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#136
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50% chance to create an additional character (controlled by the player): help this character overcome the loneliness that fate has dealt them.
 

3% chance to receive each of the mutations:
Wings. The character can fly. ❌
Magic Horn. The character can use spells without the Spellcasting skill, and if they have it, they can use two different spells simultaneously. ❌
Sordization. +1-100% to health and melee damage. ❌
Long Legs. +3 to Speed. ❌
Scales. +1-20 to defense. ❌
Strong Mind. +1-100% to Spirit. ❌
Nightmarish Carnivorousness. +1 to a random stat for eating a unique type of enemy. ❌
No Need for Sleep. The character can join two communities at once. ❌
Elemental Influence. Random affinity to one of the elements. ❌
Genius. +1-5 to learning rate. ❌

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#137
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On the fifth level, "nothing" is better.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#138
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Nothing happens.


Either nothing happens, or there is a 60% chance of getting a random body affliction, a 30% chance of getting two body afflictions, and a 10% chance of getting three body afflictions.
[Fragility] Health is reduced by half.


Either nothing happens, or there is a 60% chance of getting a random mind affliction, a 30% chance of getting two mind afflictions, and a 10% chance of getting three mind afflictions.
[Uniqueness] The player must come up with a unique behavioral trait for their character that distinguishes them from all other members of their race.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to kcfgogbfalgfl
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#140
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Saraba

Nothing happens


Either nothing happens or 60% chance to get a random body disease, 30% chance to get two body diseases, 10% chance to get three body diseases. 
[Fragility] Health is twice as low. 


Either nothing happens or 60% chance to get a random mind disease, 30% chance to get two mind diseases, 10% chance to get three mind diseases. 
[Uniqueness] The player must come up with a unique behavioral trait for their character that would distinguish them from all representatives of their origin.
Well then, does everyone agree that the thirst for knowledge is a sign of a f***ing mind disease? If I decide to play, it'll be a f***ing scrawny bookworm who never leaves the libraries and steers clear of women. Who's to say that's not a "unique behavioral trait distinguishing him from others of his origin"?🤣

I'll think about 8 for now. If I play and decide to accept it, I won't be doing a reroll...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#141
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The world is just right for you. The main race that rules the Dungeon doesn't have any sexual organs. The hordes are too big. And another race is blind. You only need to be afraid of Nebka, humans, and, of course, furries smile04
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#142
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Author
If the first option was chosen on the previous step, you can ask a simple question about the world and get an answer.
I don't quite understand what this means...🤔 What kind of "simple question" is that?

Added 5 minutes later
Can diseases be cured?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#143
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I don't quite understand what that means... 🤔 What is this "simple question"?
A question to which I can answer with a simple sentence without going into details.
Author
Can diseases be cured?
Theoretically yes.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to kcfgogbfalgfl
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#144
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Saraba
I'll answer with a simple sentence, without going into details.
Can I use this right "sometime later"? I just don't know what I can ask right now...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#147
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Author
Artisan
If the character has the necessary materials, they can exchange [activity] for crafting a certain item.
What does "[activity]" mean?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#148
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A limited resource that does not depend on rest. It is used to learn something new, gain experience, etc.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#149
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Author
Barrier
Incoming damage to the character is dispersed.
Automatic activation costs 40 units of spirit.
How does it work? How many attacks (or HP?) does it absorb?

Added 10 minutes later
Author
Hide
The character moves unnoticed by others.
Cost: 1 Action Point.
How does it work? How long (after using this ability) is the character "invisible"?

Added 4 minutes later
Does spirit regenerate?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#150
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1. Absorbs all damage (but not effects) as long as there are at least 40 units of spirit. 2. Surrounding creatures do not notice the character as long as he does nothing but move. This effect works within a single location. 3. Might and Spirit are restored after resting.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария