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In reply to Happy Life
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#8816
Happy Life
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Инвиз? 
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#8817
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a personal city explosion, dreams come true 😇

Whatever
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#8818
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Initiative
[MAX] Genza (338/338) (OD: 4/4) +3 SP.
[55+] Kamidory (175/175) (OD: 0/3) (Barrier: 10) [Talisman of Light]
[55] Lampr (225/225) (OD: 0/3) [Sabre+]
[25] Bibis (600/600)
[25] Bivis (400/400)
[23] Ki (150/150) (OD: 1/6)
[23] Gonor (247/247) (OD: 5/7) [Frenzy] [Portrait 1] [Portrait 2]
[23] Shram (207/250) (OD: 5/7) [Talisman of Light] [Frenzy]
[22] Assassin-9 (50/100) OD: 2/3 Damage +30%
[21] Erish (375/375) (OD: 7/7) [Arselia's Statue] [Talisman of Light] [Frenzy]
[17] James (150/150)
[17] Atim (0/222) (OD: 10/10) [14/15]
[17] Illiman (197/200) (OD: 3/4) [Talisman of Light]
[17] Ferrus (185/185) (OD: 0/8)
[16] Ushumgallu (243/398) (OD: 6/6) [Talisman of Light] [Frenzy]
[14] Warrior-5 (165/330) (OD: 3/3)
[14] Warrior-6 (165/330) (OD: 3/3)
[14] Warrior-7 (99/330) (OD: 3/3) Burn, Blind.
[14] Warrior-8 (99/330) (OD: 3/3) Burn, Blind.
[14] Warrior-11 (165/330) (OD: 3/3)
[14] Warrior-12 (132/330) (OD: 3/3) Burn, Blind.
[14] Warrior-13 (165/330) (OD: 3/3)
[14] Archer-1 (125/250) (OD: 0/3) ✦✦✦✦ [9]
[14] Archer-2 (125/250) (OD: 0/3) ✦✦✦✦ [9]
[14] Archer-3 (125/250) (OD: 0/3) ✦✦✦✦ [9]
[14] Archer-4 (125/250) (OD: 0/3) ✦✦✦✦ [9]
[14] Archer-5 (125/250) (OD: 0/3) ✦✦✦✦ [9]
[12] Mage-1 (151/302) (OD: 1/6) (Wall)
[12] Mage-2 (151/302) (OD: 1/6) (Wall)
[12] Mage-3 (151/302) (OD: 1/6) (Wall)
[12] Kurvalla (OD: 12/16)
[10] Kamistella (275/275) (OD: 3/7) SP/2
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#8820
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Once the first unit reaches the transition cell, does it immediately enter the second phase, which then runs in parallel with the first? Or does the second phase begin at will, once all the necessary units have been brought in?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#8821
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Invis is fine, since it doesn't drop.
My sword, my trusted ally, unphased by my aspect.
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#8822
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Author
- Because risking the secrecy of this unit's movement is unacceptable within the objectives of this mission. The probability of detection near the coast is very high. 
—Let's hope so. Well then, let's break down what you've told us piece by piece... —Asmidul retrieved his much-abused diary-notebook.

Author
- Stage 1: reach the walls (x3 33% chance of encountering scattered zombies). 
—Are these regular city zombies? Do they still infect on bite or not anymore?
Author
- Stage 2: descend from the walls (a climbing hook is required in the secondary slot).
—Will the administration provide climbing equipment, or do we need to purchase it somewhere?
Author
- Stage 3: immediately after descending, fight through the remnants of Aristocrius's army, which have been left without command.
—Should we expect only zombies, or something "unique"? Does "fight through" mean clearing them out or escaping to the other side of the map?
Author
- Stage 4: clear the location of wild beasts. 
—Should we prepare for the threat of necro-wolves and necro-bears?
Author
- Stage 6: cross the highway (80% chance of encountering Harran forces).
—That sounds rather high. Do we have any idea what these forces might roughly consist of?
Author
- Stage 7: traverse the wilderness (here there is a chance of meeting the so-called Grim Reaper, one of the anomalies of the Harran Empire, which has a habit of attacking all living things; very little data exists on it, but combat confrontation is not recommended). 
—Could the library have information on the Reaper, or have our archives already been checked?
Author
- Stage 9: traverse the mountainous terrain. 
—Is anything special required? Possible dangers?
Author
💀 - encounter with hostile undead
—Do any of our frontline veterans have records of undead types and their approximate characteristics? Surely the guys have encountered a lot already.
Author
🥾 - 20% chance of losing your life; otherwise, loss of a random item from inventory or equipment
—Is that 50/50, or does the first effect only trigger if the inventory is empty? What exactly takes your life — some kind of miasma that ignores protective gear and skills?
Author
🌑 - will save against zombification
—Not good... Aside from the potions we have left, is there nothing extra you can provide?
Author
Stage 15: reach the outskirts of the capital (100% chance of encountering Harran patrols for every 8 hours spent in this location, -10% chance per point of dexterity of the character with the lowest dexterity in the group).
—A magic suitcase would be handy right now... I take it encounters with patrols are extremely undesirable, or is survival possible?
Author
Stage 17: infiltrate the city (this should be possible as a result of the naval bombardment) and give Sicilia the opportunity to perform her magical ritual. 
—So it's unknown what to roughly expect in the city? It doesn't matter at which specific point the ritual is performed?
Author
Makes a large area uninhabitable for life, unlife, magic, and anything else whatsoever. Requires 5 AP and 5 hours to activate. 
—I understand... What will happen to the caster and her guard? How is our return planned, if it is planned at all?

—What else can you provide on your end? Provisions, equipment, gear?

Whatever
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#8823
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Author
—Are the zombies ordinary, urban zombies? Do they remain contagious if they bite, or not?
- Yeah, they are. All the zombies here are creations of Aristocry, so they shouldn't be contagious anymore. Unless, of course, it turns out that he is actually alive and just dispelled the fog and weakened the zombification to mislead us. But that's unlikely.
Author
—Will the administration provide climbing equipment, or will we need to purchase it somewhere?
- I will provide it, of course. You are in Asugukh, not... What other countries are there in our world? Not in Asugukh, that's for sure.
Author
—Should we expect only zombies, or something "unique"? Does "break through" mean clear the area or escape to the other side of the map?
- Zombies, skeletons, maybe even a Wizard. You don't need to clear them out, but if there's someone alive, it's better to eliminate them, otherwise they might report the existence of your squad to other enemies.
Author
—Should we prepare for a threat from necro-wolves and necro-bears?
- Yep.
Author
—That sounds a bit high. Do you know what these forces are approximately capable of?
- The Kharran have a rather monotonous army, so it's all the same, although the further away from us, the fewer zombies there are. From what I've heard, things are more interesting in Nephiria to the north.
Author
—Is there any information about the Reaper in the library, or have our archives already been checked?
- In the library...? Ah, in the Library. To be honest, I have no idea.
Author
—Is anything special required? Possible dangers?
- Nothing but a climbing hook, and as for dangers... Hmm... Probably nothing that would be worth mentioning.
Author
—Do we have any information about the types of undead and their approximate characteristics that our front-line troops have preserved? Surely the guys have encountered a lot already.
- Yes, take a look.


Combat Zombie.
Cost: 1 Action Point.


Scarecrow.
Cost: 1 Action Point.


Skeleton Swordsman.
Cost: 1 Action Point.


Skeleton Archer.
Cost: 1 Action Point.


Skeleton Spearman.
Cost: 1 Action Point.


Elite Skeleton.
Cost: 2 Action Points.


Sorceress.
Cost: 2 Action Points.

Action Points and Spell Points, by the way, will be replenished if you take on a mission (but Spell Points will not be restored along with Action Points during rest).
Author
—Is it 50/50, or does the first effect only trigger if the inventory is empty? What exactly drains life – some kind of miasma that ignores protective gear and abilities?
- Yeah, if it's empty. There's soil there that devours travelers. Like quicksand, but not quite.
Author
—That's not good... Besides the potions we have left, is there anything else you can provide?
- Unfortunately, no.
Author
—I wish we had a magic suitcase... As far as I understand, encountering patrols is extremely undesirable, or is it possible to survive?
- It's undesirable, but you can survive.
Author
—What can we expect in the city? Does it matter in which specific location to perform the ritual?
- No. The main thing is to get inside and find a place where you won't be disturbed.
Author
—I understand... What will happen to the spellcaster and his guards? How is our return planned, if it is planned?
- "***, and I hadn't even thought about returning," the protector suddenly realized, but didn't show it, - if Sicily is to be believed, nothing will happen to those who are near her, so just... Hmm... Steal some kind of boat and use it to return. At this stage, the mission will already be completed, so maintaining stealth will no longer be so important.
Author
—What else can you provide? Provisions, equipment?
- Yes. I mean, I'll give you whatever you ask for, if I have it. But I'll tell you right away that I don't have 100,000 gold and cool artifacts on hand.
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#8824
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Khlidon was exiled from Asuguh through the Gate of Banishment 5 years ago. For what exactly — he no longer remembers, but surely it was something trivial and he did not deserve such a fate. Even the goddess of fortune was definitely in agreement with him, for proof of that was the fact that he was still alive. He and his two companions lived, or to be more precise, survived near those very ill-fated walls beside a small oasis whose existence no one but them knew of (at least, that was what the three of them wanted to believe). What helped them survive was that they understood the behavior of the southern desert well and knew in detail what was where in the vicinity:
- Sometimes they attacked the newly "banished" and thereby replenished their supplies.
- Sometimes they traded with people from the Illusory City.
- Khlidon himself had a pendant that helped them avoid quicksand, navigate sandstorms without trouble, and also scared off wild animals (though it did not work on the sand worm — the most dangerous entity of the area). 
- To the south of them lived a strange mummy, extremely greedy for all kinds of knowledge — one could profitably exchange records and printed materials with her for things useful in the sands.
- To the southwest, a desert witch posed riddles, rewarding correct answers and cursing wrong ones. The trio tried to stay away from her and only visited her when provisions got truly dire.
All in all, life was hard but not impossible, and sometimes there were even celebrations — for example, a few days ago, when the Gate of Banishment mysteriously swung wide open, out of nowhere Calcite troops came under attack by certain warriors (Khlidon suspected they were members of the "Passionate Desire," which he had heard of when he still lived in Asuguh), and the three vultures got a whole heap of assorted equipment — there was so much of it that they wouldn't have had enough hands to carry it all or backs to bear it. The only annoyance was that the merchants of the Illusory City were unlikely to find any of it interesting. And a little later — a girl, killed by someone, fell from the walls of Mufigur with a bunch of all sorts of goods. They dragged her to their tent, claimed all the valuables for themselves, and decided to chop the poor thing up just in case — not because they were fiends, but simply because they feared she would turn into a zombie and attack them, which, in the context of the war with the Harran Empire, was no longer a rarity. After some time, the desert dweller, obeying some impulse, decided to check how she was doing and saw with horror that her wounds had miraculously healed. For that reason, he and his companions fed her to the nearest quicksand.
- Yeah, guys... This is probably a sign. We need to get out of here.
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In reply to Граф Орлов
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#8825
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Count Orlov
As soon as the first one reaches the transition cell, does it immediately enter the second phase, and does it run in parallel with the first? Or does it start at will, when we have brought in everyone who needs to be there?
If you defeat all the enemies, you can simply write who enters and who doesn't. Or, bring in everyone who needs to be there and write "we are starting the second phase."

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#8826
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🐱🐲: And then Yashur was like: "I thought about it and realized that I was wrong to argue, you are right about everything, I will continue playing."
🎪🏹: Oopsie.
⛓️♿: It would have been awkward.
А, вот почему.

🏹🎪+⛓️♿=💕
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#8827
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Kami speeds up on Ushu
Gena uses Invisibility
Lampr moves to 13 and returns to the cell directly opposite the entrance, right up against the red line (below it).
Kami positions himself above the archer.
Honor moves 1 to the right and 5 up.
Shram takes Honor's place and makes an arc.
Ilka moves to the sixth position from the bottom and uses Taunt.
Ushu moves forward at maximum speed and uses a magic spell on the mage.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#8828
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Author
- Of course, I will. You are in Asuga, not... What other countries do we have in the world? Not in Asuga, in short.
—Then I’ll add it to the final list, thank you.
Author
- Yes, look.
—Well, since you’ve found out all this information, it means we’re taking on the task... And I’d like to find out about everyone at once; we have enough unknowns as it is.
Author
- Yes, if it’s empty. The soil there is so bad that it devours travelers. Like quicksand, but not quite.
—Are there any boots that protect against this type of soil? Alternatively, uh, levitation magic or something like that?
Author
- Unfortunately, no.
—So, we need to figure out how much to take with us... It’s unlikely that we’ll come across an abandoned laboratory along the way.
Author
- It’s undesirable, but you can survive them.
—Hmm... Do you happen to have a contact for a master or enchanter who could quickly make some agility-boosting equipment?
Author
“***, I hadn’t even thought about returning,” the protector suddenly realized, but didn’t show it, “if Sicily is to be believed, nothing will happen to those who are near her, so just... Mmm... Steal a boat and use it to get back. At this point, the mission will already be completed, so maintaining secrecy will no longer be so important.
—In a boat, into the sunset, against the backdrop of a magical mushroom. Epic... Perhaps it’s worth trying to survive, at least for that.

—Oh yes, here’s another thing:
Author
Malicious Denial
Spells (including curses) and negative effects targeting a character are redirected back. The character’s spells ignore all defensive mechanisms except for will saves.
—What is meant by negative effects? Only standard poisons and bleeding?

Whatever
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#8829
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I forgot that obstacles can be destroyed. At the end of his turn, Honor attacks an adjacent unit.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#8830
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Kamistella hastens Ushumgallu
Genza fades into the shadows. 
Assassin-9: 

Kamidorii moves. 
Lampr attacks Warrior-13
Warrior-13 takes 200 damage (-35)
Lampr moves. 
Ki skips. 
Gonor attacks the obstacle
The obstacle takes 210 damage (-10/200)
Shram uses Arc
Warrior-7 takes 480 damage (-381/330)
Warrior-8 takes 480 damage (-381/330)
Assassin-9 ???
Assassin-7 assassinates Ushumgallu (Success) -> Talisman of Light

(7 and 8 are gone, I forgot to remove them right away). 
Initiative
[MAX] Genza (338/338) (AP: 3/4) +3 SP. [Stealth]
[55+] Kamidorii (175/175) (AP: 0/3) (Barrier: 10) [Talisman of Light]
[55] Lampr (225/225) (AP: 0/3) [Saber+]
[25] Bibis (600/600) 
[25] Bivis (400/400) 
[23] Ki (150/150) (AP: 1/6)
[23] Gonor (247/247) (AP: 5/7) [Frenzy] [Portrait 1] [Portrait 2]
[23] Shram (207/250) (AP: 4/7) [Talisman of Light] [Frenzy]
[22] Assassin-9 (50/100) AP: 2/3 Damage +30%
[22] Assassin-7 (50/100) AP: 2/3 [Evasion]
>[21] Eirish (375/375) (AP: 7/7) [Statue of Arcelia] [Talisman of Light] [Frenzy]
[17] James (150/150)
[17] Atim (0/222) (AP: 10/10) [14/15]
[17] Iliman (197/200) (AP: 3/4) [Talisman of Light]
[17] Ferrous (185/185) (AP: 0/8)
[16] Ushumgallu (398/398) (AP: 6/6) [Frenzy] +3 SP.
[14] Warrior-5 (165/330) (AP: 3/3) 
[14] Warrior-6 (165/330) (AP: 3/3) 
[14] Warrior-11 (165/330) (AP: 3/3) 
[14] Warrior-12 (132/330) (AP: 3/3) Burn, blindness. 
[14] Archer-1 (125/250) (AP: 0/3) ✦✦✦✦ [9]
[14] Archer-2 (125/250) (AP: 0/3) ✦✦✦✦ [9]
[14] Archer-3 (125/250) (AP: 0/3) ✦✦✦✦ [9]
[14] Archer-4 (125/250) (AP: 0/3) ✦✦✦✦ [9] 
[14] Archer-5 (125/250) (AP: 0/3) ✦✦✦✦ [9] 
[12] Mage-1 (151/302) (AP: 1/6) (Wall)
[12] Mage-2 (151/302) (AP: 1/6) (Wall)
[12] Mage-3 (151/302) (AP: 1/6) (Wall)
[12] Kurvalla (AP: 12/16)
[10] Kamistella (275/275) (AP: 2/7)  SP/2
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