Well... it's like that... The map has the lights turned off again, a huge number of pine trees and effects so that nothing is visible, some objects cannot be captured due to the terrain, and some can even be captured without setting up a keymaster's tent, some units join, and some don't. It's boring to play because the enemy has no way to come to your part of the map and offer any resistance. You can't choose a specific hero. Unclear jokes about the lack of scripts and unclear units with a meaningless set of symbols (....).
Weak.
Regarding the pine trees and the lights, I was just experimenting. The effects were added so that the map wouldn't seem empty, which I really dislike. Regarding the objects that cannot be captured: I would like to hear more details, as I haven't tested the map myself yet.
Regarding the choice of hero, I haven't fully figured it out yet, so you can't choose your own hero yet. As for the joke about the scripts and the unclear units: I just wanted to add a little variety to the gameplay. And most importantly, regarding the enemy: I was very afraid of making it too difficult, so I made it very simple. Thank you very much for the feedback!
Added 1 minute ago
The map is a draft from a very early, very early release... the map itself already exists in the scenarios, i.e., it was copied, not made, there is no plot at all... a big minus in karma!