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Posts from Orcs – discussion about the race.

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In reply to 2DStaLkeR
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2DStaLkeR;130751
On a large map, only the High Elves can compete with the Orcs, while the other races cannot withstand such pressure.)))

Added 4 minutes later

Yes, because the super ability doesn't require amazing skills, and you can win even without it:smile03:
No, brother! Don't say that! Blood Fury negates magic! Although the magic of Chaos doesn't bite too hard due to its strength against magic and magic resistance, Meteor Shower on level 5 can handle suppressing blood points! For example, Inferno Succubi and Lords with Meteor Shower, is there a chance? Yes, there is. And in general,
you can compete with the Orcs with any faction; it just depends on your strategy!:cool:
Мне больно видить Белый свет,
Мне лутше в полной темноте.
Я очень много много лет,
Мечтаю тока о Воине.:smile08:
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Well, I wouldn't say that; I often have a lot of mana, around 250.
But still, I agree that the amount of mana a Necromancer has mostly depends on the number of dwellings on the map and artifacts that increase knowledge. A Necromancer's knowledge almost never increases. And leveling up also affects it.
That Berserk will only stand for one turn because it's a creature of the highest level, but in principle, it can do a lot of damage depending on how you build your army!
In principle, you're right. The Orcs should hope that the Necromancer in the guild gets "Uncommand" instead of "Unholy Word." In my opinion, it's much less effective than "Uncommand."
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But still, agree that the amount of mana a Necromancer has mostly depends on the number of dwellings on the map and artifacts that increase knowledge. Necromancers almost never level up their knowledge stat. And leveling up also has an impact.
+1 Well, yes, it's very difficult for a Necromancer to develop powerful magic, and besides, you won't always get the desired result on every map!
In my opinion, it is much less effective than summoning.
I agree that it is less effective, but to be honest, I rarely encounter it.


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What skills are best to choose when fighting against the Necropolis faction? And which troops?
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Which skills are best to take when fighting Necropolis?
Dim Vision, War Cry, Education, Luck, Defense, or Attack!
And which troops?
Personally, I always take all the troops; extra meat never hurts!


In reply to WitcheR-L
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WitcheR-L;131451
Dimming the darkness, war cry, education, luck, protection, good fortune!


Education? What for? And an Orc without attack is no longer an Orc. Luck is essential, especially with resistances, then you don't need to take the "Stall" skill. War cry? 2% to skill, that's not our choice.

In general, the Orc has a fairly standard build. Logistics is a must. Luck, attack, leadership.
Then there are minor variations, mainly in perks. There, either fire arrows or retribution (whether it's a rush strategy or not).
And so, we take the path of war, the aura of speed, and Battle Elation, tactics.
You can put protection on the last skill, or still take anti-darkness.
And if there's a 100% chance of storming the castle, then you can take catapults, but it's better to use cyclops with clubs.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to WitcheR-L
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I meant, which type of units should I choose (2 or 3)?
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1. I don't even know which goblins are better. Shamans have a small chance to silence a spell, and with the necromancer's incredible magic, it's practically non-existent. And the trapper isn't very useful either; you can't set a trap on a dragon, ghost, or vampire, and it's almost pointless against zombies, and obviously against liches too. Perhaps against Death Messengers, but the chance is small, and against altar skeletons (perfect, but it's not a guarantee that they'll be there). 2. I always choose combat centaurs. And I would choose them against a necromancer too. 3. In this case, I usually choose warmongers. It has already been described here what they can do with high fury. 4. In my opinion, it doesn't matter with the shamans. Choose whichever ones you like better. IMHO, both grades are equally effective against the undead. 5. I haven't decided which one is better specifically against the undead. But I would probably choose chieftains. Because executioners, under control or berserk, can mow down many of their own. And their morale penalty is useless against the undead. 6. There's no need to think about it. Paoka and that's it. Poison doesn't affect the undead. 7. I've already commented on this.
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Crol, explain to me what advantages Goshak offers when rushing. In my opinion, dealing 300-500 damage with a catapult in the early stages (weeks 3-4) is much more beneficial. And you don't need to gather that many units to do it.
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Can someone write: how do I fight against Necropolis!!!!! specifically FIGHT (on the battlefield)

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I mean: should I focus more on defense or attack, or does anyone know any interesting tactics??
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I mean: should you focus more on defense or attack? Maybe someone knows some interesting tactics?
It's simply impossible to defend with Orcs; they are designed for attack.
In my opinion, Orcs are better for attacking! But they are also not bad for defense!
2 Alan - I think I really said something wrong!
I meant which type of units to choose (2 or 3)!
It all depends on what you want to be; choose accordingly!


In reply to DgeroM
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DgeroM;131529
Crol, explain to me what advantages Goshak offers when rushing. In my opinion, 300-500 damage from a catapult in the early stages (3-4 weeks) is much more preferable. And you don't need to gather that many units.
Haggesh is also a good hero; clearing neutral creatures is significantly easier and faster.
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In reply to 2DStaLkeR
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2DStaLkeR;130751
On a large map, only the High Elves can compete with the Orcs; the other races can't withstand such pressure.)))

Added 4 minutes later

Yes, because the super ability isn't tied to amazing skills, and you can win even without it. :smile03:
Could you explain what the High Elves can do to counter the Orcs?
The Elves have high defense, but the Orcs' attack is no less. And their Rage provides good protection. And unlike the Dark Elves, Forest Elves have nothing to dispel Rage. Light magic (in my opinion) doesn't work against Orcs, because the Ranger hero is unlikely to develop spellcasting, and by the time he casts something, the battle will already be underway, and it might be too late. Archers have an initiative of 10 or 11, I don't remember exactly, and Centaurs have about the same. So it depends on luck, and you can easily lose one of your key units. Level 7 is inferior to the Orcs' level 7; Ents are beasts, but without support, they will be overwhelmed. The rest are roughly comparable, but for example, attacking Executioners with Unicorns when they have more than 100 Rage points is pointless, and, as I said, Elves have nothing to dispel Rage. Unless you send a suicide squad. Also, the Orc hero significantly strengthens the army.
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because it’s unlikely that anyone will develop magic skills for a ranger hero, and by the time he casts something, the battle will already be in full swing, and it might be too late.

I’ll highlight this line separately. MAGIC DOESN’T WORK ON MASS SPELLS!!!!!! THEY ARE ALWAYS CAST WITH A 50% DISCOUNT ON THE ATTACK TURN (sorry for the caps, I’m just tired of such statements). So, the hero will clearly use the Orcish ability more often.

And besides, why light?? How about Orcs getting three meteors on their heads with a magic power of 30? Fury is simply excellent for reducing initiative. Hero Wing and no 50/50 chance of who goes first. Or Dirael and three Hives under her troops, which wonderfully removes units on the attack turn; they might not even get to move at all. Does level 7 lose out? Are you kidding? Compare their initiative, and you’ll understand that the Orcs will miss the first attack completely. Dryads on three, dracols, archers... In general, there are many opportunities. And I’ll repeat once again, there will be no questions about who goes first with Wing.

In general, there are many options for “what to counter with.” The main thing is to think with your head.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to DgeroM
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DgeroM;131529
Crol, explain to me what advantages Goshak offers when rushing? In my opinion, 300-500 damage from a catapult in the early stages (3-4 weeks) is much more preferable. And you don't collect that many units.
At first, he levels up well thanks to support. Then, with assassins and the same support, he easily defeats Necropolis and Haven. But:smile31: The main thing is to upgrade the machines – the catapult – and then you can easily take over a castle:rolleyes:
However, I'm not saying that Goshak is the best hero for rushing; I agree that Tilsegg will be better in this regard... I just wanted to say that Goshak dominates with assassins in the mid-game, and there's not much you can do to counter that... :smile10:

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