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Posts from Mods by fktifzobr.

5.0 (3 ratings)
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1 year ago
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I just worked in Photoshop. Edge contrast, working with shades, shadows, and light. Yes, it's not perfect, but there are no artifacts left by the neural network after processing. These are small images. Here, meticulous and delicate work is required. This is my vision, and I am realizing and continuing to realize it in NVS.
In reply to Pavlinho
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1 year ago
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Pavlinho
Hmm, why do you say it's bad? It's quite interesting... but the icon doesn't have the parchment background, right?
Yes, I meant that all the menus have a parchment background.
In reply to vova2112
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1 year ago
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vova2112
There’s a program called “Mediachance AI Photo and Art Enhancer 1.7.00” that is about 250MB in size. If you refine the files slightly in Photoshop after upscaling, you can definitely achieve excellent results.
Attachment 75818
Attachment 75819

Thank you for the tip; I will Download it and try experimenting with icons!
In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
yes, I meant that all the menus are designed like they are on parchment.
If you have time and it's not too difficult, could you extract the castle model, for example, of the Sylvan faction, along with its texture, and in FBX format? I'm having some issues with my computer right now, and I can't do it myself. I'd like to experiment with the icon.)))
P.S. It's impossible to take a decent screenshot of the game, at least of this tree. The camera can't zoom in properly, or rather, it can't zoom in enough to fit the entire tree in the frame... what a mess.
In reply to Pavlinho
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1 year ago
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Pavlinho
if you have the time and it's not too difficult, could you extract the model of, for example, the castle of the Sylvan faction, along with its texture, and in FBX format? I'm having some issues with my computer right now, and I can't do it myself. I'd like to experiment with the icon.)))
P.S. It's impossible to take a decent screenshot of the game, at least of this tree. The camera can't zoom in properly, or rather, it can't zoom in so that the entire tree is in the frame... it's a pain...

To be honest, it's quite difficult. Even the basic Sylvan town has 42 materials, and to save them, you need to load 42 different textures, or load the existing textures in the correct order (then all matching textures will become one material).
Screenshots should be taken in the map editor; there you can rotate the camera as needed, and there's a button that creates screenshots in high resolution. They are usually 3K and are saved in the "screenshotsHQ" folder in the game directory.
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In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru

honestly, it's incredibly difficult – even the most basic Elven town has 42 materials, and to preserve them, you need to load 42 different textures, or load the existing textures in the correct order (then all matching textures will become one material)
screenshots should be taken in the map editor; there you can rotate the camera as needed, and there's a button that makes screenshots in high resolution; on average, it's 3K, and they are saved in the screenshotsHQ folder in the game's directory.
Hey, why is the Sylvan town in such terrible quality? I tried your method, and yes, it works... but when I set the Elven town model, everything is blurry. Other towns seem fine, though...
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1 year ago
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here
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1 year ago
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Mine looks like this; if yours looks the same, then I can't say anything about it. But if it's really blurry, that's a bug, and it's fixed with a DLL file, something like this: /topic/at/655960/
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In reply to Pavlinho
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1 year ago
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Pavlinho
here
yes, this is a bug, it is fixed with a DLL file.
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1 year ago
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Pavlinho
Hey, why is the Sylvan city model rendered in such poor quality? I tried your method, and yes, it works... but when I select the Elven city model, everything looks blurry. Other city models seem fine, though.
Has the bug been fixed? If not, please let me know, I'm worried.
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1 year ago
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I don't want to simply remove the griffins from the RTF, so I equipped them with regular armor and put them in the Haven.

Dragonlor painted the griffins. Dragonlor
He also makes mods for Heroes now.

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In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
Has the bug been fixed? If not, please let me know, I'm worried.
I think so. Don't worry, I just don't like downloading unknown files, so I didn't download that DLL file. You can experiment with a different castle, not the Elven one, but I was busy and haven't experimented yet.
In reply to Pavlinho
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1 year ago
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Pavlinho
I think so. Don't worry, I just don't like downloading unknown files, so I didn't download that DLL... You can experiment with another castle, not the Elven one, but I was busy and haven't experimented yet.
Well, I understand that in general, but if you don't trust this link, you can Google the "soapy textures bug" in Heroes and look for other links.

The developers of 5.5 posted this fix on moddb, so I think the links there are definitely safe.

And most likely, this is already fixed in the GOG version.
10 months ago
Do you know of a good Gobj exporter (tool or script)? It should convert Gobj to anything that can hold skeletons and animations. FBX format would probably be the best.
In reply to dredknight
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10 months ago
dredknight
Do you know of a good Gobj exporter (tool or script)? It should convert Gobj to anything that can hold skeletons and animations. FBX format would probably be the best.
Sorry, I didn't see the message. I do not know any gobj to fbx converters(((

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