Posts from Expedition: general discussions.
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Thank you. I "had fun" to my heart's content...
Go ahead! I'm all ears. So what do we have.
1. Erika got insulted by some jerk.
2. She didn't attack him, just "responded." Not even with insults.
3. Neither her shield, nor her dodges, nor her armor helped her.
I can imagine initiative 50, double attacks, and other crap. But how do you take down 200+ HP with a talisman and armor that cuts damage by a third? And there wasn't even a real fight.
Go on, gentlemen. I'm listening... What was that?
Added after 7 minutes
And what's the parachute for, then? In case you have to fly somewhere and then fall from a great height... I'd also look for a lava-proof case... volcanoes are still a thing. And definitely some ointment against tropical killer mosquitoes! Not to mention a universal antidote for any fruit. First invent that, and only then leave the house!
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died for something that never existed
Added after 16 minutes
And if you listen to the one with a diploma in expeditions, it turns out that roleplay and character actions don't matter — if the GM likes the player's nickname, everything will be great for them, and if not, then no.
Added after 13 minutes
I was given a lecture on why Revan's expeditions are about hardcore and about being ready for your character to be anally punished at any moment for the slightest mistake.
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That's what should have been said a year ago when I asked what the game was about. Instead of feeding me that "gorgeous RNG" stuff...
When I signed up, I hoped to "walk past" all those "gambling bits," but I didn't think they'd stop me from playing the way I want. And that "want" isn't about "becoming stronger than everyone" or whatever, but "making the most of what the setting offers." Instead I got "Want your monocle back? Here's a month of imprisonment and stat penalties. Want a bag? Here, have a bare ass." Plus it turns out NPCs here aren't "on equal footing with player characters" but on a "special account." No, that won't do...
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I'd have continued playing until the next Loyd myself, if not for IRL 😞
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Anyway, Ящур, you should have started earlier. You'd have gotten to play in my expeditions. I have a different approach. A random merchant probably wouldn't have killed you. But a random goblin would have stolen Erika's panties with a 99.9 percent probability
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Why can't you give more than one upvote per post, Nebok says...
🏹🎪+⛓️♿=💕
Not for a mistake, but for absolutely any action. But I think we warned about this, or I warned Astral after his first time 🤔 I'm already confused.
Added 1 minute ago
And in general, Yaschur, you should have started earlier. You would have had time to play in my scenarios. I have a different approach. A random merchant probably wouldn't have killed you. But a random goblin would have stolen Erika's panties with a 99.9 percent probability![]()
Added 11 minutes ago
In fairness, when escaping from the goblin camp, Erika would, in this case, with a high probability, find the bag she was looking for. Or at least the material that could be taken to a craftsman who deals with such things.
🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
Well, it wasn't *that* crucial, considering there were so many options, I just didn't want to use them.
Getting something for free or not is a matter of role-playing and whether the hero ended up in the right area. Revan's argument: "the master wanted to create a super-sword, but didn't want to deal with something unclear that was clearly outside his area of expertise" is quite reasonable.
1. Sorceress.
2. Loves to read.
3. Innocent and unharmed. No "romantic relationships" until the "training process" is complete. I didn't really have a clear idea of what the "training process" would be like, but now I can say that it was somewhere around the level of a mage, or at worst, a "specialist."
But after "certain events," point 3 transformed into "die a virgin..."
Regarding point 1, I could have taken a Lunar character, but the thing is, they have enhanced beauty, which could lead to certain problems regarding point 3. But as it turned out, I was wrong... Hello, Kamistella and Insho. In general, I was ready to "fight the randomness" for a couple of in-game weeks.
Regarding point 2, there weren't any problems, it seems, but for some reason, certain printed materials started requiring "OS" (presumably operating systems), which caused some problems, but not critically, since the ability to read other printed materials remained.
Point 3 is a separate conversation...
So, what do we have.
Alex got free gear worth 100+ and another 200 on top. And a lot of experience.
Loken got a katana (yes, the "piece of iron" cost 500, but the rest was free), a skill in unarmed combat, and money from the pirate. Yes, the "money" later backfired on him. So what? Was he hanged in the square? No. Was he "called to account" in the guild? No. He just sat in the pit along with me, and even lost fewer stats.
You'll say, "Sir Tann didn't allow him to be killed"? Well, why didn't he find himself in the middle of the desert with his ass bare, like Erika?
The Hero also got money for free and free transportation. Yes, transportation is now free for everyone, but that doesn't fundamentally change anything.
Astral got a mansion and a lot of money...
And so, what did Erika get... A so-so sword and 50 for the entire game. Oh yeah, and 250 for the house that was eaten by mushrooms...
Okay, I accept that the master had some "personal interest" in the katana. But who here could appreciate "Erika's careful attitude towards books" and give her a bag for free? No one! Not even the head of the quill and ink guild...
Alex got gear for what? Loken got unarmed combat for what? Astral got a mansion and money for what? For being "thugs" and rich in the quest? Well, Erika's entire lineage is in magic... So? Where is her talent on the very first day, and a mage position, huh??? Yes, she eventually got the talent from the knight. But here's what I'll tell you... It would have been better if the knight had given her a unique skill called "withering of pods." Explain what that means, or will you figure it out yourself?

In short, my character "didn't fit into the world." So what am I doing there?
Typical GM character.
Not for a mistake, but for absolutely any action. But I think we warned about that, or did I warn Astral after his first time 🤔 I'm already confused.
🐱🐲: GM characters can only be killed if the GM allows it. Otherwise, they will either be invulnerable, or you can kill them, but it will be your own fault...
And in general, Yaschur, you should have started earlier. You would have had time to play in my campaigns. I have a different approach. A random merchant probably wouldn't have killed you. But a random goblin would have stolen Erika's panties with a 99.9% probability
By the way, regarding the stealing of panties... If they had been stolen then, I certainly wouldn't have killed Loken's character on the first encounter, as some people thought. But if I met another jerk like the one in the university, he would, yes, "go to the afterlife," if "telling him to go to hell" didn't help. And it wouldn't matter if it was an NPC or someone from the players decided to "troll Yaschur." My further participation would depend on the "success" of the above action and its consequences...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
In Sakuramoria, I heard complaints about how unfairly Futyabe gets cool gifts, and of course, it doesn't matter that this was due to the plot.
In Serberia, I listened to hysterics about a missed event with abilities that the players skipped, plus I heard about how the GM's female character is a terrible person for stealing the players' spotlight, even though she wasn't making any decisions and was basically just existing. The GM allowed herself to roleplay the character, what a scumbag.
Lungvort didn't start well – "nerf the ability, GM" – I'm told, and I reply that I won't. This answer turns out to be insufficient, and a debate ensues for hours about how this ability still needs to be nerfed. Later, I realized that I had overdone it with the starting quest, and to save the situation, I decided to spawn an NPC to help – and again, I heard a lot of negativity.
And so it is every time. Now, even with player immortality and everything, the GM is still favoring someone, deliberately ruining things for someone else, he's doing a bad job, but another GM is having fun, that's bad, it's stupid, you shouldn't do that, etc., etc. Everyone, of course, has the right to their opinion, but sometimes it's better to keep it to themselves, especially if it's speculation (and even more so, don't try to pass it off as fact).
I've had cases where I really wanted to roleplay a certain character, I put effort into the quest and everything, and after a week or two, the expansion was closed. And now what? Should I bash the GM for baiting and dropping? No, it's just bad luck – nothing can be done about it. But it turns out that baiting and dropping is normal, but running an expansion that isn't "perfect" (so that everyone has the same stats and gear, so that NPCs treat everyone the same regardless of roleplaying, etc.) is not. This means that you're a jerk and you need to be harassed, because there's no other way to describe it, since there's no constructiveness in these comments. Especially if you're just sitting on the sidelines, eating popcorn, and just stirring the pot for fun.
I see something like Asmidul's diary, and reading it brings a smile because of how cool the text is and the realization of how much this character has become a part of the world I created, not to mention the colossal effort that was put into it. And here's what's interesting – even if you take away all his stats and gear, or even kill him, the charm of this character won't disappear, because the life he lived and the actions he took are interesting in themselves. I encounter something unexpected for myself, and that's also very cool. For example, few people know that I didn't plan on having a war with Calcite (in Barsina, I just had to sail there on a ship). Success in the quest guaranteed Calcite's help in the war against the undead, and failure didn't have major consequences for the plot, and yet, the players' actions smoothly created a completely different storyline. Both examples are what motivates me to run expansions. Counting battles (and especially failing due to your own inattention) or listening to complaints as if you were a video game developer on a crowdfunding platform is the opposite – but the first, unlike the second, is inevitable.
The artists' popular saying, "I'm the author, I see it this way," is quite applicable here.
Added 43 minutes ago
Yashur, it all boils down to roleplaying and actions. Astral is a good example. In the past, he did all sorts of crazy things that even forced me to introduce an artificial limit on the number of characters that one player can create. In this one, his character is much "more successful." What has changed in the meantime? Maybe we've become very close friends, or maybe he secretly donated and I decided to favor him, right? Or maybe it's all explained by the fact that this time he played his character wonderfully, made the right connections, and so on?
Okay, I'll explain the quest for the waterproof case ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐. This will be the last thing I ever explain – practice shows that it's a completely pointless exercise.
You wondered about the existence of a waterproof bag for books and scrolls. I hadn't thought about such an item, but I had to decide – could it exist or not? I decided that yes, someone like a traveling journalist who works in different weather conditions could have one. That is, this item is specialized and not just a can, so I categorized it as an "elite" item and set the cost at 100 rem. An NPC from the journalists' guild offered it to you for 500. Why? Because he doesn't need it, your character is nobody to him, and there's no reason for him to give it away cheaper or for free. If you want it, pay for it, if you don't, then don't. Adventurers, as I decided, could also have such a bag, but the leader of this guild has a bad temper (which everyone already knew at that point), so I roleplayed it that way (but before giving the bag, he planned to ask them to come up with some nasty things about Naria or Akonia as additional payment, but I don't remember for sure anymore). Well, the third one is a custom order, so the price is higher than the market price. There was no trickery, the craftsman takes the order + money and then starts working on it. His reputation is at stake, but again, it's your choice whether to agree or not. But since your reliable sources in the database told you that the GM decided to mess with you, then, of course, that's probably what happened, and he just enjoys trolling (and then cooling his own ass instead of continuing to run the expansion).
"The GM does what he wants, and your job is to 'swallow' it and ask for more."
I agree. But here's the thing... Ericka was conceived based on 3 main principles:
So, what do we have.
In short, my character "didn't fit into the world." So what am I doing there?
In AA...
That's the whole point.
Added 4 minutes ago
In Cerberia, I listened to the hysteria about one missed event with abilities for the players and listened to how the GM's character was a bitch for stealing the players' spotlight, even though she wasn't making any decisions and was basically just existing. The GM allowed himself to role-play a character, what a scoundrel.
e si ieu muoir, er mi grans deliuriers
I would like to see less hate, both open and hidden, and also to avoid misleading newcomers and undermining the game by throwing fuel on the fire with our own biased opinions. It seems that similar practices were already used in the old community.
Yashchur should also understand that he can discuss the situation and ask for the opinions of all participants, but only with the moderator will a constructive dialogue be possible, because only they are the direct participants in the incident. This dialogue may end with a harsh rejection, but at least it will be an objective answer. It is very easy to get worked up by other people's comments due to past frustration, and I do this every expedition with Shabeta as an expert.
People are not monolithic; moods, situations, events, and circumstances vary. Even if the moderator and players are the same, it is impossible to combine all games and give them a definitive conclusion. There are times when players make bad decisions, times when moderators make bad decisions, there are difficult games, there are easy games, sometimes luck is on your side, and sometimes it isn't. That's the beauty of these things. And you can endlessly replay the same template in the game without all this.
Fruit-and-cabbage jabbering is a good thing when it's new and exciting, or when it's remembered as a local meme. But a reactor that has been smoldering for years no longer brings anything interesting or positive to anyone.
Move on.
If I donate for sake, will I get a mansion?
e si ieu muoir, er mi grans deliuriers
At the same time, all his worlds are always detailed down to the smallest details (this does not mean that other GMs have something bad; I played with Nebk, it's lighter there, but everything is still well-written and clear). And if the player's character is able to fit into the internal rules of the game universe, then even then, no one guarantees that his fate will turn out perfectly. Although the chances of success will certainly be higher than if the character is an isekai character in the world and behaves as randomly as possible.
Fights with the GM's characters can end both well and badly. Friendly duel. Press F.
In fact, both Yaschur and Revan are right in their own way. All of Revan's arguments are clear, and at the stage of "pay 500 coins and you will definitely get the item," it is obvious that it was not trolling. Plus, Revan explained in more detail that there were options, but they were not easy. And yes, it is logical that unfamiliar random players may be refused their requests by merchants and masters.
I can still understand Yaschur. The first character, he put his soul into it, worked out everything, wrote down the principles and followed them, even if they did not match the current world in some ways. This is good because he developed the personality, got into it, and remained it until the very end. Even if it cost him a beating with a complete loss of items, many really ended up dying. I'm very sorry that because of an unsuccessful experience, he formed the opinion that there are "favorites" among the players in campaigns, and now he doesn't even want to try anymore. Although Revan does have some additional sympathy for well-written characters with cool roleplaying, as he himself said almost directly. But I don't think that's so bad. Worthy roleplaying is always a response to the GM's work.
Nebok keeps creating Niche over and over again, and despite all the criticism, he doesn't lose hope.



