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Posts from Discussion of the "HeroesWorld vs Heroes.by" tournament. Auto-translated

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In reply to Volodymyr
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#46
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Volodymyr;131162

2ewgeniy
If your rules do not specify the templates - I want to see a description of all those that can be generated.
I've looked at the templates here that can be generated with the default rmg-file for size L without Dungeon for 2 players. Let me say right away that I haven't managed to check them all; there are quite a few. Here is what I've had time to examine:

1) 7SB0c - direct transition between locations is lightly guarded, almost guaranteed encounter on the 1st week either on it or in the General secondary area.

2) Meeting in Muzgob - transition to the enemy location via an intermediate location; the road leads to them almost always, you can't miss it, the only path to other zones is through guards the size of ГО

An encounter on the 1st or at most early 2nd week is almost guaranteed, as there is nowhere else to go but toward the opponent.

3) NewComers - each gets 2 towns, there is no connection between them, only DD/Fly.

There is one zone between the main towns; there is nowhere to go except toward the opponent

4) Dragons - just glitch upon glitch, very many zones and very few connections, zones are built in a chain, guards between locations are almost nowhere
often locks you into a stone bag

5) Worlds at War - passage to the opponent through 2 zones, but since there is nowhere else to go, an encounter in one of the General zones is almost certain. That is, once again, most of the map remains unexplored. Some zones are protected by colored barriers, the tents for which can be very far away ....

6) Dwarven Tunnels - just lol, a village at the start

7) Ready or Not - guaranteed encounter in the center, nowhere else to go.

8) Ring - a very tricky self-adjusting template depending on the number of players; in the 2-player version it has only 3 zones.

Moreover, transitions between them are not guarded, so even the Chaos own complained about fast contact despite playing on an 8-player generation.

9) 8MM0b - direct transition between locations is lightly guarded, almost guaranteed encounter on the 1st week either on it or in the center.

10-11) 2sm2f, 2sm2f(2) - a direct path to the opponent, you can't miss it because there is nowhere else to go

12) 4sm3i - if there is a road to the opponent, it's not hard to find them by orienting via guards. But you could also ride off toward some neutral Castle, since there are options. The whole map is used, but the layout is linear, therefore the dependence on generation is huge.

Conditionally playable.

13-15) 2sm4d, 2sm4d(2), 2sm4d(3) - ordinary sm's

16-19) 6LM10, 8MM6, 8XM8, 8XM12 - templates for XL+U; on L without Dungeon they generate a patchwork quilt of many tiny zones, barely 2 mines fit onto the starting respawns, some zones form stone bags because the generator lacks teleports to connect everything, rocks separating zones take up the lion's share of usable space on the map, the probability of a total block is huge.
In reply to Wicc
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#47
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Wicc;131249
I looked at the templates here.

Respect!
I think everyone understands that a "regular random" approach is not suitable for online games!
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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#48
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Enough with the smart-alecky remarks and phrases like "templates," "block," and "ordinary two-player games," or no one will even want to play with you. Be more modest. :)
Regarding my offer to play on December 1st against a player from this site's team – it's still valid. My ICQ is 483620332. Feel free to contact me (it's best to arrange things in advance) – we can play by some rules and come to an agreement.
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#49
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Balamut (250026893)
DoberMan (483620332)
Dreamcatcher (285228204)
Forrest (319979133)
KobRa_SPb (286406830)
Paladin (319078668)
Papik (336775860)
Volodymyr (297363980)
Quite a tough team;)
Well, let's compete... or at least try.
играю на уровне AI !!:smile32: ;)
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#50
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I want to play in Heroes of Might and Magic Online, can I join, or are all the slots already taken?
In reply to Forrest
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#51
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Forrest;131263
Respect!
I think everyone understands that "ordinary random" is not suitable for online games!
I won't argue, but personally I don't understand. Forgive me, but I don't know how to view the templates of standard SoD, and in general I have a hard time with templates — a personal dislike, so to speak:)
PoisonProIsen;128099
Hey noobs who play Heroes 3.5 In the Wake of Gods on 200% without water with Dungeon XL L M doesn't matter without diplomat and necromancer heroes (only on XL) with a turn limit of one minute, hit me up!
One request: only PRO players contact me=)
ICQ 379-548-329
PoisonProIsen;131334
I want to play for HeroesWorld, will you let me in? Or are all spots already taken?
I'm not a pro player (you can read about my "pro" status in the first message of this thread (I say this without any irony, seriously).
In Heroes "In the Wake of Gods 3.5"? I have two versions of WoG — 3.52 and 3.58f. If you want to play in this tournament for the HV team, you'll first have to play against me to show your "non-noob" level of play. My ICQ is in this thread, hit me up this evening.
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
In reply to ewgeniy
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#52
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Questions regarding the ХВ rules
-there is no point stating "it is forbidden to view the map and open saves before the end of the game". (does this mean it's allowed???) (I know this isn't prohibited in your online games)
-nothing is mentioned about scrolls. Does that mean if I find a DD, I can build a 3rd outpost in my swamp and jump? Can I collect everything for free using flight?

and a rhetorical question. If SoD is so good, why are there so many strange prohibitions??? (for example, you can't level up an ENTIRE CLASS of heroes. These rules of yours were written by Papik 3 years ago for m-s. maybe you could actually think them through more?)
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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#53
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Forrest;131412


and a rhetorical question. If SOD is so good, why are there so many strange restrictions??? (for example, you can't draft an ENTIRE class of heroes. These rules were written by Papik 3 years ago for MoK. maybe you should think them over more?)
4 years ago:
Um, well, I didn't want to advertise my modest authorship of these rules, especially since now they seem funny to me in some ways. They were written when I hadn't seen or played any portals or anything like that, and I was just holding championships in Heroes according to my knowledge and understanding. Of course, the rules of All-Stars Chaos were taken as a basis, and something from the St. Petersburg championships, and they were refined for MoK under local, Mariupol conditions. Well, due to a strange coincidence of circumstances, which once again proved to me that the world is small and probably round, these rules suddenly appeared with you :) I almost fell off my chair when I recognized familiar lines.
However, I would like to note that in my complete version, scrolls on DD and other scrolls, and in general, scrolls of levels 4-5 were banned. It was, of course, impossible to view maps :) and there were many other different points. But the rules definitely need to be refined.
Mutabor, by the way, sent me an updated version for SOD, so if you really want to reinvent the wheel, you can play according to them)
That's Alex_R. So, these rules taken from Mutabor have nothing to do with the rules of heroesportal.
In reply to Papik
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#54
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Papik;131418
So, Alex_R, these rules taken from Mutabor have nothing to do with the rules of heroesportal.
And what difference does it make whether they do or not? I just said that these are your old rules (essentially) with some minor changes.
P.S. The point of the post was not to nitpick, as you do, but simply to point out that out of the three possible games, all three will be played according to rules that are familiar to you - but for us, only one set of rules is acceptable for a demonstration tournament, which in turn contradicts the original idea of the tournament and Balamuta's statements.
In reply to Alex_R
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#55
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Alex_R;131440
Does it matter whether they have them or not? I wrote that these are your old rules (essentially) with some minor changes.
P.S. The point of my post was not to nitpick, as you do, but simply to point out that out of the three possible games, all three will be played according to rules that are familiar to you, while only one is acceptable for a demonstration tournament, which in turn contradicts the original idea of the tournament and Balamuta's statements.
To be honest, I want to note that for us, almost ANY rules under the Random Map will be more or less familiar. Because most of us, including myself, started playing Heroes without restrictions :). And only later, as we gained experience, did these restrictions accumulate.
If we are talking about the proposed rules, then mine may be the most "unfamiliar" to the general public in some respects, because the requirement to build a guild of level 2 or 3 to use 5th-level magic :) was rarely done, if anyone did it at all.
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#56
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Alex_R;131440

P.S. The point of the post wasn't to nitpick, as you do, but simply to point out that out of the three possible games, all three will be played according to rules that are familiar to you.

For now, I can't imagine a game lasting only 2 minutes, and I don't even know what you can accomplish in that time.
Yes, a long time ago, when I played hot-seat with friends, we thought that whoever moved faster was the master :)
Undoubtedly, moving and thinking quickly is a great skill. But you need to distinguish between "moving quickly and maximizing the game's possibilities" and "if I move quickly, I'm a master" ;)
By setting the turn time to 2 minutes, you've cut out a part of the game because everything I could do in 1 game day simply isn't possible in 2 minutes, physically. So, your rules are far from familiar and convenient for me.

And regarding TC3 – it's just an arena (battle), and there can't be anything unfamiliar for anyone who has played Heroes of Might and Magic even a little bit, especially since I've posted the map.
And again, I repeat, what kind of rules would you like to see?
In reply to ewgeniy
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#57
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ewgeniy;131354
Please forgive me, but I don't know how to view the templates of the standard SoD.
There is a standard rmg.txt in h3bitmap.lod, which is used by the game if there is no external rmg.txt.

You can extract it from there, for example, using the ResEdit program.

http://slil.ru/25165672 - I uploaded this rmg.txt here so you don't have to mess around with ResEdit.

http://forum.df2.ru/index.php?showtopic=5215&st=37 - you can download the program for viewing and editing templates here.
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#58
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Alex_R;131440
Does it matter whether they have them or not? I wrote that these are your old rules (essentially) with some minor changes.
P.S. The point of the post was not to nitpick, as you do, but simply to point out that out of the three possible games, all three will be played according to rules that are familiar to you – but for us, only one is acceptable for a demonstration tournament, which in turn contradicts the original idea of the tournament and Balamuta's statements.

I've already played 5 games with your players on the TK3 arena. They all have good feedback about it. (and they spent 30 minutes studying it and said that everything is clear).
It's like a blitz for the case of a draw. You simply take an army and bonuses and fight; it takes about 30 minutes to prepare + the match and battle take from 30 to 120 minutes, depending on how you think. There can be no question of unequal conditions. It's a standard map.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Volodymyr
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#59
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Volodymyr;131454
For now, I can't imagine playing a game with a 2-minute turn timer, and I don't even know what you could accomplish in that time.
Yes, back in the day, when I played hot-seat games with friends, we thought that whoever moved faster was the master :)
Undoubtedly, moving and thinking quickly is a great skill. But it's important to distinguish between "moving quickly and maximizing the game's possibilities" and "if I move quickly, I'm a master";)
By setting a 2-minute turn timer, you're cutting out a part of the game because everything I could do in one game day simply isn't possible in 2 minutes. So, your rules aren't familiar or convenient for me.
I want to note that even 4 minutes isn't that much. Therefore, I completely agree that a two-minute turn timer won't bring anything good.

Индивидуальный и клановый рейтинги Heroes World
Handmade
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#60
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I'm starting to get nervous now. I proposed my candidacy from ХВ to organize the tournament; we agreed to play on TE, but, I repeat, by our rules. A different regulation was chosen instead — 1 game on TE, another on SoD, and each has its own corresponding rules. Did anyone say anything at all about the TE rules?
Forrest;131412
Questions regarding ХВ rules
-there is no clause "it is forbidden to view the map or open saves before the end of the game". (does this mean it's allowed???) (I know this isn't prohibited in your online games)
-nothing is mentioned about scrolls. Does that mean if you find a DD building, you just jump to the 3rd one in your territory? Can you collect everything for free via flight?
Now this is a valid point
Volodymyr;131454
For now, I can't imagine a game with 2-minute turns, and I generally don't know what can be accomplished in that time.
Yes, once upon a time long ago, when I played hot-seat with friends, we thought whoever moved faster was the master :)
Undeniably, moving and thinking quickly is a great skill. But one must distinguish between "moving quickly and maximizing the game's possibilities" and "if I move quickly, I am a master" ;)
By setting 2 minutes per turn, you have cut out a piece of the game, because everything I could do in 1 game day is simply not realistic physically within 2 min. So your rules are far from being familiar or convenient for me.
But it's not nice to talk like that — I don't say that you cut out a piece of the game by castrating the "Diplomacy" skill
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.