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Posts from New era.

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1 year ago
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Mr. Nixan is a good PvP player, but PvE... these two types of gameplay have very significant differences and require fundamentally different approaches to the game. Although, of course, they have enough points of intersection. You can't play a difficult scenario relying solely on PvP strategies. And my experience streaming Nixan's gameplay shows that he usually does just that.

It works in the opposite direction as well. Being a champion in PvE scenarios, it will hardly be possible to immediately achieve success in PvP at the level of a strong player. But it is quite possible to master both at the same time. We have such people).
In reply to AstralLein
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1 year ago
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AstralLein
Mr. Nixan is a good PvP player, but PvE... these two types of gameplay have very significant differences and require a fundamentally different approach to the game. Although, of course, they have some points of intersection. You can't play a difficult scenario relying solely on PvP strategies.
I completely agree, it's like two different games. In difficult scenarios, the walkthrough often relies on using the computer's features; a human would never play that way. I was convinced of this again when I was playing your maps. And it's also important that in single-player scenarios, there are save points, which initially leads to a completely different approach to the game. By the way, I'm not good at PvP (in my opinion, it's harder than playing against the computer), and in PvE, I only started to improve my gameplay in the last year (before that, I hadn't played Heroes for several years).
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1 year ago
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I played the third one in the last version; this map seems to have changed the most of all three campaigns compared to its single-player version.

I decided to main Gotai, because in single-player it was definitely unrealistic to win with him without shouts, but here we start with everything except combat (pity) and rage (no pity). Overall, playing as Gotai has at least 2 serious pluses: you don't need to spend resources on one-time spells, and at high levels he doesn't care about mana drain from devils at all—all shouts cost 0.

The start was good; Kane managed to win and keep all the centaurs (a juicy demoralization procced on the seduced peasants) and crossbowmen. In the first week, Gotai made it to his dwellings, while Zehir cleaned the starting zone in parallel, and I tried something (not very successfully) with Railag. Closer to the third week, I moved Zehir to clear the respawn toward the sea, and Gotai went on a foray to take the dwellings. The build came out just perfect: full log and machine + shouts on charms and empathy; fighting on Gotai's free scarecrow is a pure pleasure. I took the same-type units as the last base; by the time Shadowear arrived, I had intercepted probably more than half of the dwellings. I didn't bother with the catapult quest—it's essentially unnecessary anyway—his army is really weak, like 3-4 times smaller than the one that comes in single-player with roughly the same number of dwellings and a completed quest. The only downside to this situation is that most enemies in such a state are much weaker than my main and not only refuse to attack the city but simply run away from battle constantly. Often you have to catch them on the territory behind the inner garrison, which naturally involves the risk of bumping into yellow heroes. In short, I killed Shadowear easily, but because of the field battle, it's at least some kind of challenge in terms of winning with minimum losses. There is a bug—when his opponent is an orc, the casting of the starting counterspell fails and the battle freezes; you have to use a script to unpause (it's unlikely they considered that there would be perverts who would play this as an orc :D).

[spoiler=Kane's Starting Battle -> Shadowear]



[/spoiler]
After the battle, I made a foray and cleared the yellow's central zone, took almost all external garrisons, and snatched Sandro's cloak from a hundred blood-eyed cyclops. The scarecrow with the little cloak worked very, very well in the fight against the necromancer, whom I again had to hunt down behind the garrisons. It could have been even easier; I was short on money to upgrade about fifty horses.

Nurzugur


Meanwhile, things were quite sad for Railag. There are few decent breakthroughs at the start; he quickly caught Darkness and I decided to build a combatant on Darkness, but the stacks in the dwarven underground quickly explained that this is clearly designed for killing with chaos invisibles. Plus, the game mocked the poor elf with zero attack stats over 15 levels. Various titans stood in the way of half the necessary items; overall, the guards are quite strange—for example, in the central part of the dwarven underground zone, the stacks are weaker than at the entrance to it. At least he fought off most of the outposts, even though his role is to hang as dead weight until the very end of the game. In short, Railag is played purely in semi-AFK mode and eats up part of the economy; however, when playing an orc, it's actually easier to build the economy, and by the 3rd week Isabelle was steadily pumping out horses.

Gotai, on the contrary, is all set; he's already collected almost everything possible from the map, and a couple of demons that followed were defeated without much chance. I shifted the car to attack; again, the fight had to be in the field (though with these guys it's more of a plus).

Ir-Ro(Kha)-Bar





Next—the first problematic stage. Ixclicta arrived—a solid army (especially compared to the others), dwarven set, which makes trades very difficult, and she casts Vengeance, which an orc obviously has nothing to counter (maybe banning Light would have been worth trying). Also a terrible week—morale/luck rolled poorly. Naturally, she doesn't want to fight in the castle; the field battle results in very serious losses and the loss of almost all horses in favor of saving shooters.

Railag's life improved somewhat with the drop of Berserker in the mages' bank; he broke through almost everything with two hundred furies, except for hordes of titans and such.

Ixclicta

Next—Pyrrhus; here, the unbought mage troops simply arrive, ZOO is leveled with Wind, phoenixes shoot back, and elementals are scared off by Sandro's cloak. An easy fight.

Pyrrhus

Now for the hardest stage of the map. Udun arrives; this is always a turning point in the mission where there is no guaranteed winning strategy, and on an orc it becomes even harder. A terrible special ability that breaks the starting ATB, a mandatory fight outside the castle (if you stall, Khan arrives and they merge armies, making victory absolutely unrealistic). However, I noticed one feature of the special—namely, that the spot where the unit is recreated depends on its slot in the hero's army interface. With this knowledge, I adjusted the build—moved the wonderful orc same-type units to def, Light ban to Darkness ban (this is complete trash, but there were no better options). I spent a long time rolling for a good starting ATB layout and managed to get a situation where both shooters didn't teleport straight into the crowd of enemies. I lost a lot of the army, but eventually managed to win (the worst part was actually losing 4k peasants who gave gold like a capitol). I noticed an interesting feature of the script that creates stacks in battle—apparently, in this situation, the game does not consider base stacks as lost, and those units that I didn't lose completely were restored to their original numbers after the battle (another plus for the argument that the special should be redone with a proper mechanic). But generally, any hero with magic would have killed this easily, so this difficulty is specific to my walkthrough path.

Udun




Against Udun, Khan became a total weakling—even worse in stats, he lost the wave. I bought a stack of chieftains and daughters; on day 5, I got +initiative from the Sanctuary. He finally decided to attack the city, where he was shot down by double-adjustments despite his dwarven set. Railag meanwhile got a vampiric item from the library and a staff from the Dragon Utopia. He brought out and upgraded almost all the meat except for trash hydras and minotaurs; Sigrif was killed easily, even though my build was very questionable.

[spoiler=Khan, Sigrif and the end]



[/spoiler]

Objectively, the mission became much easier; I think any other hero should breeze through it. But I obviously prefer the single-player version—if I replay it, only that one.
Tried playing the fourth one as Ashu. Well, among the opponents, on one hand, there's again a bastard with Udun's special, and on the other—Zoltan's randomizer combined with a scream of terror; in short, I've put this aside for now)).
In reply to Gerter
1 year ago
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What difficulty level did you play on? I'm just mildly confused by your walkthrough about clearing Zehir's territory. On Hero difficulty, all the starting areas are impossible to clear with Zehir, period. You can only take one stack at a time, either the 100 Goblins guarding the Goblin building or the 50 Dancing Blades guarding the gold. All other stacks are much stronger than these, and they're also upgraded. It's simply impossible to clear with Zehir. The same goes for Gothai, as his army won't be enough to defeat anyone, even to clear the basic weak neutrals in the center of the map before the inner garrisons. And the guards at the Orcish buildings are even stronger than those in the center. In my game, they were guarded by 30-40 Gnomish Priests, 100-120 Ghosts, 5-6 Cyclops, and others. So, I cleared everything with a female hero using archers, but I didn't manage to gather enough troops before the first hero arrived, and I couldn't withstand the attack. Overall, I haven't figured out what needs to be done to accumulate enough troops. The neutral stacks are very tough; the previous Master campaign was much easier than this mission. Gothai is generally the easiest to play (Orcs aren't a problem, and he always wins), but you need to capture his buildings first. In general, I cleared the entire center before the inner garrisons and didn't have time to reach the mines. I also cleared all the enemies around the perimeter of Zehir's territory, except for those near the Orcish buildings and inside the perimeter. I cleared half of the forest to the right of the center and half of the area to the right above the forest, up to the building that upgrades unit classes. This took me a month and a week, and by that time, the Demon hero arrived at the central castle and easily defeated me. None of the reinforcements arrived; I didn't understand what I needed to do for them to arrive. The game says that you need to capture the outer garrisons, but how can you capture them in the first month? It's impossible. As a result, they died without even appearing on the map. Overall, I've come up with a few ideas on how to improve the start, but even if I gather all the troops of one hero and clear Zehir's territory (I'm not even considering Orcs, as you need 6-7 units in the army to clear it), I still don't see a clear advantage over the first Demon. I'll probably try on Veteran difficulty, with the Anlak hero. I suspect that the campaign might be conflicting with Eva, which enhances the AI and units on the map. I don't remember all the buffs of this mod, as I downloaded it a long time ago. I remember looking for ways to make the bots move faster and the neutrals stronger. Maybe that's why the neutrals are so tough in this campaign. Although I downloaded other campaigns recently and successfully completed them, and I didn't notice anything like that; I would even say that they were very easy. And yes, by the way, Zehir's ability isn't working for me. Elementals don't appear after a unit dies. So, something is wrong. I've completed all previous maps and Master campaigns with this mod, so I still think the problem isn't with it. There are no other campaigns in the folder, only 3 multiplayer maps, two of which are Master campaigns and one is a Ganrithor map, which doesn't have any mods or special scripts.
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1 year ago
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Gerther only plays as the Hero.
In reply to Apach876
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1 year ago
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Apach876
What difficulty level did you play on? I'm mildly confused by your story about clearing the map with Zehir. On Hero difficulty, all the starting areas are impossible to clear with Zehir, period. You can only take one stack at a time, like the 100 Gremlins guarding the Gremlin building or the 50 Dancing Blades guarding the gold. All other stacks are much stronger than these, and they're also upgraded. It's simply impossible to clear with Zehir. The same goes for Gothai, as his army won't be enough to clear even the basic weak neutrals in the center of the map before the inner garrisons. And the guards at the Orcish buildings are even stronger than those in the center. In my game, they were guarded by 30-40 Gnomish Priests, 100-120 Ghosts, 5-6 Cyclops, and others. So, I cleared the entire center before the inner garrisons, but I didn't have time to reach the mines. I also cleared all the enemies around Zehir's territory, except for those near the Orcish buildings and inside the territory. I cleared half of the forest to the right of the center and half of the area to the right above the forest, up to the unit upgrade building. This took me a month and a week, and by that time, the Demon hero reached the central castle and easily killed me. None of the reinforcements arrived; I didn't even understand what I needed to do for them to arrive. The game says that you need to capture the outer garrisons, but how do you capture them in the first month? It's impossible. As a result, they died without even appearing on the map.
Overall, I've come up with a few ideas on how to improve the starting strategy, but even if I gather all the troops of one hero and clear Zehir's territory (I'm not even considering the Orcs, as you need 6-7 units in the army to clear them), I still don't see a clear advantage over the first Demon. I'll probably try on Veteran difficulty, with the Anlak hero. I suspect that the campaign might be conflicting with the EVE mod, which enhances the AI and units on the map. I don't remember all the buffs of this mod, as I downloaded it a long time ago. I remember looking for ways to make the AI move faster and the neutrals stronger. Maybe that's why the neutrals are so tough in this campaign. Although, I downloaded other campaigns recently and successfully completed them, and I didn't notice anything like this; I would even say that they were very easy.
And yes, by the way, Zehir's ability isn't working for me. Elementals don't appear after a unit dies. So, something is wrong.
I've completed all previous maps and campaigns, including Master difficulty, with this mod, so I still think the problem isn't with it. There are no other campaigns in the folders, only 3 multiplayer maps, two of which are from Master difficulty and one from Ganrytor, where there are no mods or special scripts.
I suspect that the problem is still with EVE. With Zehir's specialization working, the starting area can be cleared without much difficulty. I would also recommend leveling up Kane as a second hero, focusing on Machines, Attack, Defense, and Darkness skills. In a pinch, Kane can be used as a hit-and-run hero.
This mission might be even more difficult because the neutrals are random here, unlike many other maps where they are fixed
In reply to Apach876
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1 year ago
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Apach876
What difficulty level did you play on? I'm just mildly confused by your story about clearing the map with Zehir. On Hero difficulty, all the starting packs are impossible to clear with Zehir, period. You can only take one stack at a time, like the 100 Goblins guarding the Goblin building, or the 50 Dancing Blades guarding the gold. All the other stacks are much stronger than these, and they're also upgraded. It's simply impossible to clear them with Zehir. And the same goes for Gothai, because his army won't be enough to clear even the basic weak neutrals in the center of the map before the inner garrisons. And the guards at the Orcish buildings are even stronger than those in the center. I had Gnomish Priests (30-40) guarding them, along with 100-120 Specters, 5-6 Cyclops, and others. So, I cleared everything with a female hero using archers, and as a result, I didn't accumulate enough of an army by the time the first hero arrived to counter it. I still don't fully understand what I need to do to accumulate enough troops. The neutral stacks are very tough; the previous Master campaign was much easier than this mission. Gothai is generally the easiest to play (Orcs aren't a problem, and he always crushes everyone), but you need to capture his buildings first. In general, I cleared the entire center before the inner garrisons, but I didn't have time to reach the mines. I also killed everyone around the perimeter of Zehir's territory, except for those above, where the Orcish buildings are, and inside the perimeter. I cleared half of the forest to the right of the center, and half to the right above the forest, up to the building that upgrades unit classes. This took me a month and a week, and by that time, the central Demon castle appeared, and he easily killed me. None of the reinforcements arrived; I didn't even understand what I needed to do for them to arrive. It says that you need to capture the outer garrisons, but how do you capture them in the first month? There's no way. As a result, they died without even appearing on the map.
Overall, I came up with a few ideas on how to improve the start, but even if I gather all the troops of one hero and clear Zehir's territory (I'm not even thinking about Orcs, you need 6-7 units in the army to clear them), I still don't see a clear advantage over the first Demon. I'll probably try on Veteran difficulty, with an Unaligned hero. I suspect that the campaign might be conflicting with Eve, which enhances the AI and units on the map. I don't remember all the buffs of this mod anymore; I downloaded it a long time ago. I remember looking for ways to make the bots move faster and the neutrals stronger. Maybe that's why the neutrals are so tough in this campaign. Although I downloaded other ones recently and successfully completed them; I didn't notice anything like that, I would even say that everything was very easy.
And by the way, Zehir's ability doesn't work for me. Elementals don't appear after a unit dies. So something is wrong.
I've completed all the previous maps and Master campaigns, and others, with this mod, so I still think the problem isn't with it. There are no other campaigns in the folders, there are only 3 multiplayer maps, two of which are Master campaigns and one is Ganrithor, where there are no mods or special scripts.
Hero.
The key to completing this mission is developing the economy with the fastest possible transition to training horses and angels, preferably by the third week. To do this, you definitely need to level up at least two heroes and clear the map in different directions. It's also worth making sorties and capturing dwellings as soon as possible - this significantly weakens the enemy armies. Intercepting garrisons is quite possible, but not immediately; it's best to do this after killing the first Demon and the appearance of Arantir, who can be permanently sent to the Yellow's territory and simply hidden in sanctuaries when enemies appear. You should also constantly buy peasants to get more gold, and after level 30 of the main hero, you should definitely mentor Isabel so that horses are trained very cheaply. But, of course, success seriously depends on the starting layout - what stacks are on guard, what skills drop, how much army you managed to save in the first battle. Therefore, I always role-play the leveling up in such maps. I didn't think there could be any problems here, as the single-player version, where the Demon armies are 4-5 times larger, is quite (almost) comfortable to complete. And I wouldn't play on Eve, the broken specials of Zehir are definitely from there, and his development is very important + very unbalanced neutral forces can appear in place of random stacks.
In reply to Apach876
1 year ago
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Apach876
I am, to put it mildly, somewhat puzzled by your story about completing the map with Zephyr. On the "Hero" difficulty, all the starting packs are completely impossible to complete with Zephyr.

I can only confirm what Gerter and MasteR wrote. Zephyr on "Hero" difficulty eliminates all neutral creatures from the very beginning, with very few exceptions. By the first week, both dwelling of gremlins and both upgrade forts should be cleared. Further progress depends on the player's wishes. I usually captured the gold mine by the end of the week; money is very important for the Knight Castle. The basis of this development is Zephyr's special ability: a killed stack turns into an elemental, which is noticeably stronger than the killed gremlin. Zephyr easily gets Fire Warriors, around level 4-5. Getting an education is also not a problem; if you managed to trade for Logistics, he clears the entire territory like a bulldozer, at the speed of a racing car.

I didn't play the campaign, only this map separately. For strategic gameplay, this map is one of the best. It requires knowledge of the castle economy, plans for their development. Good interaction between heroes, clearly defined tasks for each. And, despite the fact that the player has a large group, there are no useless characters there. The map is fast-paced; it is not suitable for those who like to dawdle before doing anything.

In reply to Gerter
1 year ago
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Gerter
Hero.
The key to completing this mission is developing the economy with the fastest possible transition to training horses and angels, preferably by the third week. To do this, you definitely need to level up at least two heroes and clear the map in different directions. It is also worth making sorties and capturing dwellings as early as possible - this significantly weakens the enemy armies. Intercepting garrisons is quite possible, but not immediately; it is best to do this after killing the first demon and the appearance of Arantir, who can be permanently sent to the yellow player's territory and simply hidden in sanctuaries when enemies appear. It is also worth constantly buying peasants to get more gold, and after level 30 of the main hero, be sure to mentor Isabel so that horses train very cheaply. But, of course, success seriously depends on the starting layout - what stacks are guarding, what skills drop, how much of the army was preserved in the first battle. Therefore, I always role-play the leveling up in such maps. I didn't think there could be any problems here, as the single-player version, where the demon armies are 4-5 times larger, is quite (almost) comfortably completed. And I wouldn't play on Eve, the special ability of Zehir is definitely from there, and its development is very important + very unbalanced neutral forces can appear in place of random stacks.
I downloaded a new version of the map, and the problem with the neutrals is gone. I focused on elves and archers, and then, when I leveled up the knights, I started training them. I farmed with Gotaim and Frida, but at some point I realized that I wasn't getting very good skills for Gotaim, and his army wasn't growing enough to level up above 18, he couldn't handle the neutrals at that stage anymore, and by that time, Arantir appeared, I farmed all the large stacks with him that I could before the redhead arrived (the green one refused to attack me and stayed in the yellow player's territory). I also managed to capture 3 dwellings in the center in 2 weeks. I'm upset that I didn't manage to get the Staff of the Undead, it would have made the battle with the redhead easier. I defeated the redhead in the stronghold, losing 40%. I thought I would easily defeat the green one now, but it turned out that he had increased his army by 2.5 times, and at this stage I got stuck. Because the spells don't work against him at all. And it's also unsuccessful with Frida, the demon casts Confusion on the archers and Seduction before their first turn. There were 230 archers, 25 horses, 90 elves, 30 adepts. And now I'm at a standstill. I guess I need to start over.

Added 4 minutes ago
13ga

I can only confirm what Gerter and MasteR wrote. Zehir, as a "hero," eliminates all neutrals at the start, with very few exceptions. By the first week, both gremlin dwellings and both upgraded forts should be cleared. Further movement depends on the player's wishes. I usually captured the gold mine by the end of the week; money is very needed for the knight's castle. The basis of such development is Zehir's special ability; the destroyed stack turns into an elemental, which is noticeably stronger than the killed gremlin. Zehir easily gets fire warriors, around level 4-5. Getting an education is also not a problem if you managed to trade for logistics; he clears the entire territory like a bulldozer, at the speed of a racing car.

I didn't play the campaign, only this map separately. For strategic gameplay, this map is one of the best. It requires knowledge of the economies of the castles, plans for their development. Good interaction of heroes, clearly defined tasks for each. And, despite the fact that the player has a large group, there are no useless characters there. The map is fast-paced; it is not suitable for those who like to pick their nose for a long time before doing anything.

The economy was fine, there was plenty of money, I was doing well in the dungeon, picking up gold and selling useless artifacts. I even went to the sea, and there I found some junk to sell. I also completed the catapult quest on week 8) And I know about Zehir, I played the single-player version, but for some reason, his ability doesn't work in the campaign, so I used him as a messenger.
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1 year ago
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Therefore, it is very important to recruit Zehir as the second hero, as he can independently manage his army, while the main hero will have all the troops from the human castle and dwellings. Before encountering the first enemy, it is quite possible to reach level 23-25 with the main hero if you quickly progress through the log/path of war and move to the yellow territory as soon as possible, as demonic dwellings are an easy and substantial source of experience, while simultaneously building up the economy and weakening the enemy. It is advisable to fight the demons immediately upon arrival, otherwise, their troops will grow significantly. Against the first enemy, you can play with several stacks of mages/adepts; his darkness is easily countered by paladins/tanks.
In reply to Gerter
1 year ago
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Gerter
Therefore, it is very important to level up Zehir as the second hero, as he is capable of independently conquering territories with his own army, while the main hero will have all the troops from the human castle and dwellings.
Before encountering the first enemy, it is quite possible to reach level 23-25 with the main hero if you quickly follow the path of magic/war and head to the yellow territory as soon as possible, as demonic dwellings are an easy and reliable source of experience, and you can simultaneously build up your economy and weaken the enemy.
It is advisable to fight the demons immediately upon arrival, otherwise their troops will grow rapidly. Against the first enemy, you can play with several stacks of mages/adepts; his darkness is easily countered by paladins/tanks.

I tried to remove the EWA mod by moving the EWA file from the mods folder, but Zehir's ability still didn't work. I have two mods left: the interface and the skill ring. But I even completed the single-player campaign with EWA, and it worked. And by the way, I don't seem to have a complete EWA, where the installation process takes place, and you enter the game through a new shortcut. I abandoned it during my first playthrough, but I left some part of it, the file I mentioned above. I installed everything about 8 years ago, and I don't remember exactly what EWA I have left.
If you know, please tell me what I can do?
If not, I will try a different strategy. Overall, I was doing quite well last time, but the 60% ranged neutral creatures definitely slowed me down, and also the 700 units on decent artifacts by week 3-4.
File: EWA_CoolTip.h5u

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1 year ago
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You clearly have some mod or map that replaces the original Zephyr's file, which is why his abilities essentially don't exist. The best solution is to simply leave only this campaign on a completely clean game.
In reply to Gerter
1 year ago
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Gerter
You clearly have some mod/map that's replacing the original Zehir's file, which is why his skills basically don't exist. The best solution is to just leave only this campaign in a completely clean game.
Ah, it seems like it's Gantrytor, although I don't think Zehir was in it, or maybe he was. Anyway, I only have it and Absolute Power in my folder. I'll try removing it and let you know.
In reply to Gerter
1 year ago
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Gerter
You clearly have some mod/map that replaces the original Zehir's file, which is why his skills basically don't exist. The best solution is to simply leave only this campaign in the game on a completely clean install.
I tried removing everything I had previously downloaded, but it didn't help. I'll reinstall if I can't pass it this way. This time, I focused on Freya. I killed the green one in the citadel without any losses, only losing some elves, but that's fine, I use them as targets for enemy archers, it's a good strategy. I also defeated the red one in the citadel with Freya. There were 55 paladins, and now there are 9 left, and 100 crossbowmen. I didn't have time to gather enough angels. I lost everything else, I didn't even buy the Griffin building. Ideally, I could have defeated him with Arantir with minimal losses, but I couldn't return in time. I used him to take territory before the outer garrisons, I cleared the entire center, but overall, I have a save from a little earlier, so if I can't defeat the purple one, I'll go back. I can't defeat the purple one yet. He moves too often, especially considering that I have "Expert Enchantment," and he moves 3-4 times, while I move twice (I mean the hero). And they are also buffed with luck, so it's really tough. This time, I'm not having much luck with artifacts. Last time, I had the Necromancer's Cloak and their staff, and a ring that reduced luck by -2, but now I only have an item that gives HP and magic resistance on the map. I did build catapults, though. It shows average difficulty for all heroes, but I can't seem to defeat him with Arantir. I don't think I'll be able to defeat him with Freya either, unless I can defeat the Balista in the first turn, but that's not guaranteed. By the way, did they forget how to dodge? The Undead only dodge 20% of the time in combat with him. Even the vampire doesn't help them survive. Of course, I'm using "Banish." I think I'll go back to the old save, because by that time, I'll have 100 paladins, which I think might help me defeat him, because right now I have 45. Without any losses, and with the next reinforcement, I'll have 100.
And who comes after the purple one?
In reply to Gerter
1 year ago
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Gerter
You clearly have some mod/map that replaces the original Zehir's file, which is why his spells can be said to not exist at all. The best solution is to simply leave only this campaign in the game on a completely clean installation.
I tried removing everything I had previously downloaded – it didn't help, I'll reinstall if I can't pass it this way. This time, I focused on Frida. I killed the green one in the Stronghold without losses, only losing some elves, but that's fine, I use them as targets for enemy archers, it's a working strategy.
I also defeated the orange one with Frida in the Stronghold; there were 55 paladins, and now there are 9 left, and 100 crossbowmen. I didn't have time to gather enough angels. I lost everything else; I didn't even buy the Griffin building. Ideally, I could have defeated him with Arantir with minimal losses, but I couldn't return in time. I used him to take territory in front of the outer garrisons, cleared the entire center, but overall, I have a save from a little earlier, so if I can't defeat the purple one, I'll go back. I can't defeat the purple one yet; he moves too often, especially considering that I have Expert Sorcery, and he moves 3-4 times, while I move twice (I mean the hero). And they are also buffed with luck, so this time I'm not having much luck with artifacts. Last time, I had the Necromancer's Cloak and Staff, and a ring that reduced luck by -2, but now I only have an HP and magic resistance artifact on the map. I built catapults, by the way. It shows average difficulty for all heroes, but I can't seem to defeat him with Arantir; I don't think I'll be able to defeat him with Frida either, unless I can defeat the Balista in the first turn, which is not certain. Did they forget how to dodge? The apparition dodges 20% in combat with him. Even a vampire doesn't help them survive. I'm using Banish, of course. I think I'll go back to the old save, as by that time there will be 100 paladins, which I think might help me defeat him, because right now there are 45. With the next increase, there will be 100, and without losses.
And who will come after the purple one?

Added 11 minutes ago
Apach876
I tried removing everything I had previously downloaded – it didn't help, I'll reinstall if I can't pass it this way. This time, I focused on Frida. I killed the green one in the Stronghold without losses, only losing some elves, but that's fine, I use them as targets for enemy archers, it's a working strategy.
I also defeated the orange one with Frida in the Stronghold; there were 55 paladins, and now there are 9 left, and 100 crossbowmen. I didn't have time to gather enough angels. I lost everything else; I didn't even buy the Griffin building. Ideally, I could have defeated him with Arantir with minimal losses, but I couldn't return in time. I used him to take territory in front of the outer garrisons, cleared the entire center, but overall, I have a save from a little earlier, so if I can't defeat the purple one, I'll go back. I can't defeat the purple one yet; he moves too often, especially considering that I have Expert Sorcery, and he moves 3-4 times, while I move twice (I mean the hero). And they are also buffed with luck, so this time I'm not having much luck with artifacts. Last time, I had the Necromancer's Cloak and Staff, and a ring that reduced luck by -2, but now I only have an HP and magic resistance artifact on the map. I built catapults, by the way. It shows average difficulty for all heroes, but I can't seem to defeat him with Arantir; I don't think I'll be able to defeat him with Frida either, unless I can defeat the Balista in the first turn, which is not certain. Did they forget how to dodge? The apparition dodges 20% in combat with him. Even a vampire doesn't help them survive. I'm using Banish, of course. I think I'll go back to the old save, as by that time there will be 100 paladins, which I think might help me defeat him, because right now there are 45. With the next increase, there will be 100, and without losses.
And who will come after the purple one?
In general, I think I'm already close to the end. I defeated the purple, brown, and red ones. I stopped there for now. I defeated them all with Arantir; for the first two, I used 120-40 apparitions + miscellaneous neutral creatures, such as trappers, gargoyles, and orcs, just as meat. I killed them all with a phoenix and a dragon. I defeated the red one with obsidian golems and a few other units. I cast Confusion, then Berserk, and killed all the elementals, and I defeated the phoenix with a phoenix and a dragon. Frida and her main army probably won't be needed; Arantir's dragon and phoenix with a vampire turned out to be a powerful combination, and the dragon has it built-in, and it's not mentioned in the description. You can basically defeat everyone without an army. I didn't use the dragon before and accidentally summoned him, because in the previous campaign, the dragon was weak and I rarely used him, but here he turned out to be overpowered. The funny thing is that Frida wouldn't be able to defeat any of them with her army, maybe she could defeat the brown one, and that's it. 160 paladins, 500 crossbowmen, 25 angels, 100 elves, and the rest don't matter. Frida is level 29, and Arantir is level 31. I think I'll defeat the rest with Arantir. And what's the purpose of the Dungeon in this campaign? I thought there was a Town Portal that allows you to go upstairs, but it turns out there isn't. I cleared the entire Dungeon except for 4 stacks, level 26, I have a large army, I'm standing afk. Or will he fight in the finale?

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