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Posts from Mods by fktifzobr.

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The archive contains 2 mods, which differ in their flags.

There were bugs during import, so one chain is missing on the lizard's muzzle. When it was removed, other chains and the reins started to glitch, so I reduced its size and hid it. I hope everything will be fine.

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fktifzobr@mail.ru

There are 2 mods in the archive, they differ in their flags.

There were bugs during import, so one chain is missing on the lizard's muzzle. When I tried to remove it, other chains and the reins started to glitch, so I reduced its size and hid it. I hope everything will be fine.

Thank you very much. And could I ask one more thing: is it possible to give her the Staff of Agrael?
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A long time ago, I created an Agila without a lizard for videos – it wasn't very good, this mod is better. I made it on request from Grigory Kovalev (thank you for asking me to do it; I enjoyed working with my favorite characters).

Knights use animations from Godric, and Markel uses animations from Arantir.

Most of the standard-bearers and horses don't have voice acting.

The standard-bearer's center is shifted to the side because a knight should stand in the center, but I removed him. The horse differs from the vanilla version in the position of the stirrups. There is a standard-bearer with a custom banner – it can be replaced without modifying the xdb files.

All objects are made for videos; they cannot be used in gameplay. I will not answer the question "why Laslo is named Isabel" :D

These are all the nuances I wanted to talk about.

The package includes a map where all the models are placed.

What a great find! It will be very useful, especially thanks for the footman Markel.

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Падший рыцарь
Сердце Хаоса

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Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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I'll try later, but I'm not sure it will turn out well, because Agrael has a very thick staff.
Oh, really? Visually, it seemed that the staffs of Dungeon and Agrael were approximately the same size and differed only in shape.
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Great Antosha
Maybe it's not even a bug? It could have been done because of the appearance of the Fortress and Castle icons, as they didn't want to create an icon with two levels of Castle walls.
Hello, I have a question for the respected fktifzobr regarding his mod. I'm using it in conjunction with a mod that alters creature recruitment and building construction, and the icons turn out to be enlarged. However, as you can see here, the icon for the Castle itself is in a lower resolution. Could you add it in the same quality? As I understand it, it will also be improved on the global map screen.




On a different interface



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MaksSP

Good afternoon, I have a question regarding the mod by fktifzobr. I'm using it in conjunction with a mod that alters creature recruitment and building construction. In that mod, the icons appear enlarged, but as you can see here, the icon for the castle itself is in a lower resolution. Is it possible to add it in the same quality? As I understand it, it will also be improved on the global map screen?

On a different interface

Unfortunately, you're mistaken. I took the same icons that are on the map screen and simply stretched them to 128 pixels. Their quality is even worse. smile32
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There is a program called "Mediachance AI Photo and Art Enhancer 1.7.00" which is about 250MB in size. If you refine the files slightly in Photoshop after upscaling, you can definitely achieve excellent results.

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Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
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I decided to try using a neural network: https://bigjpg.com/ru

I use it to enlarge portraits; in art mode, small imperfections are lost, and the art becomes more like a fifth-level icon.

 

Here, this worked against me; the details on the shore disappeared, and the Academy became just a cobblestone (oh, lol, I'm an idiot – I put two images of the city with a fortress from the neural network in the comparison, and I put the original image of the city without a fortress… there doesn’t seem to be a cobblestone that looks like the Academy on the city with a fortress… it turned out awkwardly).

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Is this the icon for the Sylvan castle? Couldn't you, for example, take a screenshot of the castle in castle mode, a large screenshot, a large image, edit it, and then reduce it to the size of the icon?
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Pavlinho
Is this the icon for the Sylvan castle? And couldn't you, for example, take a screenshot of the castle in castle mode, a large screenshot, a large image, edit it, and then reduce it to the size of the icon?
The idea is good, but I'm afraid not everyone will like it; some people like the artwork on the icons and the parchment-style interface.
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The idea is good, but I'm afraid not everyone will like it; some people love the artwork on the icons and the parchment-style interface.
I don't quite understand – what artwork and parchment are you referring to?
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Pavlinho
I didn't quite understand. What are the "arts" and "parchment" you're talking about?
Well, I mean that the city icons are artwork. If you replace them with screenshots, you'll have to deal with the backlash. As for the parchment, I got carried away. I had the idea that the best way to make the interface less blurry would be to completely redraw it. In Heroes, all the hiring and information windows, etc., are stylized to look like paper, but it's a bad idea, and even thinking about it is unpleasant.

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Hmm, why do you call it rubbish? It's quite interesting... but the icon doesn't have a parchment background, right?

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