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Posts from Pursuit of the Sun 1.2

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In reply to Граф Орлов
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#1831
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Count Orlov
-- Choose, buddy. The fiery one is stronger, but I think you'll be talking non-stop until evening.
- Well, let's talk about eloquence. And how long will the second one last, for a couple of days?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#1832
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Hargen aims to escape. Hargen attacks. Hargen (10/15), (3/4) Miss. Hargen leaves the Abyss. "Don't struggle. I'll pull you out now," he hears the familiar, gravelly voice from above. His usual bones, muscles, and other useless parts of his body are once again at his disposal, and now he is being pulled upwards by a rope wrapped around his chest, towards the light. "Far from righteous, but not entirely hopeless," his servant assesses him mercilessly, pulling the warrior out of the darkness of the well. "You have retained too much." Hargen gains +1 to Willpower and the following trait: Faceless Charisma is always 1. The character's weapons and armor do not deteriorate.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1835
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Sorry, Alex, I first experienced a slump, then got too carried away with learning Japanese, and then experienced another slump.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1836
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If Alex hasn't forgotten what the point of the quest was, I'll ask a couple of questions out of curiosity...
1. What was that "trick" with the relatives of the old woman who housed Voldemar before the festival? Was it a way to "lure him into the tavern"? What was the point? Why not just continue living as before...?
2. You said that there might not be a "fight" in the quest. Was there some kind of "peaceful solution" to the problem?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#1837
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1. I create characters in the foreground using the simplest associations. For the old woman, these were: a large family, a nasty disposition, a desire to interfere everywhere, to outsmart everyone and bully them for a penny, using the ultimate argument: "I'm old, everyone owes me." This immediately formed a situation in my mind.
2. Regarding the basement? I can quickly come up with some ideas:
1. Back down at any moment.
2. Let the white one go, betray everyone else, and report on the success.
3. Attack the bald one, get beaten up, and retreat/flee on the white one.
4. Negotiate with the bald one, lead him to the mayor, and redirect the cleanup to the appropriate soldiers.
5. Blow up the basement and bury everyone alive.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
In reply to Граф Орлов
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#1838
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Count Orlov
1. I create characters in the foreground using the simplest associations. For the old woman, these were: a large family, a nasty disposition, a desire to interfere everywhere, to outsmart and harass everyone for a penny, using the ultimate argument: "I'm old, everyone owes me." This immediately formed a situation in my mind.
Perhaps the only thing I couldn't give a logical explanation for. It has some kind of "Revan vibe"....🤔 No, Revan, I'm not trying to "oust you from the forum." I just don't approve of "your approach." "It's not for me," as I said. It's "a matter of taste," as they say... What one person enjoys, another may find unacceptable...

Count Orlov
2. About the basement? I can quickly come up with:
1. Back down at any moment
2. Let the white one go, hand over the rest, and report on the success
3. Attack the bald one, get beaten up, and retreat/give up on the white one
4. Negotiate with the bald one, lead him to the burgomaster, and redirect the cleanup to the appropriate soldiers
5. Blow up the basement and bury everyone alive
2. Interesting, how would that look... "You go in all directions, and I'll hand over the rest..."
3. And there, was it really not an option? He was alone... It was enough to get at least one hit in, and he could have been taken out. Or was it "Laird Jingo of Persogames"? He just seemed harmless to me, so I didn't bother...
4. I can't imagine... He didn't seem "ready to surrender"...
5. The idea was to go and report that everyone was holed up in the basement and there was no point in storming it. It's easier to "smoke them out." I don't remember why I didn't go with that option...🤔

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#1839
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2. So, if they had talked, she would have suggested it herself... The soldiers wouldn't have cared, you'd have to convince the brothers, and then you could have a serious argument. 3. No, you would have definitely taken him down, the question is how much of the party would be left afterward. 4. It would have been a Tarantino-esque dialogue lasting for days in real life, and in the end, it would be easier for the GM to give in.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1841
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As I said, if a player wants a certain character, who isn't central to the plot, to exist and includes that in the quest, then it definitely will. The probability of encountering that character later in the plot wasn't 100%, but it was definitely more than 50%.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1843
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Here, I'll refrain from answering, because first, I only had a rough outline, and I could have changed a lot of things as I went along, and second, none of the well-known characters were involved, so I'll keep this draft for myself just in case.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1844
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I thought you would say, "Which quest? I don't remember anymore..." and I would be like, "Ha-ha-ha, how short-lived a GM's memory is!" But it wasn't meant to be. smile04

Were we supposed to encounter some kind of trap in the north, or was it just a regular combat quest with allies?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#1845
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Yes, it's a fairly standard combat quest, with a bit of immersion in the region's atmosphere. Definitely not a trap quest. wink
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers