Khatarait People of Tezot No memories of life on the surface, the ability to use the ladder of fate, the choice of one of the communities, 21 points of characteristics for free distribution, but no more than 7 in one. Conviction - Community Warriors of the Dungeon. Bonus: enhancement of certain skills. Fire of civilization. Access to the "appropriation" skill, access to secret passages. Diseases of the body - Diseases of the mind - | Characteristics Mind: 18 Body: 17 Insight: 17 (27) Endurance: 11 Vigor: 17 Aesthetics: 6 Parameters Learning rate: 5.4 (10) Spirit: 150 Stamina: 17 Health: 170 Accuracy: 34% (57%) Evasion: 34% (58%) Defense: 11 (41) Elemental defense: 11 SP: 5.1 AP: 5.1 Charisma: 6 Critical damage chance: 6% Skills Weapon Master+ The character can use melee weapons without penalties (no crit, -20% to accuracy). Regular attacks deal not 100% damage, but 120%. Stun+ 100% damage. Reduces damage dealt by the target by 50%. Cost: 1 AP. Body Protection+ The character receives a barrier protecting from incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative body effect. Cost: 50 spirit. Spirit Protection+ The character receives a barrier protecting from incoming elemental damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Protection from one negative mind effect. Cost: 50 spirit. Marksmanship The character can use ranged weapons without penalties (no crit, -20% to accuracy). Appropriation If used in combat - deals 100% damage and neutralizes the target (character or monster) instead of killing it (health must be brought to 0). Cost: 1 AP. Outside of combat can be used on certain resources for subsequent growing/breeding in specific locations. Cost: 1 activity. | Equipment Right hand: Bow of the insightful monster, damage: 100, accuracy: 80%, range: entire map; preemptive basic attacks against all who attempt to harm the archer or their allies. Left hand: Sword+, Damage: 80, accuracy 55% Head: Helmet+ +15 to defense. Body: ?????? ??????? Passive stealth outside of combat. During combat, enemies ignore the character provided they have other targets to attack. Shoulders: Cloak of Evasion+ +3% to evasion. Hands: Bracers of Onslaught+ +3% to accuracy. Footwear: Traveler's Boots+ +1 to SP, +1% to evasion. Misc 1: Portrait. Gives +10 to insight if placed in the misc slot, is not destroyed. Misc 2: Smoke bomb, allows the character and allies within 5 cells of the character to leave combat. Only one unit can be in a single slot, cannot be kept in the inventory. Misc 3: Collar of focus, learning rate twice as high. Misc 4: Bone of friendship, if spent on a non-unique monster - it can be tamed. Misc 5: Explosives, clears rubble/extracts ore (half the usual amount), deals 300 units of damage; used outside of combat. Only one unit can be in a single slot, cannot be kept in the inventory. Inventory Shield+, +10% to evasion Armor+, +15 to defense. Traveler's diary, +1 to a characteristic of choice for every 25 entries about characters (must meet them), cities (must visit them), convictions (must meet someone who practices them), skills (must know them yourself or see them being used), origins (must meet their representatives), significant events. Pill of purification of the dynastic-hereditary vault, removes all mutations once. Pill of purification of the spirit, removes all diseases of the mind once. 50 silver coins. Elmorez (dagger) Damage: 50, accuracy: 50%, ignores the elms' survival trait, ignores barrier. Bite of the Hole Poison, burn, bleeding on the next attack, consumes an action. Only one unit can be in a single slot, cannot be kept in the inventory. |