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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
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11 months ago
Premiere: SPECTATOR MODE in Heroes of Might & Magic: Olden Era
For the first time in the history of the Heroes of Might and Magic series, a feature requested by many, many fans over the years enters the spotlight: Spectator Mode! A tool that's valuable both in tournaments and among friends, spectator mode allows you to join a match and observe as other players face one another while they slowly but steadily conquer the map!

Join Ana as she explains what Spectator Mode is and how it works in the video below!


https://steamcommunity.com/games/3105440/announcements/detail/725764325983125625
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11 months ago
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vk
Matastala the White
 
Matastala does not fully embrace the Schism, but seeks balance, entering into an alliance with it not out of faith, but to be a firm voice among them.
Known for her intelligence and logic, she serves as an advisor and constantly plays chess with Gleardon, their rivalry sharpening both minds. Amidst the chaos of the Schism, Matastala always finds a way to entertain herself.
 
Specialization: Grandmaster
In the tactical phase, she has +1 hex to her radius and sees the positions of neutral armies. Creatures in her army receive +1 to initiative for every 6 levels of the hero.
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11 months ago
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I think that everyone who criticizes the game probably just hasn't played it yet. I downloaded a pirated version from a torrent at the beginning of last week and I just can't stop playing. I play it all day long. And it's better than "Heroes of Might and Magic III"! At first, after listening to the skeptics, I also doubted the graphics, but now I can say that I really like it! It even reminds me of the graphics from "Heroes of Might and Magic III". And I don't think that's a bad thing. I'm not even talking about the game mechanics. They are simply brilliant – there isn't a single "useless" skill. And I'm playing a version that isn't even complete.
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10 months ago
Video Devlog #4: Map Objects in Heroes of Might and Magic: Olden Era

Whether they’re simple windmills or majestic dragon utopias, map objects are the lifeblood of every Heroes game. In Olden Era you will visit and claim many of new and returning locations that dot the Jadamean landscape.

Join Ana as she talks about some of them and what groups they fall into!

https://steamcommunity.com/games/310...29329545069114
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10 months ago
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That’s why my favorite installment, which featured so many of these objects on the map that it almost surpassed all the previous games in the series combined, wasn’t considered a true “Heroes” game until Ubisoft showed that things could get even worse.
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10 months ago
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The more I learn about the game, the more excited I become. It's impossible to tear myself away from it. "Part III" doesn't even come close.
In reply to Андрей
10 months ago
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The game looks decent. I would give it a solid four out of five. The Gameplay is diverse and therefore engaging. Even despite some questionable design decisions (two Castles don't look very good to me, but as they say, beauty is in the eye of the beholder). What I liked:
1) The presence of alternative upgrades right from the start, without patches or DLCs.
2) Almost every creature has active and passive unique abilities. Like in King's Bounty from Katauri or in HoMM 4, 5, 6.
3) Diverse specializations for heroes. Which are also enhanced compared to previous installments. Perhaps only part 5 is somewhere near the old era in this regard. And even there, the specializations for heroes like Talannar, Sorgal, Irbet, Wulfsten, Ilaya, etc., have not been fixed. This makes these heroes almost useless, and playing as them is not so interesting.
4) A rather unusual mechanic for improving spells. Spending a special resource on these improvements. It is clear that they were partly inspired by Disciples 2.
5) Working Multiplayer with the function of simultaneous turns already at the start of the game (they promised this for the launch in 2025/2026). None of the previous installments could boast this. 
6) In general, good and balanced skills and abilities (although there is still room for improvement). It's a pity that they didn't go the way of building a skill tree like in the fifth part, but this will do.
7) An intuitively understandable strategic map. It is not difficult to distinguish objects on it. Nothing merges into a "graphic cacophony".
What I didn't like. Or rather, what didn't meet my personal expectations:
1) A classic linear turn-based system. Just like in the third or sixth installment. Too boring and not dynamic. Although it is easy to learn.
2) A strictly deterministic RNG in combat. Just like in the fifth or in HotA. I would like it to be more like in the original SOD, with more randomness and freedom in conducting battles. It is unlikely that this can be fixed with mods.
3) The design of the Factions and creatures, as well as the style of some hero portraits.
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10 months ago
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Fresh dew from fragrant lilies, popular among ambitious envoys, is known for its power and ability to instantly remove any consequences of days of fatigue.
Tear of Truth
Take a sip of this dew and feel a surge of new energy. Once a day, it fully restores movement points for each hero.
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10 months ago
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Finally, I managed to get the Grail. It was definitely not an easy task. I had to specifically level up Day magic, go around all the places that increase stats, and get some decent artifacts. And only after that, I was able to destroy 1000 skeletons in two turns using a local equivalent of an explosion. The developers said they wanted to make the Grail accessible for quick games, but I personally don't understand how it can be obtained by a hero of level 12-15.
In reply to megaplo
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10 months ago
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megaplo
Finally, I managed to get the Grail. It was definitely not an easy task. I had to specifically level up daytime magic, bypass all the buffs, and acquire decent artifacts. And only after that was I able to destroy 1000 skeletons in two turns using a local equivalent of an explosion. The developers said they wanted to make the Grail accessible for quick games, but I personally don't understand how it can be obtained by a hero of level 12-15.
And what bonuses did the Grail give?
In reply to Андрей
10 months ago
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Andrey
What bonuses did the Grail provide?
It doubled the troop growth rate in the city and removed the fog of war from the entire map, which by that point was almost completely gone anyway.
10 months ago
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I tried playing Olden Era, and right away I encountered a few bugs. When saving the game and loading it again, the hero loses the ability to attack, enter the castle, pick up items, or gather resources. He can only move, and after the turn ends, everything returns to normal. The second bug: after a month and 5 days, on one of the maps, the game process stopped. Specifically, when clicking on the clock to end the turn, the turn freezes and doesn't pass to the other player; it just hangs and keeps showing the clock. Reverting to a previous save helps, but as soon as it reaches that day again, it freezes again.
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10 months ago
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The Collective of Eyes
Sometimes, creatures emerge from the Rift that eerily resemble humanoids. They speak, interact, and even form something akin to relationships, leading some to believe that they can be understood, perhaps even trusted.
But their true intentions remain unknown. What are they seeking? Who knows? When we gaze into the Abyss, the Abyss gazes also into us. Perhaps these creatures are merely reflections of that gaze, and faith in them may lead to unforeseen consequences.
 
Specialization: Herald of the Rift
The number of Great Archers in your cities increases by 1. Under his command, Great Archers gain 1 to Speed, 1 to Initiative, and 20% to Health. Their Attack and Defense increase by 1 for every 3 levels of the hero, and enemy Great Archers lose the same amount of Attack and Defense.
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10 months ago
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Quite a compelling piece of evidence that this city was originally inhabited by beholders/evil eyes; otherwise, it doesn't quite make sense.
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10 months ago
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This is exactly what I was talking about – some unknown thing that, for some reason, is a hero and leads soldiers into battle. But it's beautiful, mysterious, and thought-provoking, wow!
TrueMefista
A pretty solid piece of evidence that there were originally beholders/evil eyes in this city, otherwise it doesn't make much sense.
Beholders would fit aesthetically well into this castle, by the way, and it would be a recognizable landmark. But no, recognizable classic fan favorites are for weaklings; let's throw in seven different clumps of tentacles, that's original, unusual, not like everyone else, a new look at the franchise.

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