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Posts from = Small mods that change the visuals =

5.0 (1 rating)
In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
It turned out interestingly; the original wood, ore, mercury, crystals, and gold look lighter and warmer, so they seem more appealing, in my opinion.
The 16x15 resources turned out even worse.

I thought it would look beautiful, clearer, and brighter. I was already thinking about releasing the mod, but that's not happening with this "improvement."

The original is on the left.

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1 year ago
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Hmm... I really don't like gold and wood; they blend in with the background.
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1 year ago
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The mod updates the interface textures for resources. The resources look slightly darker (like x64 textures), but now all three sets of textures, those used for 16x15, are identical. The originals differ slightly from each other, and one of the gem textures doesn't resemble the other two at all. The screenshots were taken in 1920x1080 resolution. Below are the updated textures. On the right are the updated textures. Below are the updated textures.
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1 year ago
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Like for the effort!
But I'll be honest, I like the original better because it's not as "sharp" and more bright.

I'm glad that someone is experimenting with the interface and doing something, thank you!
In reply to Waterfall_13
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1 year ago
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Waterfall_13
But I must admit, I personally prefer the original because it's not as "sharp" and has a brighter tone.
And at 1920x1080, the original becomes blurry. My version is on the right and below.



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1 year ago
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I encountered uncompressed textures in the game and used some of them -
In reply to Mооnst@r
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1 year ago
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Mооnst@r
TalkBox also decided to do the same as the mods mentioned above (previous mods). Let everything be.

Did I understand correctly that the window became larger?
If so, that's great!
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1 year ago
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Waterfall_13

Did I understand correctly that the window has become larger?
If so, that's great!

Compared to the previous mod, it's smaller (the space for text), but it looks less out of place.
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1 year ago
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Laughter



This reminds me of unfrozen. We supposedly took all the best parts and improved them, lol.
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In reply to Kayfenok
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1 year ago
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Kayfenok

I extracted the model from mod 5.5, if anyone needs it, feel free to take it.
https://disk.yandex.ru/d/Xmi5aJfmFpmmng

 


Thank you, it looks much nicer, why was it replaced with a simplified style.

Added after 1 hour 43 minutes
Mооnst@r
Laugh



This reminds me of unfrozen. They say we took all the best and improved it, lol.

Can anyone suggest where to find clearer textures for the town icons?
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1 year ago
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For those who play with the original battle interface but find the small combat log insufficient, here's a larger one.
I made this a while ago, but I don't remember if I ever posted it.
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In reply to Kayfenok
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1 year ago
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Kayfenok

Makes beasts of the same size as Furies and Megeras.
Attachment 75884

https://disk.yandex.ru/d/OmzZDM8rHbZp6Q

Could something similar be done with Scouts and Rangers so that they are the same size as Assassins?
I once tried to add an Assassin's animation to a Ranger, where he stands upright and starts talking (speech or something like that); it looked awkward on the Ranger due to the difference in models

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