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Posts from AllCampaignsRemastered - Updated mod for all Campaigns

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In reply to Mооnst@r
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7 months ago
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Mооnst@r
There's an issue with artifact transfer. Basically, in the first Necromancer Campaign mission, I bought the Cloak of Deadly Shadows in the Sorcerer's Castle's artifact shop (after building it). The artifact was transferred to the second and third missions. After the starting cutscene, another cutscene immediately started, about obtaining this very cloak. The quest was marked as completed, but the Castle wasn't captured to obtain the cloak. I think the point is clear. In the second mission, if you act quickly, you can have Godric or Markel (which is even worse) rush into the Mage's Castle, build an artifact shop, and buy more items from the Shadow set.

I'm thinking of adding all artifacts to the c3m1 map, except for the Shadow set, as they are all allowed there, and there isn't a list, but I want to add one without these artifacts. But in the second mission, we receive the Necromancer Amulet at the end through a script. If I do the same thing on this map as in c3m1, will the script give the artifact to Godric? I want to be sure so I don't have to redo it multiple times.

Added 1 hour 57 minutes ago
I did as described above, and Godric received the Necromancer Amulet; everything is fine. In c3m3, I removed the Necromancer Amulet from the list, and in c3m5, I'll probably do it like in the first two, adding everything except the Shadow set, but that's not certain yet; I haven't gotten there and might come up with something else. All artifacts are allowed in the last one, through shops, and shops in Mage cities will be duplicated. I wouldn't want to get the Necromancer Amulet before the battle with Godric. And, I probably need to check all of this with Faidean so that he doesn't collect the Dwarven set for the Vampire Lord.

It seems that the scripts don't provide for the Cloak to appear immediately at the beginning of the third mission; I think this would be the case even in the original game (if you were to give it, for example, using cheats). The Necromancer Campaign is super easy even on Hero difficulty and without such exploits. Do you think it's worth fixing this in the mod?

Generally, yes, it probably is worth it.

In reply to Rommy
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7 months ago
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Rommy

It seems the scripts don't allow the cloak to appear right at the beginning of the third mission; I think this would be the case even in the original game (if you were to give it to yourself using cheats). The Necromancer campaign is super easy even on Hero difficulty and without such exploits. Do you think it's worth fixing this in the mod?

Generally, yes, it probably should be.

Easy or not, when quests don't trigger correctly and break the game, that's a problem. This wasn't even an exploit; it was just out of curiosity to see what it sells (now it also transfers artifacts), and the cloak dropped on the first try.

I did everything as described above for the Necromancer campaign, and it played out perfectly. In the Elf campaign, everything is fine with the artifacts; there are no issues with the Dwarves up to the Greater Vampire.
In reply to Mооnst@r
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7 months ago
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Mооnst@r
It might be easy, but when quests don't work correctly and break the game, that's a problem. It wasn't even an exploit; I just wanted to see what it sells (now it also transfers artifacts), and I got a cloak on the first try.

I did everything as described above for the Necromancer campaign, and it worked perfectly. In the Elf campaign, everything is fine with the artifacts, but there are no Gnome artifacts until the Higher Vampire.

And where should I remove this, in Map.xdb?
In reply to Narron
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7 months ago
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Narron
The question is: are cutscenes in game maps separate maps that are part of a larger map, or not? And if so, how do I open and edit them in the map editor?

Configure the advanced map editor, then select the AdvMapDesc table. Now select the arena you need, and double-click with the left mouse button to open it as a regular map in the editor.
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In reply to Rommy
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7 months ago
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Rommy

And where do I remove them, in Map.xdb?
You can create a random map in the editor, click on map properties, select artifacts, select all, remove the unnecessary ones, and save the map. Change the map extension from h5m to zip, open it, open the map in Notepad, copy all the artifacts from artifactIDs, and place them in the desired map. In maps that already have a list of artifacts, simply remove the set shadow artifact.
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In reply to Mооnst@r
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7 months ago
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Mооnst@r
You can create a random map in the editor, click on map properties, select artifacts, select all, remove the unnecessary ones, and save the map. Change the map extension from h5m to zip, open it, open the map in a text editor, copy all the artifacts from artifactIDs, and place them in the desired map. In maps that already have a list of artifacts, simply remove the set shadow.

Thanks for the info.

 

Gentlemen, I'm interested in your opinion on what else could be added/changed:

1) Should new objects from the expansion maps be added to the original campaign?
2) Should a mentor be added before difficult missions?
3) Should the maximum level of upgrades on maps be slightly increased?
4) Should some controversial armies be slightly changed? (for example, in Lords of the North, in C2M5, the Dwarven Garrison holds undead, although it should be red troops; for Eliah in C3M3, in the Dark Elf dungeons, the garrisons are also held by undead, although they should be Dark Elves)
5) Should all artifacts from ToE be added to the campaign? (I think not all of them are added if I'm not mistaken)

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7 months ago
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Regarding the first four, probably not. I think we should stick as closely as possible to the original. But when it comes to the artwork, we need to take a look. If we have to add something to every map, then forget it; I definitely won't be doing that. I wanted to ask, what is this "arena" and what are the changes in "SmallSpecialArena_Grass_Custom"? The file is large, and it's very tedious to sit and compare.
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7 months ago
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Mооnst@r
Probably not for the first four. I think we should stick as closely to the original as possible. But when it comes to artifacts, we need to take a look. If we have to add something to each map, then forget about it; I definitely won't be doing that.

I wanted to ask what the arena and changes in SmallSpecialArena_Grass_Custom are. The file is large, and comparing them is very tedious.

This is an arena for video clips in the Agrael vs. Elves campaign.
It was almost empty. And because of this, there were bare fields in the videos and no textures. If you want to see how it looked in the old AllCampaigns: almost all the videos in mission 3 for Agrael, the first two videos of mission 4 for Agrael, and the first video of mission 1 for Railag. There simply weren't any textures. I drew it approximately like the original, as best as I could.

The map in ToE:
Attachment 76711

The map in the original:
Attachment 76712

My map (for some reason, objects and the lake didn't load, but they are present in the game; I checked)
Attachment 76713

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In reply to Rommy
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7 months ago
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Rommy
This is an arena for videos in the Agrael campaign against the elves.

It was almost empty. And because of this, the videos had bare fields and no textures; if you want to see how it looked in the old AllCampaigns, check out almost all the videos in mission 3 for Agrael, the first two videos of mission 4 for Agrael, and the first video of mission 1 for Railag. The textures are simply missing there. I drew it approximately as it was originally, as best as I could.

The map in ToE:
Attachment 76711

The map in the original:
Attachment 76712

My map (for some reason, the objects and lake didn't load, but they are present in the game – I checked)
Attachment 76713

Okay, thank you. By the way, I decided to correct one injustice, lol: When Markel kills Cyrus, he says: "Victory, your majesty! Cyrus did not want to give up either the ring or his life, but I took both from him. Prepare the troops. We are going to the Hall of Heroes!" But we never get the ring, and it is not given to us in the final fifth mission; it only exists in words. I added the ring to Cyrus, and after the victory, the ring passes from Markel to the final mission. The final battle against Markel will be more difficult.
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In reply to Mооnst@r
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7 months ago
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Mооnst@r
Okay, thanks.

By the way, I decided to fix one injustice, lol: When Markel kills Cyrus, he says: "Victory, your majesty! Cyrus didn't want to give up either the ring or his life, but I took both from him. Prepare the troops. We are going to the Hall of Heroes!". But we never get the ring, and it's not given to us in the final fifth mission; it only exists in words. I added the ring to Cyrus, and after the victory, the ring is transferred from Markel to the final mission. The final battle against Markel will be more difficult.

And after defeating Cyrus, doesn't the ring drop into the inventory? Is it transferred with the mod? I just don't remember.
I understand that the next 5th mission is coming up; can I get feedback on Godrick's second army and how balanced it is (the army appears the same on all difficulty levels; I tried to make it more or less balanced for him).

P.S.: Are you playing through the entire campaign or just testing? What difficulty level?

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7 months ago
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Rommy
After defeating Cyrus, does the ring not drop into the inventory? Is it transferred with the mod? I just don't remember.

As I understand it, the next mission is the 5th one. Can you give me feedback on Godric's second army, how balanced it is (the army appears the same on all difficulty levels; I tried to make it more or less balanced).

P.S. Are you playing through the entire campaign or just testing? What difficulty level?

After I added it, it drops into Marcel's inventory and is transferred to the next mission.

Not completely, I'm checking the transfer of artifacts and so on, just from memory... I added artifact transfer for all the heroes we play as. Godric transfers artifacts when he appears in the first campaign, in the 5th mission. The two elven heroes that we rescue from Faidaen's prisons. All heroes throughout the entire campaign, even if they appear for just a moment, like Isabel and Marcel, so that Railag can kill the demon. And Isabel with artifacts, during the battle with her, before the ritual.

P.S. I didn't touch the combat scripts. I just borrowed them from Biaora, in the elf campaign, in the first mission. She gets stuck there almost every time. Maybe I'll add something else later; there's still a lot to learn. Oh, and I also added creatures - an alternate upgrade, where there's a list of 14 (regular and upgraded), in the 4th mission of Agrail, and I don't remember, with Wolfstein or something.
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7 months ago
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Mооnst@r
Yeah, and I also added creatures - alternate upgrade, where there's a list of 14 (regular and upgraded), in the fourth mission of Agrael, and, I don't remember, with Wolfstein or something.

Not a bad fix, actually. You could also add the red army fleeing from Isabel in C3M5.
I checked if all the artifacts of the lords appear in the original campaign, and yes, they all appear in the shops/buildings. It seemed different before for some reason.



Added 8 minutes later
Another thought came to mind: should artifacts with red names be transferable? How bad of an idea is that?
In reply to Rommy
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7 months ago
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Rommy
That's a good fix, by the way. You could also add the red army fleeing from Isabel in C3M5.

I checked if all the Lords' artifacts appear in the original campaign, and yes, they all appear in the shops/buildings. It just seemed different before for some reason.



Added 8 minutes ago
Another thought: what about moving artifacts with red names? How bad of an idea is that?
Making the army flee is possible. Adding more artifacts, besides the existing set list, doesn't seem like a good idea to me.

Added 2 minutes ago
By the way, I just took SmallSpecialArena_Grass_Custom from the original, updated the file date to replace the ToE version, and everything is fine.
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7 months ago
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Mооnst@r
Merging armies is possible. I don't think adding more art, besides the existing set list, is a good idea.

Added 2 minutes later
By the way, I just took SmallSpecialArena_Grass_Custom from the original, updated the file date to replace the one from ToE, and it worked fine.

I tried to run it in the editor, and it said the archive was corrupted. Was this because of the file date? And how do I change it, and to what?

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7 months ago
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Rommy
I tried to launch it in the editor, and it said that the archive was corrupted. Was this due to the file date? And how do I change it, and to what?
Extract the map file (text file) to your desktop, open it with Notepad, save the file, and put it back into your mod.

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