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Posts from Sacred Tree

5.0 (4 ratings)
In reply to elizbar1967
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0 years ago
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elizbar1967
I got confused with these resources. The ones the dwarf gives for money. I understand one resource, but I don't understand how many there are and what they are for. I had downed five glasses of Bairoteer by that point, though. I guess I wasn't thinking clearly.

Meteorite glass and twilight steel are needed for the ritual to maximize the spider growth bonus – these resources are used in the fourth, final stage of the ritual. Stardust silver is needed for the main quest, and I added dragon steel just for variety.)

Added 1 minute ago
P.S. You can buy resources with any hero.

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"Холм мертвецов"
"Священное древо"
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11 months ago
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"Sacred Tree" is an interesting map with well-developed landscapes, unusual scripts, and new units, but it suffers from an unbalanced pace and feels drawn out in places. The plot seemed like a typical, not particularly original, fan fiction based on Ashan, with a large number of long cutscenes and lore, so at some point, I started skipping the entire plot. The difficulty of the map seemed too easy; I would have liked it to be a little more challenging. The first half of the game is not difficult, but it is meditative; however, the part with the Dungeon felt too boring and monotonous. I liked the scripts and quests, but I didn't like the cryptography puzzle at all. If the author writes to me privately about how to solve it, I would be grateful. The landscape is excellent! I really liked the changes in elevation and the abundance of objects. Although it's a pity that the high level of detail in the landscape slows down the computer smile05. New units are, of course, a good thing, but I didn't quite understand their purpose. Manticores are the same as in the original, only slightly stronger, and necro-spiders only helped me in the early stages. Bone dragons are secret units that join your army after you defeat them; I have no questions about them. Light and darkness elementals are like harpies, but you can't drain life from them, which creates some difficulties in battles, which is not bad.
In summary, the map is good, but a bit drawn out, the plot is for fans of Ashan, and the quest development is excellent – it is perfect for beginners. My rating is 7.5/10
In reply to Sir Syddan
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11 months ago
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Sir Syddan
"The Sacred Tree" is an interesting map with well-developed landscapes, unusual scripts, and new units, but it suffers from an unbalanced pace and feels drawn out in places. The plot seemed like a typical, not very original fan fiction based on Ashan, with a large number of long cutscenes and lore, so at some point, I started skipping the entire plot. The difficulty of the map seemed too easy; I would have liked it to be a little more challenging. The first half of the game is not difficult, but it is meditative; however, the part with the Dungeon seemed too boring and monotonous to me. I liked the scripts and quests, but I didn't like the cryptography puzzle at all. If the author writes to me in a private message how to solve it, I would be grateful. The landscape is excellent! I really liked the changes in elevation and the abundance of objects. Although it's a pity that the high level of detail in the landscape slows down the computer smile05. New units are good, but I didn't quite understand their purpose. Manticores are the same as in the original, only slightly stronger, and the necro-spiders only helped me in the early stages. Bone dragons are secret units that join your army after you defeat them; I have no questions about them. Light and darkness elementals are like furies, but you can't vampirize from them, which creates some difficulties in battles, which is not bad.
In summary, the map is good, but a bit drawn out, the plot is for those who like Ashan, and the quest development is excellent - it is perfect for beginners. My rating is 7.5/10
Sir Syddan, thank you for the Walkthrough!

Regarding the difficulty, I can say that changes to the first act of the map are definitely planned. No major changes are planned for the second act; as I wrote above, this is the exploration part of the map, perhaps something will be done with the orange elves. It would be interesting to know how you did with the final bosses from the third stage of the map. Regarding the new units, the spiders were intended to be a powerful stack, especially for the second half of the map; in the first half of the map, they may not have much of an impact if you don't upgrade their growth. I'm glad you managed to unlock the ancient dragons through a secret quest

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"Холм мертвецов"
"Священное древо"
In reply to IchGViji
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11 months ago
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I played with this hero, finished in 161 days, but I had absolutely no problems with the 3 final bosses. The Shaman was defeated by 1,000 Vampire Princes on auto-battle. The second battle was also quite easy, even without Bone Dragons. On the third boss, I had to think a little, but not much.

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11 months ago
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I don't like Necropolis, but here, it's almost a divine command.
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11 months ago
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A new version of the map has been released (version 1.1.0, 08/31/2025).
The changes primarily focus on refining the first act of the map, although the second and third acts have also been slightly affected.

Main changes:
- The number of Kaspar's tent projectiles has been reduced to 5.
- The Tomes of Darkness and Summoning are now guarded by composite armies.
- After a certain amount of time, all enemy heroes receive a small bonus to experience and stats.
- Orcish and Elven garrisons have been strengthened.
- The timing for the appearance of the Orc reserve hero has been reduced.
- Degmund has been strengthened - his army and stats have been increased.
- The timing for increasing the growth of the Green Elf has been slightly reduced.
- Now, the Orange Elf sends three heroes instead of two, and the timing for the appearance of these heroes has also been reduced, and their armies have been slightly increased.
- The composition of Kmolag's army has been slightly changed.
- The 3 final armies have been slightly increased.
- A number of other minor changes have been made to the map.

The download link remains the same.


Сценарии:
"Холм мертвецов"
"Священное древо"
In reply to IchGViji
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11 months ago
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IchGViji

A new version of the map has been released (version 1.1.0, 08/31/2025).
The changes primarily focus on refining the first act of the map, although the second and third acts have also been slightly adjusted.

Key changes:
- The number of Kaspar's tent projectiles has been reduced to 5.
- The Tomes of Darkness and Summoning are now guarded by composite armies.
- All enemy heroes receive a small bonus to experience and stats after a certain amount of time.
- Orcish and Elven garrisons have been strengthened.
- The timing for the appearance of the Orc backup hero has been reduced.
- Degmund has been strengthened - his army and stats have been increased.
- The timing for increasing the Green Elf's growth has been slightly reduced.
- The Orange Elf now sends three heroes instead of two, and the timing for the appearance of these heroes has been reduced, and their armies have been slightly increased.
- The composition of Kmolag's army has been slightly changed.
- The three final armies have been slightly increased.
- A number of other minor changes have been made to the map.

The download link remains the same.

Author, you are doing a great job... you can feel the love for the game (I'm somewhere in the middle of the scenario... I've defeated the Elves and several newcomers). But what I'm going to ask for is probably impossible... because you've built it into the videos. Oh... 000. Please reduce the amount of text by exactly 4 times! It's honestly impossible to process. The game is turning into a consumption of essentially useless information. This can be summarized in a few lines. The game is about fast battles and is quite dynamic, but with you, it's a drag (again, this is just my IMHO). You really don't need so much information for the players... not at all. Otherwise, it's like stretching Nosov's "The Adventures of Neznayka" into Tolstoy's "War and Peace." Take, for example, the dialogue with the druid. After a couple of lines, the task is clear - we move on! But no... we have to doubt, and the druid has to say a couple more "meaningless" lines, and almost every encounter is like that - a lot of verbal garbage. Honestly, you get tired of all this cinematic epic. Be more concise. Again, I apologize... this is just my opinion. P.S. Please don't be offended (I'm sure this game will find its fan), but I think it will be a burden for most people. P.P.S. And this on the screenshot is also not very good
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In reply to raspisnoy
11 months ago
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Question about the walkthrough.

For the quest, I need to activate the lamp. I bought the materials from the dwarves, but I can't figure out what to do next. Can anyone help?

In reply to PingWing
11 months ago
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PingWing

Question about the walkthrough

For the quest, you need to activate the lamp. I bought the materials from the dwarves, but I can't figure out what to do next. Can anyone help me?

That's how it should be. When you go into the cave (not a dungeon, but an area within the dungeon), it will activate automatically.
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11 months ago
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Well... impressive work! I finished the scenario. It's truly epic. What I liked... there are many diverse battles, excellent map visuals, and despite all the scripts, it's very stable (I played it with a new profile, but with all my mods and without the author's music). The map is polished (I didn't encounter a single bugged area, all objects are placed correctly and work, all quests are completed and performed correctly, and I noticed only one typo in all that text!). What I didn't like... I don't like playing as the Undead, there's a lot of text (I wrote about it in message 52), and the second hero (he helped a lot, but basically I carried a duplicate of myself throughout the game in terms of stats, etc.). Basically, all my complaints are just nitpicks because this is excellent work. I completed all the quests except for the mage in the tent (I don't like doing all sorts of nonsense that isn't related to this game), I just beat up the mage, and then at the end, I beat up Cryogen, who he complained to (although he halved my army with one spell, but that was his only spell). In the end, I got rid of the units that were no longer relevant. I played until I was exhausted. Thank you for the game – I haven't played such a high-quality game in a long time (I'll give it 5 stars, even though all that text really stressed me out; I agree with Sir Syddan in post 47 on many points)
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11 months ago
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The map is very WORTHY! The visuals are excellent, and new units are always a good thing. There's a lot of text and long cutscenes, but that's part of the lore of this map. If you don't like it, no one is stopping you from skipping them and rushing through. Thank you very much for the map!
In reply to Игрок4444
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11 months ago
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Игрок4444
The map is very WORTHY! The visuals are excellent, new units are always a good thing, there's a lot of text, and long cutscenes – that's the lore of this map. If someone doesn't like it, no one is stopping them from skipping and rushing, just go for it. Thank you very much for the map!
Bro. Just "skipping and rushing" on the first playthrough isn't ideal. I'll do that on a subsequent playthrough later. So I had to read everything. 🙄
P.S. I agree with the lore, but in my 50 years, I've read a lot... a lot (it's a hobby). And I can tell where there's storytelling and where there's just wordiness. And once again – I really liked the scenario!:)
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11 months ago
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I'm playing on Veteran difficulty, and the author has done a great job; it's impressive, but I'm getting a little tired of it. I've been playing for about 20 days now, for 20-30 minutes each time, but still. It's been 6 months in the game, and I'm afraid I've gotten too into it. I reached the Demon and received a message that an Elf was summoned to help. I defeated the Knight with significant losses. I wanted to know if the Demon's army grows over time or not? He just beat me so badly; I don't remember how many Nightmares he had, maybe 150-200, but they wiped out my 300 Vampires in one go. Basically, even with 2 rings for initiative, I couldn't even get a single turn.
I was planning to go to the Castle for reinforcements; there's a 2-month growth accumulated there, and I think I can manage to win. But after the Demon, is there still a lot more gameplay? Because despite how cool the map is, I'm already getting tired of the game.
P.S. - I've been stuck on the puzzle for the second hour now. I just want to finish the map because of it. Even ChatGPT and DeepSeek have given up.
Okay, we extracted the letters Z, O, P, and V from the cipher. If Z, O, and P have numerical values, then V doesn't have such a value. I tried all the numbers from 0 to 10 instead of V. Nothing worked.

The second option is that if Z is Earth, and O is Fire, then P is something unclear. It could be Air or Water. It's nonsense. I tried both ways. I tried the cipher 4-7-9-8, and I tried the cipher 7, 9, 8, 4. Nothing worked. After that, I looked at the text document with the hint. It's obvious anyway, and it doesn't help in solving the puzzle at all. I'm just stumped.

In reply to raspisnoy
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11 months ago
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raspisnoy
Well, what can I say... impressive work! I finished the scenario. It's truly epic. What I liked... there are many diverse battles, excellent map visuals, and despite all the scripts, it's very stable (I played it, even with a new profile, but with all my mods and without the author's music). The map is polished (I didn't encounter a single bugged area, all objects are in the correct places and work, all quests are completed correctly, and I noticed only one typo in all that text!). What I didn't like... I don't like playing as the undead, there's a lot of text (I mentioned it in message 52), the second hero (he helped a lot, but basically I carried a duplicate of him with me throughout the game in terms of stats, etc.). Basically, all my criticisms are just nitpicks because this is excellent work. I completed all the quests except for the mage in the tent (I don't like doing all sorts of nonsense that isn't related to the game), I just beat the mage, and then at the end I beat Cryogen, who he complained to (although he halved my troops with one spell, but that was his only spell). At the end, I teleported and got rid of the units that were no longer relevant.
I fought until I was exhausted. Thank you for the game - I haven't played such a high-quality game in a long time (I'll give it 5 stars, although all that text really stressed me out, and I agree with Sir Syddan in post 47).

Thank you for the walkthrough and feedback!
The mage's riddle is a way to introduce something new to the map - and it offers the player a different kind of challenge, different from the game's main mechanics. I'm glad you enjoyed the scenario, and of course, that the scripts worked stably.

Added 9 minutes ago
Farid55

I'm playing on Veteran difficulty, the author has done a great job, it's impressive, but I'm a little tired, I've been playing for 20 days) for 20-30 minutes at a time, but still. I'm already in the 6th month of the game, I'm afraid I've gotten too into it. I reached the demon and a message appeared saying that an elf was summoned to help. I defeated the Knight with considerable losses. I wanted to know if the demon's army grows over time? It just beat me so badly, I don't remember how many nightmares he had, 150-200 at a time, which wiped out my 300 vampires. Basically, I couldn't even take a turn because I had 2 rings on initiative.
I was planning to go get reinforcements in the Castle, there's a 2-month growth there, I think I can manage. And after the demon, is there much more gameplay? Because despite how cool the map is, I'm getting tired of the game.
P.S. - I've been stuck on the riddle for the second hour. I just want to finish the map because of it. Even ChatGPT and DeepSeek have given up.
Okay, we got the letters Z, O, P, V from the cipher. - if Z, O, P have numerical values, then there is no such value for V. I tried all the numbers instead of V from 0 to 10. Nothing worked.

The second option, if Z is earth, O is fire, then P is something unclear. It's either air or water. It's nonsense. I tried that too. I tried the cipher 4-7-9-8, I tried the cipher 7,9,8,4. Nothing worked. After that, I looked at the text document with the hint. It's obvious anyway and doesn't help in solving the riddle at all. I'm just stumped.

The demon's army, as well as the Knight's and the Shantiriyian Priest's, do not grow over time for lore reasons. In the second act, you need to collect components for the ritual. If the demon seems too strong right now, you can focus on finding other parts. If you leave Kmolag for the end, you should be able to defeat him easily. Regarding the timing - it always varies for different players, but in general, if you're in the 6th month of the second act, that sounds quite normal.

Сценарии:
"Холм мертвецов"
"Священное древо"
In reply to IchGViji
11 months ago
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IchGViji


Thank you for the walkthrough and your feedback! 
The Mage's Puzzle is a way to introduce something new to the map – and it offers the player a different kind of challenge, distinct from the game's core mechanics. I'm glad you enjoyed the scenario, and of course, that the scripts worked stably.

Added 9 minutes later

The Demon's army, just like the Knight's and the Shantiarian Priest's, doesn't grow over time for lore reasons. In the second act, you need to collect the components for the ritual; if the Demon seems too strong right now, you can focus on finding the other parts. If you leave K'molog for the end, he should be manageable by then. Regarding the timing – it always varies from player to player, but overall, if you're in the sixth month of the second act, that sounds quite normal.

And what about the puzzle? Could you send me a good hint in a private message, instead of a file that doesn't help at all? I've tried the two most obvious options, but they didn't work. I have no idea what else could be hidden there.

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