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Posts from Elven Lord

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7 months ago
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Map name: Lord of the Elves
Map type: Scenario
Two-level map: none
Number of players: 2
Size: Medium
Map author: furka
Map description: In this scenario, you act as a harsh ruler conquering lands stricken by corruption. Gameplay is focused on the forceful suppression of slave revolts and fighting Necromancer who are systematically destroying cities, turning captured territories into dead wastes
 
From the author (important); This is my very first map, so I would like to hear feedback on the difficulty, ratings for the map, and what could be added or fixed. Also, some rather cruel messages appear in the scenario
From the author (optional); This map took me a full 2 days; I am glad that I was able to finish it seemingly without any issues, though I worry about the difficulty—if needed, please use cheats. I really hope you like this map; thanks to some map makers who inspired me, such as Andrei_21, IchGViji, MasteR. Their influence on me is mostly indirect, but it is there nonetheless. Good luck with the Walkthrough!
https://drive.google.com/drive/folde...usp=drive_link - link to photos from the map 
 
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7 months ago
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Well... it's like that... The map has the lights turned off again, with a huge number of pine trees and effects, so you can't see anything. Some objects can't be captured due to the terrain, and some can be captured without even setting up a keymaster's tent. Some units join you, and some don't. It's boring to play because the enemy has no way to come to your part of the map and offer any resistance. You can't choose a specific hero. There are incomprehensible jokes about the lack of scripts and seemingly random units with a meaningless set of symbols (....).

Weak.

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7 months ago
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The map is a template from a very early, and I mean very early, release... the map itself already exists in the scenarios, meaning it was copied, not created, and there is absolutely no plot... a big minus for karma!
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7 months ago
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Sir Syddan

Well... it's like that... The map has the lights turned off again, a huge number of pine trees and effects so that nothing is visible, some objects cannot be captured due to the terrain, and some can even be captured without setting up a keymaster's tent, some units join, and some don't. It's boring to play because the enemy has no way to come to your part of the map and offer any resistance. You can't choose a specific hero. Unclear jokes about the lack of scripts and unclear units with a meaningless set of symbols (....).

Weak.

Regarding the pine trees and the lights, I was just experimenting. The effects were added so that the map wouldn't seem empty, which I really dislike. Regarding the objects that cannot be captured: I would like to hear more details, as I haven't tested the map myself yet.

Regarding the choice of hero, I haven't fully figured it out yet, so you can't choose your own hero yet. As for the joke about the scripts and the unclear units: I just wanted to add a little variety to the gameplay. And most importantly, regarding the enemy: I was very afraid of making it too difficult, so I made it very simple. Thank you very much for the feedback!



Added 1 minute ago
Игрок4444
The map is a draft from a very early, very early release... the map itself already exists in the scenarios, i.e., it was copied, not made, there is no plot at all... a big minus in karma!
The map was made from scratch, the idea for the map was also invented, regarding the plot, it exists but is very weak, thank you for the feedback!
In reply to furka
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7 months ago
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In the starting location, the dolmen of knowledge is incorrectly placed, making it impossible to visit the witch's bank at 69 2, the astrologer's tower at 100 45, and the graveyard at 36 123. Also, most obstacles can be bypassed, which looks like an oversight; for example, the area opened by the green tent with the staff of the underworld can be easily bypassed at 7 74, and a druid attacks you there for some reason. There might be other issues as well.

To be able to choose your hero, you need to go to map properties (the icon with a folder in a box, 5th from the end at the top), and in player properties, set the player and make sure they start in the city.

In short, before uploading the map, test it yourself, or have a friend play it, or gather a group of testers.

In reply to Sir Syddan
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7 months ago
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Sir Syddan

In the starting location, the dolmen of knowledge is incorrectly placed, making it impossible to visit the Witch Bank at 69 2, the Tower of the Astrologer at 100 45, or the Tomb at 36 123. Also, most obstacles can be bypassed, which looks like an oversight, for example, the area opened by the green tent with the Staff of the Underworld can be easily bypassed at 7 74 (and a druid attacks you there for some reason). There might be something else.

To be able to choose your hero, you need to go to map properties (the icon with a folder in a box, 5th from the end at the top) and in player properties, set the player and make sure they start in the city.

In short, before uploading the map, test it yourself, or make your friend play it, or recruit a group of testers.

I think I fixed everything; in the future, I will look for people to test
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7 months ago
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....Regarding objects that cannot be captured: I would like to hear more details, as I haven't tested the map myself yet....😁 P.S. Oh, this alpha/beta release generation of games... they've already gained followers. It's like making a gun, but offering your neighbor to be the first to shoot, so half of his face gets blown off. 🤣
P.P.S. Okay... that made me smile. Now, back to business. Where are you rushing to? I would spend at least a week testing the map for playability and finding bugs, not just 2 days of work and then... "evaluate." It doesn't work that way. Ideally, the author should play through their own map on each difficulty level themselves before releasing it to the public. So, don't rush... you can't become a good mapmaker/scenario writer overnight.

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