- Because risking the secrecy of this unit's movement is unacceptable within the objectives of this mission. The probability of detection near the coast is very high.
- Stage 1: reach the walls (x3 33% chance of encountering scattered zombies).
- Stage 2: descend from the walls (a climbing hook is required in the secondary slot).
- Stage 3: immediately after descending, fight through the remnants of Aristocrius's army, which have been left without command.
- Stage 4: clear the location of wild beasts.
- Stage 6: cross the highway (80% chance of encountering Harran forces).
- Stage 7: traverse the wilderness (here there is a chance of meeting the so-called Grim Reaper, one of the anomalies of the Harran Empire, which has a habit of attacking all living things; very little data exists on it, but combat confrontation is not recommended).
- Stage 9: traverse the mountainous terrain.
💀 - encounter with hostile undead
🥾 - 20% chance of losing your life; otherwise, loss of a random item from inventory or equipment
🌑 - will save against zombification
Stage 15: reach the outskirts of the capital (100% chance of encountering Harran patrols for every 8 hours spent in this location, -10% chance per point of dexterity of the character with the lowest dexterity in the group).
Stage 17: infiltrate the city (this should be possible as a result of the naval bombardment) and give Sicilia the opportunity to perform her magical ritual.
Makes a large area uninhabitable for life, unlife, magic, and anything else whatsoever. Requires 5 AP and 5 hours to activate.
—What else can you provide on your end? Provisions, equipment, gear?