Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
4.1) Now, the program should click the button to skip the peasant's turn again, after which the ballista will fire automatically.
4.2) We check the mouse coordinates when the cursor is hovering over the "defend" button (shield); in our example, these are [1120, 859] (see Screen04).
4.3) We set the second checkbox "MoveTo+Click" in the program and enter these coordinates.
Note: You can enter the same coordinates as in 2.2.
4.4) We set the "Wait, ms" delay, say, 2500 (i.e., 2.5 seconds), so that during this time, the fairy can skip the peasant's turn and the ballista can fire.
4.5) The fourth step is complete; now, we manually skip the peasant's turn, after which the ballista will fire, and the turn will be passed to the fairy.
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up, Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil; Rejoiceth not in iniquity, but rejoiceth in the truth; Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...