all non-standard heroes have descriptions written for them
also, regarding the set, as I understand it, based on the presence of artifact shops, it can theoretically be collected
I never got the ring; perhaps it can only be obtained in the pyramid
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all non-standard heroes have descriptions written for them
also, regarding the set, as I understand it, based on the presence of artifact shops, it can theoretically be collected
I never got the ring; perhaps it can only be obtained in the pyramid
How does the Sphinx debuff the set's effect?
+also, the plot about refugees in the elven lands has been developed, which was ignored in the original.
Just giving you a thumbs up for your work.
I played with this hero for 7 weeks and got frustrated. A cheating elf showed up starting with the letter "F".
dark magic is powerless against his incredible initiative
This applies to new creatures (the question is, why "make things complicated")
improvements of ordinary ones (you can get everything through necromancy, but it's hard in the castle)
for example, I killed the lord, but the task was not completed
The texts are so good that Charles Dickens would envy them; in short, pure graphomania.

It is bad to release raw and unapproved versions with such fatal bugs.
A pity for the wasted time.
Nevertheless, all the best to the author and creative success.
I played with this hero for 7 weeks and got frustrated. A cheating elf with the initial "F" appeared (stats around 40, 145 dragons, about 700 druids, more than a thousand elven archers, etc.) and easily defeated Nicholas in the lower castle (dark magic is powerless against his incredible initiative). There are enough conscious and not-so-conscious flaws in the map. This applies to new creatures (why "complicate things"), improvements to ordinary ones (you can get everything through necromancy, but it's hard to get in the castle), and others (for example, I defeated a lord, but the quest was not counted). The texts are so verbose that Charles Dickens would be envious; in short, it's pure graphomania. It's not good to release raw and unapproved versions with such fatal bugs. It's a pity for the wasted time. Nevertheless, I wish the author all the best and creative success.
Only one person noticed the bug, and it might not even be a bug.
I'm about to start playing through it again.
From this point on, please provide more details.
To the left of the Necromancer's Castle, there is a keymaster's tent, but I don't have access to it. Although, maybe I haven't progressed far enough in the game.
I have a question about Nicholas's specialization: is it really intended that there is no limit to the number of summoned units in one battle?
And suddenly it turned out that I couldn't win without losses, because vampire units are summoned without limit according to the specialization, the battle drags on, and the game has already started to lag, loading.
I was defeating everyone without losses and problems using messengers under vampirism.