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Friends, I'm new here, so I need your help. Could you tell me where to find a description of composite artifacts, and most importantly, their components?!:confused:
P.S. Because figuring it out by trial and error is tedious, frustrating, and I don't have the time :)
If we disregard the Necropolis King's cloak (which is banned in competitive play), then the Angel Alliance is the best artifact. It provides a ton of stats, which can even turn a Barbarian Mage into a powerful unit, Expert Prayer (which a Barbarian Warrior can't even have because they can't learn water magic), and the ability to recruit creatures from different cities without lowering morale (which is great on random, large maps) – all of this makes it the best artifact overall.
Exactly, by the time you gather your Armageddon's Blade or Angel, you'll have had time to farm the entire map ten times. Meanwhile, your opponent, with some mediocre art like golden armor (by the way, what kind of gold are they, they seem very hard, probably 24 karat :)), will approach the city and capture it.
That's why I'm collecting something simple in the style of the Cloak of the Undead - modest but with taste + it leaves a lot of space for other artifacts =)). I just wish you could wear speed boots with it...
That's why I'm putting together something simple in the style of the "Cloak of the Undead" - modest but tasteful + it leaves plenty of space for other artifacts =)) I just wish you could wear speed boots with it....
You only need the boots "at night"; once the day begins, you can take them off without losing movement points, put on the cloak, and do your dark deeds... :) These artifacts don't interfere with each other in any way...
Boots are only needed "at night"; once the day begins, you can take them off without losing movement points, put on a cloak, and do your dark deeds... :) These items don't interfere with each other in any way...
Hmm, so it means everyone will be in even more trouble =)) Thanks for the advice ;)
Er@ser
18 years ago
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Yes, the Cloak of Necromancy is definitely the most "powerful" artifact, but what's the point of discussing it if it just sits there and provides a bonus to liches? It would be more interesting to discuss some original cases from gameplay where a particular artifact was used in an unusual way.
The Cloak of Necromancy is, of course, the most "powerful" artifact, but what's the point in discussing it if it just sits there and provides lichdom? It would be better to discuss some original cases from gameplay where a particular artifact was used in an unusual way.
The Cursed Armor can cast all four of its spells even in an antimagic zone, while no other magic works there... This is a rather original case and a significant help when playing against the AI. :)
In tournaments, this feature is considered a bug. For your information.
That "unholy cloak" is definitely the most "powerful" artifact, but what's the point of discussing it if it just sits there and provides lich? It's better to discuss some original cases from gameplay where a particular artifact was used in an unusual way.
I remember playing against a guy who found the "Thunder of the Titan" in Pandora and went to take my swamp. He had a mixed army, and in the end, he cast his "Thunder" only 4 times, and I destroyed his army with towers... mmm, yeah, unforgettable... :rolleyes:
РУХ-ЧУДИЩЕ-ОГР
18 years ago
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Hmm... We can't discuss the strongest artifact... Because if something is being compared, it's usually in a general sense. I don't see the point in saying that the Cloak of Evil is stronger than the Legion Statuette, because they have different bonuses, and comparing them is... well... somehow... incorrect. It makes more sense to compare, for example, the Alliance of Angels, the Might of the Dragon Father, and the Cloak of Evil (among themselves). But to say that one artifact or another is stronger than all the others, I think is foolish... because many bonuses are different, and they cannot be compared.
Er@ser
18 years ago
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Why can't they be compared? They can. You just need to know how. I was simply comparing them based on their impact on the game's development: the cloak is such a powerful artifact that as soon as the Necropolis finds it and manages to use it for a while, victory is practically in their grasp. Other artifacts don't bring about such a fundamental change in the game. Therefore, the cloak is the "most powerful" artifact.
РУХ-ЧУДИЩЕ-ОГР
18 years ago
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Well, you know... If you're playing on a Small or Medium-sized map, the cloak won't give you much of an advantage, but the statuette...
Er@ser
18 years ago
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Well, you know, you can't really collect many complex set artifacts on S and M, and even if you give them ready-made, the Necropolis cloak is still stronger than the statuette for other heroes.
Well, you know that you can't really collect complex sets of artifacts on Sylvan and Magic factions, and even if you give them ready-made sets, the Necropolis cloak is still stronger than the statuette for other heroes.
Yeah, if he already has good Necromancy skills, then I agree.
Darwiz
18 years ago
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I personally love the Well. It's great for development, especially if you also have teleportation magic.
Well, on a small map, I think the Horn of Plenty is also very good, especially if you're playing as a King. As for small items that can be found on S (it does happen), I'd like a Sniper Bow and a potion if playing as a creature faction, or a Cloak if playing as an undead faction.
Sure, the Cloak of the Undead is certainly the "strongest" artifact, but what's the point of discussing it if it just sits there and grants Lich status. It's better to discuss some original cases from gameplay where a particular artifact was used in an unusual way.
If I'm not mistaken, the prayer for undead from the Angel alliance works (I think this was for me in SoD, not WoG); then, with Galtran/native land/accelerating cloak, almost all warriors (and skeletons) of the Necromancer run across the entire combat map. The Admiral's Hat, as the esteemed Amber wrote in PhysMig, can be used to increase movement points on land if there is water nearby. I don't like combining Titan's Rumble — the helmet reduces strength. I prefer to put it on before a mana well/vortex, and then take it off and replace it with another hat=) Regarding the fact that the Cloak of the Undead helps little on small maps — we all remember the first mission from the Campaigns for Sandro, where he is limited to level 5 and barely manages to get expert necromancy. That's enough to beat everyone... As for the Father of Dragons' power — I've never combined it, even if all components are present. It takes up slots and hinders reviving. It feels uncomfortable somehow=( Just now with Armageddon