1. I create characters in the foreground using the simplest associations. For the old woman, these were: a large family, a nasty disposition, a desire to interfere everywhere, to outsmart and harass everyone for a penny, using the ultimate argument: "I'm old, everyone owes me." This immediately formed a situation in my mind.
2. About the basement? I can quickly come up with:
1. Back down at any moment
2. Let the white one go, hand over the rest, and report on the success
3. Attack the bald one, get beaten up, and retreat/give up on the white one
4. Negotiate with the bald one, lead him to the burgomaster, and redirect the cleanup to the appropriate soldiers
5. Blow up the basement and bury everyone alive

3. And there, was it really not an option? He was alone... It was enough to get at least one hit in, and he could have been taken out. Or was it "Laird Jingo of Persogames"?
He just seemed harmless to me, so I didn't bother...4. I can't imagine... He didn't seem "ready to surrender"...
5. The idea was to go and report that everyone was holed up in the basement and there was no point in storming it. It's easier to "smoke them out." I don't remember why I didn't go with that option...🤔
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).