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Hello everyone!
I downloaded the new version of the HD mod for Heroes 3, and I liked the new feature: a health bar for heroes appeared in battle, which is especially convenient for high-level units. Also, when you're leveling up a healer, is it possible to create a mod that would display such a bar? And ideally, it would also display active buffs somewhere.
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Hey everyone!

I'm wondering if there's a mod that allows you to specifically choose a skill/ability when leveling up, or at least minimizes the randomness in that aspect.

In reply to Betrezem
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Betrezem

Hey everyone!

I'm interested in whether there's a mod that allows you to specifically choose a skill/ability when leveling up, or at least minimizes the randomness in this aspect.


Like, you want a menu with, say, 16 options (5 branches with 3 skills each + 1 class-specific skill), and you choose which skill is available to you? As far as I know, there isn't one... randomness is a pretty significant part of Heroes of Might and Magic.
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In reply to OrnsteinDragonslayer
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OrnsteinDragonslayer

So, you want a menu with, say, 16 options (5 branches with 3 skills each + 1 class-specific skill), and you choose a skill based on what's available to you? As far as I know, that doesn't exist... randomness is a pretty significant part of Heroes of Might and Magic.

Ah, that's a shame. Well, I just wanted to have more control over that part.))

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Best regards to everyone!

For Isabella from the company, could you possibly add a male character holding a flag?

In reply to Kayfenok1
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Kayfenok1

Hi everyone)

Could you add a male character holding a flag to Isabella's company?

It's possible, but there won't be any voice acting for him, as he's playing a trumpet.

We need to remove Isabella's flag from the combat model and add an effect of a male character with a flag... I'm just saying it's possible; I'm too lazy to do it. Х)

Added 3 minutes later
The only downside is that the male character won't be highlighted when you hover over him, but I don't see any other options – it would involve too much work extracting animations, models, combining everything, and fixing broken bones.
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Мод RTF

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In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
Maybe, but there won't be any voice acting for it, as he's playing the trumpet.

We need to remove the Isabel flag from the combat model and add an effect of a man with a flag... I'm just saying that it's possible, I'm just too lazy to do it.

Added 3 minutes ago
The only downside is that the man won't be highlighted when you hover over him, but I don't see any other options - it would be too much work to extract animations, models, combine everything, and fix broken bones.

I tried installing the xreplayser mod for Heroes, and it's there for female models, but it's static, and none of the animations work.

What if Isabel is put on a horse from a male combat model?
In reply to Kayfenok1
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Kayfenok1

I tried installing the xreplayser mod for Heroes, and it has it for female models, but it's static; no animations work.

What if I put Isabel on a horse from a male combat model?
I don't think this is necessary.

In NHF, they did this – they used an effect to put female characters on a male horse so that the flag and standard-bearer would be part of the main model and could change the player's color.

If you just need Isabel with a standard-bearer, and changing the flag's color isn't necessary, you can make the flag and the man an effect.
Мои мини-моды

Мод RTF

Мои NCF существа
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Hey everyone! I recently decided to replay the original versions 1.6 and 2.1. So, in 2.1, when digging for the Grail on the "Map of the Ages," both the hero and the creatures standing nearby were displayed. It would be great if you could add this feature to 3.1 as well, because right now, all you see is a cross, and that's it.
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Hello everyone... Is there a mod or fix that corrects the Sovereign ability for Isabel in the "All Campaigns" mod, or can you suggest how to fix it?
In reply to Kirsan46
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Kirsan46
Hello everyone... Is there a mod or a fix that corrects the Sovereign ability for Isabel in the "All Campaigns" mod, or can you tell me how to fix it?
It seems like no one cares. Anyway, in that mod where you wrote the first time, there are no fixes for Isabel and her specialization in training. Either you have another mod for this, or a map with such a mod. Delete everything unnecessary from the mods, data (there may also be mods there), maps, usercampaign (probably) folders and replay. Well, in general, you need to describe the problem in detail.
In reply to Mооnst@r
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Mооnst@r
Looks like nobody cares. Anyway, in the mod where you posted for the first time, there are no changes to Isabel and her specialization in unit retraining. Either you still have a mod for this, or the map has such a mod. Delete everything unnecessary from the mods, data (there may also be mods there), maps, usercampaign (probably) folders and replay. Well, in general, you need to describe the problem in detail.

So, with the mod, does she correctly give a 2% discount per level for retraining units in all campaigns???
In reply to Kirsan46
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Kirsan46

So, with the mod, does it correctly apply the 2% discount per level for retraining units in all campaigns?
With the mod, it works the same way for all campaigns as it does without the mod for all campaigns.
In reply to Mооnst@r
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Mооnst@r
Looks like nobody cares. Anyway, in the mod where you posted for the first time, there are no changes to Isabel and her specialization in training. Either you still have a mod for this, or the map has such a mod. Delete everything unnecessary from the mods, data (there may also be mods there), maps, usercampaign (probably) folders, and replay. Well, in general, you need to describe the problem in detail.
So, I reinstalled the game, version 3.1, only Rommy's mod for all campaigns is installed, I started over. Isabel is level 12, retraining 1 peasant into an archer costs 150 gold by default, in the game now the cost is 143, although it should be 150 - (150*0.22) = 117. Is this happening only to me, or is this still a bug in the mod for all campaigns?... I don't think it's like that in the original.
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Kirsan46

So, I reinstalled the game, version 3.1, with only the Rommy mod for all campaigns. I started a new game. Isabel is level 12, and retraining 1 peasant into an archer costs 150 gold by default. In the game now, the cost is 143, although it should be 150 - (150*0.22) = 117. Is this happening only for me, or is it a bug in the mod for all campaigns?... I don't think it's like that in the original.
Let me write it a third time: the "Suzerain" specialization has no changes in the mod for all campaigns.
Download the mod for all heroes from the campaigns, delete the mod for all campaigns, and check with it. Did you take into account all the discount modifiers (skilled counterstrike gives 30%, experienced commander), if there were any, and the note from the manual. Then compare how it is in the original, to be sure if there are any discrepancies.

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