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e si ieu muoir, er mi grans deliuriers
New here? I'm Roha — want a quick tour?
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- Because risking the secrecy of this unit's movement is unacceptable within the objectives of this mission. The probability of detection near the coast is very high.
- Stage 1: reach the walls (x3 33% chance of encountering scattered zombies).
- Stage 2: descend from the walls (a climbing hook is required in the secondary slot).
- Stage 3: immediately after descending, fight through the remnants of Aristocrius's army, which have been left without command.
- Stage 4: clear the location of wild beasts.
- Stage 6: cross the highway (80% chance of encountering Harran forces).
- Stage 7: traverse the wilderness (here there is a chance of meeting the so-called Grim Reaper, one of the anomalies of the Harran Empire, which has a habit of attacking all living things; very little data exists on it, but combat confrontation is not recommended).
- Stage 9: traverse the mountainous terrain.
💀 - encounter with hostile undead
🥾 - 20% chance of losing your life; otherwise, loss of a random item from inventory or equipment
🌑 - will save against zombification
Stage 15: reach the outskirts of the capital (100% chance of encountering Harran patrols for every 8 hours spent in this location, -10% chance per point of dexterity of the character with the lowest dexterity in the group).
Stage 17: infiltrate the city (this should be possible as a result of the naval bombardment) and give Sicilia the opportunity to perform her magical ritual.
Makes a large area uninhabitable for life, unlife, magic, and anything else whatsoever. Requires 5 AP and 5 hours to activate.
—Are the zombies ordinary, urban zombies? Do they remain contagious if they bite, or not?
—Will the administration provide climbing equipment, or will we need to purchase it somewhere?
—Should we expect only zombies, or something "unique"? Does "break through" mean clear the area or escape to the other side of the map?
—Should we prepare for a threat from necro-wolves and necro-bears?
—That sounds a bit high. Do you know what these forces are approximately capable of?
—Is there any information about the Reaper in the library, or have our archives already been checked?
—Is anything special required? Possible dangers?
—Do we have any information about the types of undead and their approximate characteristics that our front-line troops have preserved? Surely the guys have encountered a lot already.
—Is it 50/50, or does the first effect only trigger if the inventory is empty? What exactly drains life – some kind of miasma that ignores protective gear and abilities?
—That's not good... Besides the potions we have left, is there anything else you can provide?
—I wish we had a magic suitcase... As far as I understand, encountering patrols is extremely undesirable, or is it possible to survive?
—What can we expect in the city? Does it matter in which specific location to perform the ritual?
—I understand... What will happen to the spellcaster and his guards? How is our return planned, if it is planned?
—What else can you provide? Provisions, equipment?
As soon as the first one reaches the transition cell, does it immediately enter the second phase, and does it run in parallel with the first? Or does it start at will, when we have brought in everyone who needs to be there?
- Of course, I will. You are in Asuga, not... What other countries do we have in the world? Not in Asuga, in short.
- Yes, look.
- Yes, if it’s empty. The soil there is so bad that it devours travelers. Like quicksand, but not quite.
- Unfortunately, no.
- It’s undesirable, but you can survive them.
“***, I hadn’t even thought about returning,” the protector suddenly realized, but didn’t show it, “if Sicily is to be believed, nothing will happen to those who are near her, so just... Mmm... Steal a boat and use it to get back. At this point, the mission will already be completed, so maintaining secrecy will no longer be so important.
Malicious Denial
Spells (including curses) and negative effects targeting a character are redirected back. The character’s spells ignore all defensive mechanisms except for will saves.