Posts from Mods by fktifzobr.
Good afternoon, could you create a version of the Bestiary that allows hiring Manticores and Wolves simultaneously? I would like to avoid excessive randomness (Wolves often appear). Also, the ability to play through neutral creatures, I think, would enhance the gameplay experience!
Hello, I have a question for the respected fktifzobr regarding his mod. I'm using it in conjunction with a mod that alters creature recruitment and building construction. In that mod, the icons are enlarged, but as you can see here, the icon for the castle itself is in a lower resolution. Is it possible to add it in the same quality? As far as I understand, it will also be improved on the global map screen.
On a different interface:
Link to the mod is here
Good day. It's already become a habit that the "Refugee Camp" lacks a battle condition. If possible, please create a version of "The Menagerie" without guards.
No, I only access the forum using a VPN, and I have it on my phone. I don't upload mods here anymore.
I decided to continue improving the interface for cities, in particular, by creating a pack of building icons and enhancing them using a neural network. I have a mod that increases the size of the icons, and the basic ones look quite blurry, especially when compared to other interface elements.
In the end, it turned out quite well, but for the "Dungeon" city, there seems to be some kind of bug, and the icons are not displayed correctly (you can see this in the 7th screenshot), and sometimes other icons are displayed instead. Perhaps one of the respected modders can suggest how to fix this or improve the mod.
Link to the Mod
Hello everyone!
I decided to continue improving the interface for cities, in particular, by creating a pack of building icons, improving them using a neural network. I have a mod that increases the size of the icons, and the basic ones look quite blurry, especially when compared to other interface elements.
In the end, it turned out quite well, but for the "Dungeon" city, there seems to be some kind of bug, and the icons are not displayed correctly (you can see this in the 7th screenshot), and sometimes other icons are displayed instead; maybe one of the respected modders can suggest how to fix it or improve the mod.
Link to the Mod
If we're talking about Paint.NET, the icons should be saved in B8G8R8A8 (Linear, A8R8G8B8).
The icons were saved in an incorrect format that the game couldn't read. If you're using Paint.NET, the icons need to be saved in B8G8R8A8 (Linear, A8R8G8B8) format.
This model is from MMX; I made it for RTF, but I'm not in the mood to work on the upgrades yet. They are ready, but I wanted to refine/rework their clothing.
This replaces the water elemental; place it in the data folder, or change the pak to h5u and place it in UserMods.
This model is from MMX; I made it for RTF, but I'm not in the mood to work on the upgrades yet. They are ready, of course, but I wanted to refine/rework their clothing.
It replaces the water elemental; place it in the data folder, or change the pak to h5u and place it in UserMods.
Title
(these ladies remind me of naiads and other water spirits: nereids, syrs, potamids, etc.)Well, here it is – a mod for female dwarf models. It's not the best work, but overall it's decent. There's also an archive with Blender models; if someone makes them look good and fixes any issues, I might be able to help with porting.
Good afternoon! Could you tell me if the mammoth models in this mod move smoothly or in a jerky manner?
Good afternoon! Could you tell me if the mammoth models in this mod move smoothly or in jerks?
Added 2 hours 26 minutes ago
Added the male models, updated the mod











