Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
I'd like to write something... but I'm too lazy... I'll just copy everything I wrote on VK.
The stats are killing me. Here's an ability – helping an ally (lizard bite) – it's planned as a basis for a hero specializing in warriors. Sorgal specializes not in a unit, but in an ability... however, he has weak bonuses that will likely become completely unnoticeable due to the low damage of the units... it seems like I need to remove it, but I've already changed the abilities several times, raised the stats, lowered the growth...
But overall, it's not bad. The unit is the size of a gremlin, has good stats, but low growth... although I could have given Berserker Rage or Battle Fury to someone else, but it's okay as it is.
And instead of Destruction, the black faction had Forest Fury, but I decided that it was stupid. It made sense for slow Ents to have that ability, but with an alternative in the form of Berserker, it loses its meaning.
in the game Shadows Awakening, there is an ashen people that resembles chaos dwarves; maybe something can be drawn from there
Now I'm thinking about the abilities and equipment; I've already outlined the general designs.
my vision of this Chaos Dwarfs faction:
Tier 1 - familiars or some kind of fire spirits igniting the forges, like gremlins.
Tier 2 – warriors.
Tier 3 – ranged units.
Tier 4 – something fast, like a rider on magma elementals from Heroes 3 or on rams (nostalgia for the first version of RTF).
Tier 5 - flying units.
Tier 6 - magic users, warlocks, like the ruling class.
Tier 7 - some kind of demonic wonder weapon, like a KDAAI destroyer from Warhammer Fantasy.
in my opinion, tier 6 doesn't really suit the Chaos Dwarfs.
Well, Tier 5 and 7, I imagined them like this.
Tier 6, in my opinion, doesn't really suit the Chaos Dwarfs (that's just my opinion).
And, of course, wizards should think that demonic armor is better than dwarven armor, so dwarves don't participate in the creation of high-level monsters.