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Posts from = Small mods that change the visuals =

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In reply to MaksSP
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10 months ago
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MaksSP
Thank you, it's an interesting solution, maybe someone will like it.
 
Colleague, did you receive my reply to your message?
In reply to Narron
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10 months ago
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Narron
 
Colleague, did you receive my response to your message?



Added 3 minutes ago
Narron
 
Colleague, did you receive my response to your message?
Good afternoon, yes, I read it recently, I understand, and I wish you success in development.
In reply to MaksSP
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10 months ago
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MaksSP


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Good afternoon, I recently read it, I understand, and I wish you success in development.

Thank you very much!
In reply to DozenDevil
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9 months ago
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DozenDevil
If there are any other places in the game where the text "catapult" is displayed, please let me know.
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9 months ago
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Creatures&Heroes_NormalLODTextures - Replaces all LOD textures of creatures and heroes with textures of normal (non-reduced) size. LOD textures are used on the adventure map, and, unlike regular textures (in battles, creature and hero screens), they are twice as small, and therefore their quality is, to put it mildly, poor when the camera is zoomed in. Comparison screenshots: Before After
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9 months ago
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Could you expand the mod and do the same, removing all references to LOD models in the shared files for creatures and heroes? The models are also different:
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In reply to }{0TT@6bI4
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9 months ago
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}{0TT@6bI4
Could you expand the mod and do the same, removing all references to LOD models in the Shared files for creatures and heroes? The models are also different:
Right now, it's just a visual mod. Changing everything in the creature and hero files would cause incompatibility with other mods for creatures and heroes. I don't want to do that.

Added 23 minutes later
You can also replace the Peasant_LOD.(Model) file with the one you need and change its name to the corresponding one. I'll do it later.
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9 months ago
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Creatures&Heroes_NormalLODModels - Replaces the Level of Detail (LOD) models (and corresponding LOD textures) for creatures and heroes with normal ones, as seen in the arena. No need to modify creature or hero textures or files. The Titan in the screenshot is used to clearly demonstrate the models (it doesn't have an LOD texture). Note the chest and ankle bracelets. And all this is noticeable on the peasant, as }{0TT@6bI4 previously showed. The Wolfenstein model looks shrunken. The mod weighs 215 KB; the rest consists of screenshots and a text readme file.
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Heroes whose LOD models were not replaced due to differences between the arena and adventure map: Regular Knight Hero, Renegade Knight, and Godric of the Order.
The Renegade Knight and Godric have normal LOD models and LOD textures; the difference lies only between their combat and adventure appearances. The LOD model for the regular Knight Hero is poor, and I couldn't replace it to maintain a full-fledged adventure appearance.
Screenshots of creatures:
Before

After

Hero screenshots:
Before

After
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9 months ago
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MainMenu_demo - replaces the animation of the cyclops battle and the music in the main menu with a battle between a cleric and an archdevil. The cleric appears to have a darker complexion, and the dungeon lord's sword is right in front of the tree, and there are probably other differences from the original.
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9 months ago
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Updated the Creatures&Heroes_NormalLODModels mod and the description in post #563.
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Heroes whose LOD models were not replaced due to their differences between the arena and the adventure map: Regular Knight, Renegade, and Godric from Haven, regular Rune Priest heroes from Fortress, and regular Ranger heroes from Sylvan (Rangers have a normal LOD model and textures).
I think that's all for now. And a few screenshots, as usual. Regular Demon Lord hero before and after. Regular Mage hero before and after. Faydaen before and after. P.S. Updated the mod, replaced Laslo's LOD model (the one from Hammers of Fate, with a unique texture), and corrected the description.
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In reply to Mооnst@r
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9 months ago
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Am I correct in understanding that you didn't just replace small textures with higher-resolution ones?
In reply to Narron
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9 months ago
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Narron
Am I correct in understanding that you didn't just replace the small textures with higher resolution ones?
LOD models include LOD textures. In almost all cases, these models are "shrunken" with almost always reduced textures (halved). The LOD models and LOD textures of a regular ranger hero (like Godric and others) are of normal quality, and there is no point in replacing them. However, in the screenshots above, where the differences are visible, the LOD models have been replaced with normal ones. If you only replace the textures (regular or reduced), the models themselves will remain flawed: Titan, Faydaen, a regular demon lord hero, and a regular mage hero in the screenshots are a clear example of normal LOD textures but with poor LOD models.
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9 months ago
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Updated the Creatures&Heroes_NormalLODModels mod and the description in post #563.
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Heroes whose LOD models were not replaced due to their differences between the arena and the adventure map: Regular Knight, Renegade Knight, and Godric of Haven.
The Renegade Knight and Godric have normal LOD models and LOD textures; the difference is only between their combat and adventure appearances. The LOD model for the regular Knight is poor, and I couldn't replace it to maintain a full adventure appearance.
I managed to replace the LOD model with a regular Dwarven hero (the LOD textures are also poor there). I removed Ornella, who had a regular Knight model, as she shouldn't have been there, since I couldn't create an LOD model for the regular Knight (I tried different methods, but it didn't work). I added a regular Ranger hero and made the necessary corrections.

Screenshot of the regular Dwarven hero before and after.
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In reply to Mооnst@r
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9 months ago
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Mооnst@r
Updated the Creatures&Heroes_NormalLODModels mod and the description in post #563.

Managed to replace the LOD model with a regular dwarven hero model (the LOD textures were also bad), removed Ornella with a regular knight model, which shouldn't be there, as I couldn't create an LOD model for a regular knight (tried different methods, but it didn't work), added a regular ranger hero, and made the necessary adjustments.

Screenshot of the regular dwarven hero before and after

I'll be happy to check out the mod once the NVS testing is complete. And I'll be even happier if you allow me to include your work in my collection, of course, with you credited as the author. What do you think?
In reply to Narron
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9 months ago
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Narron

Once the NVS testing is complete, I'll be happy to check out the mod. And I'll be even happier if you allow me to include your work in my collection, of course, with you credited as the author. What do you think?
Take a look, study it; everything is quite simply arranged. Feel free to use it. The only thing is the knight model, which probably can't be changed without special software to replace the model while still maintaining the adventurer's appearance. The good thing is that it doesn't look as bad as the mage hero, etc.

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