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Posts from Sacred Tree

5.0 (4 ratings)
In reply to IchGViji
10 months ago
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IchGViji

Keleborn's army grows over time, unlike the demon's and the knight's, but even the High Druid's growth can be surpassed. Overall, I can give you a couple of tips for the second and third acts:
1) The knight and the demon can really be defeated with no losses or very minimal losses - their armies don't grow, unlike yours. At the beginning of the second act, this may be problematic, so focus on other quests. The player will eventually have time to level up and build up an army, and spiders can perform very well in the late game if you accumulate their growth (provided that the growth is maximized).
2) Try to play the battle with Keleborn, minimizing possible losses - it is unlikely that you will be able to do it without any losses at all. You will still need the army for several post-final battles. All possible tools for this are available on the map - powerful sets of artifacts, all combat spells are available.


I replayed the map, reached the knight. Now I passed perfectly up to this point, cleared everything, collected everything on the map, didn't lose a single unit. And I came to the knight with a maximum army - 5 months, 1 week, 2 days. I have 3500 archers, 900 specters, 650 vampires, 440 archliches, 150 heralds, 140 spiders, and 130 dragons. 2 rings for initiative, 4 dragon artifacts, a staff for -20 initiative.

And the battle turns into a one-sided affair, I have a hero with 3 artifacts for initiative, level 34, and I can't even take a turn. The entire initiative bar is with the knight. In the first strike, 117 griffins kill 390 vampires! And in response, 260 vampires kill 12 griffins. Then some unreal 118 elementals with luck kill 137 heralds! I don't even understand what's happening. I have an army that is 3 times larger than his, with maximum artifacts and all the stuff in the game, and I just lose the entire battle in one go. While my army managed to cast 3 spells, 2 mass dispel and slow, and charm. None of them worked, not on a single unit.
And is it normal when a light elemental, a level 5 unit, has an attack of 75???

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10 months ago
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To be honest, 75 damage for light elementals sounds very strange, as they have an attack of 13, and the Knight has around 28. Also, I should note that the Knight has very high resistances, so in this situation, the Staff of Sar-Iss might perform better.

Added after 35 seconds
P.S. Please reset the save.
10 months ago
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The download link for this work is inaccessible in China. My heart is broken. 😭
In reply to dotahcxun
10 months ago
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dotahcxun
I can't access the download link for this work in China. My heart is broken.

Leave your email or Telegram here, and I'll send you the archive.

In reply to PingWing
10 months ago
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PingWing

Leave your email or Telegram here, and I'll send you the archive.


dotahcxun@126.com

Thank you!
9 months ago
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Finally, I completely finished this map. The map is very beautiful with good scripts, but in some places it’s confusing (it took me a long time to figure out where to activate the lamp and how to get the key to the outpost in the dungeon). To be honest, I didn’t understand those who said that the battles are difficult, considering that the player is given all summoning magic and all dark magic (literally, half of the map can be cleared using a phoenix, and tougher armies can be dealt with using vampirism). I really liked the new units that can be used, but unfortunately, a complete dragon set doesn’t allow you to get ancient dragons. Question for the author: if you solve the mage’s riddle, will he not seek revenge at the end, and will we skip one battle?
In reply to PingWing
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9 months ago
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PingWing
Finally, I completely finished this map. The map is very beautiful with good scripts, but it's confusing in some places (it took me a long time to figure out where to activate the lamp and how to get the key to the outpost in the dungeon). To be honest, I didn't understand those who said that the battles are difficult, considering that the player is given all summoning magic and all dark magic (literally, you can clear half of the map using a phoenix, and tougher armies using vampirism). I really liked the new units that can be used, but unfortunately, a complete dragon set doesn't allow you to get ancient dragons. Question for the author: if you solve the mage's riddle, will he not attack at the end, and will we skip one battle?

That's correct, after solving the mage's riddle, he will definitely not attack.
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5 months ago
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I really enjoyed the scenario. I played it for a long time, both in real days and in-game days. It has everything you need: a plot, various cutscenes, music, atmosphere, a lot of quests, and gameplay. Kaspar's tent is very helpful at the beginning, but towards the end, I discarded it because it becomes useless. The final battles were also enjoyable; they have their own appeal, although I managed to defeat everyone without much difficulty. The only thing I would suggest is to do something about Keleborn. I was terrified of him because of his "Divine Retribution," but he only started using it towards the end of the battle, and before that, he was just doing some random stuff. But overall, it's a solid 10/10.
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4 months ago
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Albeng, thank you for the walkthrough and feedback on both this scenario and "Hill of the Dead" 🙂
In reply to Albeng
4 months ago
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Albeng
I really enjoyed the scenario. I played it for a long time, both in real days and in-game days. It has everything you need: a plot, various cutscenes, music, atmosphere, a lot of quests, and gameplay. Kaspar's tent helps a lot at the beginning, but towards the end, I got rid of it because it became useless. The final battles were also enjoyable; they have their own interest, although I defeated everyone without much difficulty. The only thing I would suggest is to do something about Keleborn. I was terribly afraid of him because of his divine retribution, but he only started using it towards the end of the battle, and before that, he was just doing some kind of nonsense. But overall, it's a solid 10/10.

You got rid of the tent? Seriously? How did it bother you? What's the uselessness of a tent that can both heal and kill? He got rid of it. It's impossible to get rid of it. You can only give it to another hero.
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4 months ago
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I think Albeng meant that he dropped a tent on the mentor.
In reply to }{0TT@6bI4
4 months ago
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}{0TT@6bI4
I think Albeng meant that he dropped a tent on the mentor.

A. Yeah, that's right. Kaspar, whose specialty is tents,
dropping this skill is wise, as Sarumyan used to say. It is wise, my friend Pendalf.
In reply to elizbar1967
4 months ago
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specialization is certainly a good thing, but I've always thought that Kaspar's innate ability is only useful at the beginning, and I don't quite understand why you would keep an entire branch of combat units just for a minor heal/damage boost in the late game.
In reply to PingWing
4 months ago
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PingWing
Specialization is certainly a good thing, but I've always thought that Kaspar's innate ability is only useful at the beginning, and I don't quite understand why you would keep an entire branch of combat units just for a minor heal/damage boost in the late game.

And what if you get the Ring of Kinship and develop attack with the Fireballista? That would be a monster!
In reply to elizbar1967
4 months ago
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As an alternative to standard tactics, but still, a ballista on Necromancers doesn't look very good due to the low increase in attack and knowledge, which are the factors that determine the ballista's damage.

 

 

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