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Posts from Heroes 5 Armageddon’s Blade

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10 months ago
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10 months ago
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I'm slowly working on the "Dungeon" town for an adventure map.
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10 months ago
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10 months ago
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10 months ago
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9 months ago
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Hello!

I played and tested EWA/Armageddon's Blade/5.5, and so far this mod has impressed me the most (level 3 grade, tier 8, new artifacts/heroes...), but what it really lacks is more new neutral creatures...  

I tried to connect /topic/15356/ – I installed it, but the game crashes on turn 1 of the Dwarves There are no error messages when it crashes, and I couldn’t find any logs for the game (maybe I didn’t look hard enough?).

Is there a way to connect this (or another cool NCF) pack to this mod?

P.S. I'm ready to tinker with some awkward tooling.

P.P.S. - I used simple unpacking; I also tried installing NCF Core (ToTe) separately – the crash occurs at the same point
In reply to albion9919
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9 months ago
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albion9919
Hello!

I played and tested EWA/Armageddon's Blade/5.5, and so far this mod has impressed me the most (level 3 grade, tier 8, new artifacts/heroes...), but what it really lacks is more new neutral creatures...  

I tried to connect /topic/15356/ – I installed it, but the game crashes on the first turn of the Dwarves There are no error messages when it crashes, and I couldn’t find any logs for the game (maybe I didn’t look hard enough?).

Is there a way to connect this (or another cool NCF) pack to this mod?

P.S. I'm ready to tinker with some tricky tooling.

P.P.S. - I tried installing it by simply extracting the files; I also separately tried installing NCF Core (ToTe) – the crash occurs at the same point.

Many creature IDs are already occupied, and there was no need to install NCF Core. It is likely that creatures can be added by deleting them in the modified types.xml and RefTables/Creatures, but this is not certain and will completely remove the creatures created within the AB modification.

There is another option: register the creatures manually in all necessary files, and you can refer to Waterfall's manual for this.
In reply to temnyrizar
9 months ago
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I watched the manual, figured it out, corrected the IDs of overlapping creatures, and registered them all in MapObjects/_(AdvMapSharedGroup)/Monsters/{Any.xdb, Level_x.xdb} (all the necessary things were already in the other configuration files, if I understood correctly)... The game started crashing consistently due to memory issues – it just happens randomly on the map or in battle. I'm already playing with the 4 GB patch, but it doesn't help :(
In reply to albion9919
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9 months ago
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albion9919
Hello!

I played and tested EWA/Armageddon's Blade/5.5, and so far this mod has impressed me the most (level 3 grade, tier8, new artifacts/heroes...), but what it really lacks is more new neutral creatures...  

I tried to connect /topic/15356/ - I installed it, but the game crashes on turn 1 of the Dwarves There are no error messages when it crashes, and I couldn't find any logs for the game (maybe I didn't look hard enough?)

Is there a way to connect this (or another cool NCF) pack to this mod?

P.S. I am ready to tinker with some tricky tooling.

P.P.S. - I used simple unpacking; I also tried installing NCF Core (ToTe) separately – the crash occurs at the same point.
Good afternoon! There aren't many new neutral creatures in the mod; I just don't like having creatures that you want to play with but can't acquire. But neutral creatures will be added in the future. For now, I'm busy adding alternative upgrades and level 3 upgrades to the cities.

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albion9919
I looked through the Manuals, figured it out, corrected the IDs of overlapping creatures, registered them all in MapObjects/_(AdvMapSharedGroup)/Monsters/{Any.xdb, Level_x.xdb} (all the necessary things were already in the other configs, if I understood everything correctly)... The game started crashing stably due to memory issues – randomly on the map or in battle. I've been playing with the 4 GB patch enabled, but it doesn't help
Did you record the lists of the creatures you added in GameMechanics? And they also need to be entered into types.xml.

I recommend using numbers starting from 500 onwards 😅
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8 months ago
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The development of Archbishops and Fanatics is underway.
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In reply to Waterfall_13
8 months ago
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Waterfall_13

Hello! There aren't many new neutral creatures in the mod; I just don't like it when there are creatures that you want to play with, but you can't acquire them. But neutral creatures will still be added in the future. I'm currently busy adding alternative upgrades and level 3 upgrades to the cities.

Added 1 minute ago

Have you recorded the lists of the creatures you added in GameMechanics? And you also need to add them to types.xml.

I recommend using numbers starting from 500 onwards.

Hello!

I've added them. The game works, it just crashes on actions like going into defense in battle or simply entering a battle - and with a certain probability - either the battle will play out completely, or it will crash on the 1st turn. In my opinion, the pattern of crashes indicates a memory problem (it occasionally crashed on your mod as well, but it was only once every couple of hours, not critical).

P.S. I'm playing strictly on the maximum map size. Therefore, the result is probably logical
In reply to albion9919
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8 months ago
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albion9919

Good afternoon!

Noted. The game itself works, but it crashes during actions like switching to defense in battle or simply entering a battle – and it happens with a certain probability – either the battle will complete, or it will crash on the first turn. In my opinion, the crash signature indicates a memory issue (it occasionally crashed on your mod as well, but it was only every couple of hours, not critical).

P.S. I play strictly on the maximum map size So, the result is probably predictable.

The game can only use 2 GB of video memory. If you exceed this limit, the game will crash. My video card has 8 GB of video memory... so the game will crash even when using only 1/4 of its capabilities.
The maximum map size will definitely cause crashes, probably around the third month in the game. =)
And if you don't disable weekly monsters, it will crash even earlier.
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7 months ago
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7 months ago
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7 months ago
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Peri are upgraded Pixies, creatures from the "Conflux" faction. They are a Tier 1, level 2 alternative upgrade.

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