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🍁Nine Ancient Obelisks

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Author
—Are the zombies ordinary, urban zombies? Do they remain contagious if they bite, or not?
- Yeah, they are. All the zombies here are creations of Aristocry, so they shouldn't be contagious anymore. Unless, of course, it turns out that he is actually alive and just dispelled the fog and weakened the zombification to mislead us. But that's unlikely.
Author
—Will the administration provide climbing equipment, or will we need to purchase it somewhere?
- I will provide it, of course. You are in Asugukh, not... What other countries are there in our world? Not in Asugukh, that's for sure.
Author
—Should we expect only zombies, or something "unique"? Does "break through" mean clear the area or escape to the other side of the map?
- Zombies, skeletons, maybe even a Wizard. You don't need to clear them out, but if there's someone alive, it's better to eliminate them, otherwise they might report the existence of your squad to other enemies.
Author
—Should we prepare for a threat from necro-wolves and necro-bears?
- Yep.
Author
—That sounds a bit high. Do you know what these forces are approximately capable of?
- The Kharran have a rather monotonous army, so it's all the same, although the further away from us, the fewer zombies there are. From what I've heard, things are more interesting in Nephiria to the north.
Author
—Is there any information about the Reaper in the library, or have our archives already been checked?
- In the library...? Ah, in the Library. To be honest, I have no idea.
Author
—Is anything special required? Possible dangers?
- Nothing but a climbing hook, and as for dangers... Hmm... Probably nothing that would be worth mentioning.
Author
—Do we have any information about the types of undead and their approximate characteristics that our front-line troops have preserved? Surely the guys have encountered a lot already.
- Yes, take a look.


Combat Zombie.
Cost: 1 Action Point.


Scarecrow.
Cost: 1 Action Point.


Skeleton Swordsman.
Cost: 1 Action Point.


Skeleton Archer.
Cost: 1 Action Point.


Skeleton Spearman.
Cost: 1 Action Point.


Elite Skeleton.
Cost: 2 Action Points.


Sorceress.
Cost: 2 Action Points.

Action Points and Spell Points, by the way, will be replenished if you take on a mission (but Spell Points will not be restored along with Action Points during rest).
Author
—Is it 50/50, or does the first effect only trigger if the inventory is empty? What exactly drains life – some kind of miasma that ignores protective gear and abilities?
- Yeah, if it's empty. There's soil there that devours travelers. Like quicksand, but not quite.
Author
—That's not good... Besides the potions we have left, is there anything else you can provide?
- Unfortunately, no.
Author
—I wish we had a magic suitcase... As far as I understand, encountering patrols is extremely undesirable, or is it possible to survive?
- It's undesirable, but you can survive.
Author
—What can we expect in the city? Does it matter in which specific location to perform the ritual?
- No. The main thing is to get inside and find a place where you won't be disturbed.
Author
—I understand... What will happen to the spellcaster and his guards? How is our return planned, if it is planned?
- "***, and I hadn't even thought about returning," the protector suddenly realized, but didn't show it, - if Sicily is to be believed, nothing will happen to those who are near her, so just... Hmm... Steal some kind of boat and use it to return. At this stage, the mission will already be completed, so maintaining stealth will no longer be so important.
Author
—What else can you provide? Provisions, equipment?
- Yes. I mean, I'll give you whatever you ask for, if I have it. But I'll tell you right away that I don't have 100,000 gold and cool artifacts on hand.
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