Nothing happens.
Either nothing happens, or there is a 60% chance of getting a random body affliction, a 30% chance of getting two body afflictions, and a 10% chance of getting three body afflictions.
[Fragility] Health is reduced by half.
Either nothing happens, or there is a 60% chance of getting a random mind affliction, a 30% chance of getting two mind afflictions, and a 10% chance of getting three mind afflictions.
[Uniqueness] The player must come up with a unique behavioral trait for their character that distinguishes them from all other members of their race.