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Kha-Belekh causes significant lag on an old PC due to its flame effect (disabling it eliminates the slow motion). Perhaps someone who understands effects could take a look and see if there's a bug or not?
Added after 21 hours and 3 minutes Mod Fixmod_3.1 updated The long-forgotten Poltergeist has been added to the Refugee Camp. Necropolis creatures of level 3 are the only ones that can enter.
Update: Added an effect for the ruins of the Inferno city. Thanks to fktifzobr@mail.ru and Lorian
The texture priorities for SubTerrain_(2) and SubTerrain_(3) have been increased from 33 and 35 to 35 and 36. This restores the missing paths in the Dungeon in the original game's campaigns and scenarios, as well as in Hammers of Fate, when playing as Tribes of the East.
I will also attach the mod separately, which is integrated into fixmod_3.1 in this update, so it doesn't get lost. The mod restores the missing paths in the Dungeon in the original game's campaigns and scenarios, as well as in Hammers of Fate, when playing as Tribes of the East. Screenshots before and after
Here's another fix for the mod affecting all campaigns, which I'll duplicate here. If solutions are found for the remaining campaign bugs, I'll add them all together in a fix mod, or if something specific to the Tribes of the East is found.
The mod corrects the position of the magic wall in the last mission of the original Heroes campaign when playing as the Tribes of the East.
The screenshots show the corrected position.
All fixes for the mod for all campaigns in Tribes of the East. This mod is incompatible with AllCampaignsRemastered. The mod with the h5u extension should be placed in the UserMODs folder.
Most of the fixes, almost everything, are the work and merit of Rommy.
In the archive, you will find the mod, a text readme, and a folder with Russian voiceovers for the Heroes V cutscenes: Fixs_AllCampaigns.
Due to the cutscene voiceover files, the mod could no longer be uploaded here. The attached mod in the attachment below does not contain Russian voiceovers for the cutscenes so that the mod itself can be uploaded here.
Fixes:
Author
Restores missing paths in the Dungeon in the Heroes V and Hammers of Fate campaigns and scenarios when playing Tribes of the East. Fixed the position of the magic wall in the last mission, "Hope of Zehir," of the Mage campaign. Fixed the appearance of Shadia and the missing animation of Faidean in the final cutscene of the "Alliance" mission in the Mage campaign. Corrected the lighting in the "Greater Vampire" mission in the Ranger campaign. Fixed the color of Ilia's flag on the adventure map. Fixed the script for the "Liberation" mission in the Mage campaign. The script comes with the GOG version of the game. Fixed all dialogue scenes in the campaigns and single-player scenarios: lighting, animations, models, and replaced/translated texts from English to Russian. Original arenas have been added for all dialogue scenes in the Heroes V campaigns and scenarios. Russian voiceovers have been added for the dialogue scenes in the original Heroes V campaigns. From RU_Movies, place the files to be replaced in Heroes of Might and Magic V - Tribes of the East/music/CS. Added artifact transfer to the Heroes V and Hammers of Fate campaigns (the same list of set artifacts as in Tribes of the East). Added an alternate creature upgrade to complete the "Recruit 100 Archers" task in the second mission, "Rebellion," of the Queen campaign. Fixed the freezes of Agrael and demon heroes when attacking a castle in the fifth mission, "The King's Sunset," of the Queen campaign. Added an alternate creature upgrade for escaping from Agrael's army in the fourth mission, "The Ship," of the Devout campaign. Added an alternate creature upgrade to complete the additional dragon task in the fourth mission, "The Ship," of the Devout campaign. In the first three missions, "Bait," "Attack," and "Invasion," of the Necromancer campaign, artifacts from the "Deadly Shadow" set are prohibited on the maps and in the shops. Added an alternate creature upgrade to complete the additional task "Raise 1000 Bone Warriors" and the main task "Raise 20 Bone Dragons" in the third mission, "Invasion," of the Necromancer campaign. In the fourth mission, "The Ruler's Murder," of the Necromancer campaign, Cyrus is given the "Ring of the Sinner." Markel collects the entire "Deadly Shadow" set throughout the campaign. Fixed Cyrus's parameters and spells, which were indicated but not added in the "The Ruler's Murder" mission of the Necromancer campaign. Fixed the additional task with the freezing of Demon heroes in the third mission, "Servant of the Cult," of the Warlock campaign. Fixed the freeze of Biara in the first mission, "Refugee," of the Ranger campaign. Fixed the repeated attack on the elf castle in the third mission, "Defense," of the Ranger campaign. Fixed the additional task "Elven Druids" in the first mission, "Rebels," of the Frida's Dilemma campaign. Fixed the freeze of Andreas in the second mission, "Trap," of the Wolfenstein's Challenge campaign. Added an alternate creature upgrade to 14 main (regular and improved) creatures in the fourth mission, "Brothers," of the Wolfenstein's Challenge campaign. Fixed the additional task in the first mission, "Spy," of the Ilia's Quest campaign. Fixed the model of Railag to the original Heroes V. Fixed the model of Laslo to the original Hammers of Fate. Fixed the translation of the additional task in the third mission, "Meeting," of the Ilia's Quest campaign. Fixed the model of Alarik in the fifth mission, "Climax," of the Ilia's Quest campaign. Added the translation of the tasks in the "Race Against Time" scenario. Fixed the completion of the "Temptation" scenario. Fixed the description of the "Raven Must Survive" task in the "Island for One" scenario. Added the translation of the tasks in the "Tear for Ossir" scenario. Fixed the animations of Agrael's and Railag's buffs. Fixed the sound of Godrick's capture animation. Added a tutorial (showing the tutorial) for Heroes V. Fixed the "Suzerain" specialization for the cost of training creatures.
I'll reiterate. This mod fixes the lighting in the "Greater Vampire" mission for the mod that covers all campaigns.
In battle, it's dark. Killing three stacks of shadow dragons makes it brighter. Killing all (six stacks) of the shadow dragons makes the lighting daylight (last screenshot). Comparison screenshots: the first two are before, the second two are after.
P.S. Fixs_AllCampaigns in comment #118 has been updated.
Fixed the animation for the buffs of Rai'lag and Agra'il. Also, I gave Ila's combat model a purple flag, as she was using a red flag in battle and a purple flag on the map, which was inconsistent.