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4.1) Now, the program should click the button to skip the peasant's turn again, after which the ballista will fire automatically.
4.2) We check the mouse coordinates when the cursor is hovering over the "defend" button (shield); in our example, these are [1120, 859] (see Screen04).
4.3) We set the second checkbox "MoveTo+Click" in the program and enter these coordinates.
Note: You can enter the same coordinates as in 2.2.
4.4) We set the "Wait, ms" delay, say, 2500 (i.e., 2.5 seconds), so that during this time, the fairy can skip the peasant's turn and the ballista can fire.
4.5) The fourth step is complete; now, we manually skip the peasant's turn, after which the ballista will fire, and the turn will be passed to the fairy.