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Posts from RTF is a global modification that replaces all towns in the game.

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#5330
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It’s strange, but my magic schools remained unchanged; there are no water or fire spells, etc.
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#5331
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perdyk
It's strange, but my magic schools remained the old ones; there are no water or fire spells, etc.
I think I removed all of that in the latest versions of the old mod, and after the restart, I didn't touch the magic at all.
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#5332
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The unit is ready; at the beginning, I was very excited because I came up with this unit back in 2018, but now I don't like it at all (because of the animations). I didn't create a building for the city because I couldn't come up with a good concept. It's a bad unit; I'll rework it someday.

The balance is also quite basic; the "Kolun" needs to be replaced.

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#5333
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Looking at these units, it seems that 50 HP might be too little for them – it ends up being roughly the same as liches. These trolls are so bulky that it looks like they should be able to tank and withstand attacks. Although their damage, attack, and defense are high for a Tier 5 unit.

Just my opinion – around 70 for the non-upgraded version and 80-90 for the upgraded/alt-upgraded version would be ideal, with a slight reduction in attack, defense, and damage.

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"Священное древо"
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#5334
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IchGViji
Looking at these units, it seems that 50 HP might be too little for them – it turns out to be roughly the same as liches. These trolls are so bulky that it looks like they should be able to tank and withstand attacks. Although their attack, defense, and damage are high for a Tier 5 unit.

Just my opinion – around 70 for the non-upgraded version and 80-90 for the upgraded/elite version would be ideal, with a slight reduction in attack, defense, and damage.
indeed, I messed up.
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#5335
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IchGViji
Looking at these units, it seems that 50 HP might be too little for them – it would be roughly the same as for liches. These trolls are so bulky that it looks like they should be able to tank and withstand attacks. Although their damage, attack, and defense are high for a Tier 5 unit.

Just my opinion – around 70 for the non-upgraded version and 80-90 for the upgraded/elite version would be ideal, with a slight reduction in attack, defense, and damage.

He's almost like a cyclops, with 200 HP.
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#5337
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I didn't touch the city buildings because I want the unit to be compatible with the current mod and the vanilla game. The buildings there have different model values, so I'm not touching the buildings for now. A simple Rukh is weak; it should be cheap and easy to build, while the upgrades should be expensive. Tier 4 remains. Perhaps it's worth trying to make a stone lizard because Tier 1 and Tier 3 aren't particularly fast, and the lizard could have a speed of 5-7. Alternatively, we could move the mage to Tier 4 and make Tier 5. We could also consider the golem – turn it into a numidium that not only attacks but also casts various spells. This is just a recolored Phoenix of the Zahara, with modified effects, and there's also a new effect for hitting a unit
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#5338
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They are so awesome!

Added 18 hours and 23 minutes ago
I looked at the stats again and still felt a little sad – for tier 6, they are quite weak; even wyverns will be stronger, considering that these birds have slightly more HP. Although, they don't need much more HP, maybe increase it to 100 for the upgrades, and also increase attack, defense, and damage.

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"Холм мертвецов"
"Священное древо"
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#5339
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IchGViji
They are so awesome!

Added after 18 hours and 23 minutes
I looked at the stats again and still felt a little sad - for tier 6, they are quite weak; even wyverns will be stronger, considering these birds have slightly less HP. Although, they don't really need much more HP, maybe increase it to 100 for the upgrades, and also increase their attack, defense, and damage.
Honestly, I don't know, it's difficult to balance units with chain attacks/freezing and flight; these abilities make them very strong.
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#5340
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fktifzobr@mail.ru
I didn't touch the city buildings because I want the unit to be compatible with the current mod and the vanilla game, and there the buildings have different model values – so for now, I'm not touching the buildings.
 
A simple Rukh is weak; it should be cheap and easy to build, while the upgrades should be expensive.
 
Tier 4 remains; perhaps it's worth trying to make a Stone Lizard because Tier 1 and Tier 3 aren't particularly fast, and the lizard could have a speed of 5-7 points.
 
Alternatively, we could move the Mage to Tier 4 and make Tier 5.
 
We could also consider the Golem – make it a Numidian that not only attacks but also casts various spells.
 
This is just a recolored Phoenix of Zahar, with modified effects, and there's also a new effect for attacking a unit.
I suggest renaming:
Rukh – Gamayun
Snow Eagles – Gveihir
Thunderbirds – Stormbirds
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#5341
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Ron54

I suggest renaming:
Ruhi - Gamayuns
Snowy Eagles - Gveykhirs
Birds of Thunder - Birds of Storm
I don't see the point; people will have questions about who the Gamayuns are, they'll Google it, and it's a cringe-worthy, wingless, legless bird) + it doesn't sound as intimidating.

And Gveykhirs also sounds cringe-worthy because of the similarity to Gwaihir - the king of eagles in Tolkien, it's like calling mages Gandalf.

Well, Birds of Thunder/Birds of Storm are almost the same, of the two options, I would rather choose the one that references the third game.
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#5342
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Ron54

I suggest renaming:
Ruhi - Gamayuns
Snowy Eagles - Gveykhirs

I don't know why give such specific names that most people won't understand and they will have to Google them.
I agree that leaving the names of their ancestors from Heroes 3 is a good option.
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#5343
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fktifzobr@mail.ru
I don't see the point; people will have questions about who the Gamayuns are, they'll Google it, and it's a cringe-worthy, wingless, legless bird) + it doesn't sound as intimidating.

And Gveykhira also sounds cringe-worthy because of the similarity to Gwaihir, the king of eagles in Tolkien's works; it's like calling mages Gandalf.

Well, and thunderbirds/stormbirds are almost the same thing; of the two options, I would rather choose the one that refers to the "trio."
In reality, only the Rukh bothers me, because in fact, these birds are called Simurghs and were taken from Heroes 7. In myths, Rukhs should be the color of a rock and indistinguishable from it. Arab sailors described them as flying mountains. Simurghs, on the other hand, were with the Persians and were considered astral beings, unlike Rukhs.

Secondly, the essence is more important than the appearance: the Gamayun is a prophetic bird that conveys messages to the gods. Isn't that the purpose of a magical bird? Although I don't know the lore of your birds.

I found Gveykhira in the Berserk card game. There, it was a giant reptilian bird.

Stormbirds because of the more accurate translation.

There is also the Anqa - a giant evil bird created by Allah.
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#5344
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Ron54
In reality, I'm only confused by the Rocs, because the birds are actually called Simurghs and were taken from Heroes 7. Rocs in myths should be the color of rock and indistinguishable from them. Arab sailors described them as flying mountains. Simurghs, on the other hand, were with the Persians and were considered astral beings, unlike Rocs.

Secondly, the essence is more important than the appearance: the Gamayun is a prophetic bird that conveys messages to the gods. Isn't that the purpose of a magical bird? Although I don't know the lore of your birds.

I found Gweihira in the Berserk card game. There, it was a giant reptilian bird.

Storm Birds because of a more accurate translation.

There is also the Anqa - a giant evil bird created by Allah.
These are not Simurghs, but Phoenixes.

I have no complaints about the Rocs because there is a blue Roc in Heroes 6 (it was strangely called a Roch there).

I think this: there is no need to burden people with unnecessary words; people know that a Roc is a huge eagle and that its upgraded form is a Storm Bird - let it remain so.

My idea about the origin of the bird is approximately the same for the Ashan and my fictional world - these are elemental spirits associated with mountains, like Ents, Kirins, Kappas, and others
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