Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Discussion of the "HeroesWorld vs Heroes.by" tournament.
For now, I can't imagine playing a game with a 2-minute turn timer, and I don't even know what you could accomplish in that time. Yes, back in the day, when I played hot-seat games with friends, we thought that whoever moved faster was the master :) Undoubtedly, moving and thinking quickly is a great skill. But it's important to distinguish between "moving quickly and maximizing the game's possibilities" and "if I move quickly, I'm a master";) By setting a 2-minute turn timer, you're cutting out a part of the game because everything I could do in one game day simply isn't possible in 2 minutes. So, your rules aren't familiar or convenient for me.
I want to note that even 4 minutes isn't that much. Therefore, I completely agree that a two-minute turn timer won't bring anything good.