Posts from [GUIDE] How to create your own hero?
A manual on creating your own, unique heroes. I wrote it because there is no complete answer on this topic in the forum, only fragments, and also because I have already answered this question 3 times in a month: how to create your own hero?
The result of half an hour of work is shown in the screenshots, good luck to you, dear mapmakers!
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Look for the DuelPresets table or something similar in the advanced map editor!
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Also, within the editor itself, there's a special tool for you: Tools => Create Duel Preset.
You can also find the DuelMap in the AdvMapDesc table; all the duel heroes are arranged diagonally there. Select any one => Spacebar => Army
Hello, dear }{0TT@6bI4.
Double-click on
Hello everyone, I created my hero following this guide, but I have a couple of questions:
1. Is it possible (and how, if possible) to make this hero selectable in online multiplayer games, just like other heroes?
2. I didn't quite understand the last point about adding the mod's content to the map folder. If I simply put the files from the mod inside the map archive, I don't understand how to set my hero in the map editor, or am I doing something wrong/not understanding it correctly?
Hello dear }{0TT@6bI4.I am sure this manual is very useful, but I've encountered problems with one of the points
Double-click onit, and below, in another window that appears, the hero's parameters will be displayed.
After completing all previous steps and reaching this point, no other window appeared... If I try to click the line with the new hero in every possible way, at most it offers to rename him and that's it.
I haven't figured out how to eventually get to this window; I have the same thing, no new window, but I really want to create my own hero
Added after 3 minutes
Hello everyone, I created my own hero using this manual, but as a result, a couple of questions arose:
1. Is it possible (and how, if so) to make it so that this hero can be selected in multiplayer, just like the others?
2. I didn't quite understand the last point about adding the mod content to the map folder; if I simply put the files from the mod inside the map archive, I don't understand how to place my hero in the map editor, or am I doing something wrong / did I misunderstand something?
Maybe you know what the pr
Hello everyone, I created my own hero using this manual, but as a result, a couple of questions arose:
1. Is it possible (and how, if so) to make it so that this hero can be selected in multiplayer, just like the others?
2. I didn't quite understand the last point about adding the mod content to the map folder; if I simply put the files from the mod inside the map archive, I don't understand how to place my hero in the map editor, or am I doing something wrong / did I misunderstand something?
Hello everyone, I created my own hero following this guide, but I have a couple of questions:
1. Is it possible (and if so, how) to make this hero selectable in a multiplayer game, just like any other hero?
2. I didn't quite understand the last point about adding the mod's content to the map folder. If I simply put the files from the mod inside the map archive, I don't understand how to set up my hero in the map editor, or am I doing something wrong/not understanding it correctly?
Answer to the first point:
Yes, you can select new heroes in a multiplayer game. In the data archive, there is a folder called sharedgroup, which contains a folder with heroes, and inside it, there is a text file called standartheroes (it contains a list of 8 heroes; you add a link to your hero's file there), and he will be available on maps generated by the map generator. If you want the hero to be available on maps created through the map editor, you need to go into the map file and, at the bottom of the map properties, there are lines called Availableheroes (it will contain a list of 64 heroes; you need to add your hero there), and he will be available for selection in the lobby of that map
Answer to the first question:
Yes, you can choose new heroes in a multiplayer game. In the data archive, there is a sharedgroup folder, which contains a heroes folder, and in it, there is a text file called standartheroes (it contains a list of 8 heroes; you add a link to your hero's file there), and he will be available on maps generated by the map generator. If you want the hero to be available on maps created through the map editor, you need to go to the map file and, at the bottom of the map properties, there are lines called Availableheroes (it will contain a list of 64 heroes; you need to add your hero there), and he will be available for selection in the lobby of that map.
Answer to the first question:
Yes, you can choose new heroes in a multiplayer game. In the data archive, there is a sharedgroup folder, which contains a heroes folder, and in it, there is a text file called standartheroes (it contains a list of 8 heroes; you add a link to your hero's file there), and he will be available on maps generated by the map generator. If you want the hero to be available on maps created through the map editor, you need to go to the map file and, at the bottom of the map properties, there are lines called Availableheroes (it will contain a list of 64 heroes; you need to add your hero there), and he will be available for selection in the lobby of that map.
I can’t find either the sharedgroup or the map file; I checked everything. Could you please provide more specific instructions on where to find it, or attach a screenshot?
Unfortunately, I cannot access the forum from home and therefore cannot upload a screenshot to the site. At work, I can access the forum but not the game. I can upload a video showing how I did it; watching it will reveal this moment.
Here is the first item in the list: /topic/at/1206851/
I apologize for the long delay in responding; if the properties window for the created file is not visible, go to View => click Selection Property Window in the editor. This is located in the toolbar at the top
To add a hero for selection in multiplayer game, you must follow Waterfall's instructions
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