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Posts from Mods by fktifzobr.

5.0 (3 ratings)
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7 months ago
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Hello, could you create a version of the Bestiary that allows hiring Manticores and Wolves simultaneously? I would like to avoid excessive randomness (Wolves often appear). Also, the ability to play through neutral creatures, I think, would enhance the gameplay experience!
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7 months ago
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BigOverlord
Good afternoon, could you create a version of the Bestiary that allows hiring Manticores and Wolves simultaneously? I would like to avoid excessive randomness (Wolves often appear). Also, the ability to play through neutral creatures, I think, would enhance the gameplay experience!
Unfortunately, this is not possible. In Heroes, either one unit is hired, or a random set is chosen. You can only predefine a list of creatures for a stronghold and only by configuring them in advance in specific maps.
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7 months ago
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MaksSP
Hello, I have a question for the respected fktifzobr regarding his mod. I'm using it in conjunction with a mod that alters creature recruitment and building construction. In that mod, the icons are enlarged, but as you can see here, the icon for the castle itself is in a lower resolution. Is it possible to add it in the same quality? As far as I understand, it will also be improved on the global map screen.




On a different interface:


Hello everyone, continuing the topic of improving icon clarity, the author kindly shared a set for displaying cities. Unfortunately, he didn't have options for the city menu in build mode; maybe someone will create them.



Link to the mod is here
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7 months ago
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Good day. It's already become somewhat of a habit that the "Refugee Camp" lacks a battle condition. If possible, please create a version of "The Menagerie" without guards.
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7 months ago
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BigOverlord
Good day. It's already become a habit that the "Refugee Camp" lacks a battle condition. If possible, please create a version of "The Menagerie" without guards.
No, I only access the forum with a VPN, and it's on my phone, so I don't upload mods here anymore.
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7 months ago
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fktifzobr@mail.ru
No, I only access the forum using a VPN, and I have it on my phone. I don't upload mods here anymore.
I also use a VPN to access this site. I installed a free one in my browser. I have no idea why Roskomnadzor (Russian communications regulator) is blocking mods for Heroes.
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5 months ago
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Hello everyone!
I decided to continue improving the interface for cities, in particular, by creating a pack of building icons and enhancing them using a neural network. I have a mod that increases the size of the icons, and the basic ones look quite blurry, especially when compared to other interface elements.
In the end, it turned out quite well, but for the "Dungeon" city, there seems to be some kind of bug, and the icons are not displayed correctly (you can see this in the 7th screenshot), and sometimes other icons are displayed instead. Perhaps one of the respected modders can suggest how to fix this or improve the mod.

Link to the Mod
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5 months ago
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MaksSP
Hello everyone!
I decided to continue improving the interface for cities, in particular, by creating a pack of building icons, improving them using a neural network. I have a mod that increases the size of the icons, and the basic ones look quite blurry, especially when compared to other interface elements.
In the end, it turned out quite well, but for the "Dungeon" city, there seems to be some kind of bug, and the icons are not displayed correctly (you can see this in the 7th screenshot), and sometimes other icons are displayed instead; maybe one of the respected modders can suggest how to fix it or improve the mod.

Link to the Mod
 

 

The icons are saved in an incorrect format that the game cannot read.

 

If we're talking about Paint.NET, the icons should be saved in B8G8R8A8 (Linear, A8R8G8B8).

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5 months ago
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fktifzobr@mail.ru
The icons were saved in an incorrect format that the game couldn't read. If you're using Paint.NET, the icons need to be saved in B8G8R8A8 (Linear, A8R8G8B8) format.
Good afternoon! Thank you very much, I resaved them, and now everything is displayed correctly. It's strange why it only happened with these icons; I saved the others using a different application, simply choosing the DDS format, and everything displayed normally. I have re-uploaded the corrected mod.
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4 months ago
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This model is from MMX; I made it for RTF, but I'm not in the mood to work on the upgrades yet. They are ready, but I wanted to refine/rework their clothing.

This replaces the water elemental; place it in the data folder, or change the pak to h5u and place it in UserMods.

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2 files attached • Total size: 5.3 MB
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4 months ago
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fktifzobr@mail.ru

This model is from MMX; I made it for RTF, but I'm not in the mood to work on the upgrades yet. They are ready, of course, but I wanted to refine/rework their clothing.

It replaces the water elemental; place it in the data folder, or change the pak to h5u and place it in UserMods.

In my opinion, it looks much better than the "Sea Wave" with ribbons. I respect the mythological prototypes of some units
Title(these ladies remind me of naiads and other water spirits: nereids, syrs, potamids, etc.)
.
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3 months ago
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Well, here it is – a mod for female dwarf models. It’s not the best work, but overall it’s decent. There’s also an archive with Blender models; if someone makes them look good and fixes any issues, I might be able to help with porting them. Update: Added a male model
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3 months ago
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fktifzobr@mail.ru
Well, here it is – a mod for female dwarf models. It's not the best work, but overall it's decent. There's also an archive with Blender models; if someone makes them look good and fixes any issues, I might be able to help with porting.

Good afternoon! Could you tell me if the mammoth models in this mod move smoothly or in a jerky manner?
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3 months ago
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MaksSP
Good afternoon! Could you tell me if the mammoth models in this mod move smoothly or in jerks?
The female models move smoothly, and I didn't change the male models; I forgot about the jerky movements.

Added 2 hours 26 minutes ago
Added the male models, updated the mod

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