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Posts from = Small mods that change the visuals =

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In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
Interesting result — the original wood, ore, mercury, crystals, and gold look lighter and warmer, so they seem more pleasant, IMO
With 16x15 resources it turned out even worse.

I thought everything would look nice, sharper and brighter. I was already thinking about releasing the mod, but no way with such an "improvement".

Original on the left.

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The mod updates the interface textures of resources.

The resources look a bit darker (such x64 textures), but now all three sets of textures, those that go at 16x15, are identical. The original ones differ slightly from each other, and one gem texture doesn't even resemble the other two.

Screenshots were taken at 1920x1080.

Bottom: updated


Right: updated


Bottom: updated
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Waterfall_13
But honestly, I prefer the original because it's not as "harsh" and is lighter.
And at 1920x1080 the original turned into mush. My version is on the right and below.



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I encountered uncompressed textures in the game and used some of them -
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
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Waterfall_13

Did I understand correctly that the window has become larger?
If so, that's great!

Compared to the previous mod, it's smaller (the space for text), but it looks less out of place.
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This reminds me of UnFrozen. They say we took all the best and improved it, lol.
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Kayfenok

I ripped the doll from mod 5.5, take it if anyone needs it.
https://disk.yandex.ru/d/Xmi5aJfmFpmmng

 


Thanks, it's much nicer looking, why was it replaced with a simplified style.

Added after 1 hour 43 minutes
Mооnst@r
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This reminds me of unfrozen. They say we took all the best and improved it, lol.

does anyone have sharper textures for the town icons?
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For those who play with the original battle interface but find the small combat log insufficient, here's a larger one.
I made this a while ago, but I don't remember if I ever posted it.
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Kayfenok

Makes beasts of the same size as Furies and Megeras.
Attachment 75884

https://disk.yandex.ru/d/OmzZDM8rHbZp6Q

Could something similar be done with Scouts and Rangers so that they are the same size as Assassins?
I once tried to add an Assassin's animation to a Ranger, where he stands upright and starts talking (speech or something like that); it looked awkward on the Ranger due to the difference in models

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