapons without penalties (no crit, -20% to accuracy). Regular attacks deal not 100% damage, but 120%. Stun+ 100% damage. Reduces damage dealt by the target by 50%. Cost: 1 AP. Body Protection+ The character receives a barrier protecting from incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative body effect. Cost: 50 spirit. Spirit Protection+ The character receives a barrier protecting from incoming elemental damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative mind effect. Cost: 50 spirit. Marksmanship The character can use ranged weapons without penalties (no crit, -20% to accuracy). Appropriation If used in combat - deals 100% damage and neutralizes the target (character or monster) instead of killing it (health must be brought to 0). Cost: 1 AP. Outside of combat can be used on certain resources for subsequent growing/breeding in specific locations. Cost: 1 activity. | Equipment Right hand: Bow of the insightful monster, damage: 100, accuracy: 80%, range: entire map; preemptive basic attacks against all who attempt to harm the archer or their allies. Left hand: Sword+, Damage: 80, accuracy 55% Head: Helmet+ +15 to defense. Body: ?????? ??????? Passive stealth outside of combat. During combat, enemies ignore the character provided they have other targets to attack. Shoulders: Cloak of Evasion+ +3% to evasion. Hands: Bracers of Onslaught+ +3% to accuracy. Footwear: Traveler's Boots+ +1 to SP, +1% to evasion. Misc 1: Portrait. Gives +10 to insight if placed in the misc slot, is not destroyed. Misc 2: Smoke bomb, allows the character and allies within 5 cells of the character to leave combat. Only one unit can be in a single slot, cannot be kept in the inventory. Misc 3: Collar of focus, learning rate twice as high. Misc 4: Bone of friendship, if spent on a non-unique monster - it can be tamed. Misc 5: Explosives, clears rubble/extracts ore (half the usual amount), deals 300 units of damage; used outside of combat. Only one unit can be in a single slot, cannot be kept in the inventory. Inventory Shield+, +10% to evasion Armor+, +15 to defense. Traveler's diary, +1 to a characteristic of choice for every 25 entries about characters (must meet them), cities (must visit them), convictions (must meet someone who practices them), skills (must know them yourself or see them being used), origins (must meet their representatives), significant events. Pill of purification of the dynastic-hereditary vault, removes all mutations once. Pill of purification of the spirit, removes all diseases of the mind once. 50 silver coins. Elmorez (dagger) Damage: 50, accuracy: 50%, ignores the elms' survival trait, ignores barrier. Bite of the Hole Poison, burn, bleeding on the next attack, consumes an action. Only one unit can be in a single slot, cannot be kept in the inventory. |
Target3 takes (crit) 220 damage (-120/100)
Provisions: 147 (66)
+Rurek [360/360], (Morale: 50/100, Luck: 3/3)
Ball [170/170], (Morale: 50/100, Luck: 3/3)
Aru [140/140], (Morale: 70/140, Luck: 4/4)
Sheri [250/250], (Morale: 50/100, Luck: 6/6)
Shuk [130/130], (Morale: 0, Luck: 5/5)
Target Antrum1 [???/???]
Pervertinator