—Are the zombies ordinary, urban zombies? Do they remain contagious if they bite, or not?
—Will the administration provide climbing equipment, or will we need to purchase it somewhere?
—Should we expect only zombies, or something "unique"? Does "break through" mean clear the area or escape to the other side of the map?
—Should we prepare for a threat from necro-wolves and necro-bears?
—That sounds a bit high. Do you know what these forces are approximately capable of?
—Is there any information about the Reaper in the library, or have our archives already been checked?
—Is anything special required? Possible dangers?
—Do we have any information about the types of undead and their approximate characteristics that our front-line troops have preserved? Surely the guys have encountered a lot already.
Combat Zombie.
Cost: 1 Action Point.
Scarecrow.
Cost: 1 Action Point.
Skeleton Swordsman.
Cost: 1 Action Point.
Skeleton Archer.
Cost: 1 Action Point.
Skeleton Spearman.
Cost: 1 Action Point.
Elite Skeleton.
Cost: 2 Action Points.
Sorceress.
Cost: 2 Action Points.
Action Points and Spell Points, by the way, will be replenished if you take on a mission (but Spell Points will not be restored along with Action Points during rest).
—Is it 50/50, or does the first effect only trigger if the inventory is empty? What exactly drains life – some kind of miasma that ignores protective gear and abilities?
—That's not good... Besides the potions we have left, is there anything else you can provide?
—I wish we had a magic suitcase... As far as I understand, encountering patrols is extremely undesirable, or is it possible to survive?
—What can we expect in the city? Does it matter in which specific location to perform the ritual?
—I understand... What will happen to the spellcaster and his guards? How is our return planned, if it is planned?
—What else can you provide? Provisions, equipment?