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Posts from Cult of the dark goddess.

4.0 (2 ratings)
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1 year ago
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Map Name: The Cult of the Dark Goddess Map Type: Multiplayer / Singleplayer Two-level map: no Number of players: 3 Map size: Large (176x176) Map author: LifeForm Map description: She is coming! Soon! Very soon! And she will bring with her the sprouts of the mother earth! You fools! You don't understand! But there will be a harvest of all the uninitiated! You will become a shadow at her feet! - shouted the cultist lying on the floor at the king's feet, his hands tied behind his back. Enough. Shut him up, the king said quietly. In that instant, the guards shoved the gag back into the cultist's mouth and dragged him out of the throne room by the scruff of his neck. Now you are convinced, Your Majesty, that negotiations with them are impossible, said the minister, turning to the king. And how did it happen that one of my cities was captured by these lunatics? - the king asked angrily. Well, the mayor, Sir Godric, was recruited by them, and... I know that without you telling me! - the king exclaimed irritably. But what were my secret agents doing, since preventing such recruitments is precisely one of their primary duties? These cultists somehow figured out the secret agents and cut them off... uh... What did they cut off? Everything. What a bunch of bastards! - the king was getting more and more annoyed. Are all the city's inhabitants influenced by this cult? Apparently, almost all of them, Your Majesty. You should have seen the huge statue of this goddess they erected near the city. Such a statue cannot be built if the whole city did not participate in its construction. Besides, after the statue was built, the land there became some kind of gray-brown, normal vegetation disappeared, and everything was overgrown with some kind of rubbish. So, you're saying that the statue is affecting the land and this legend about the dark goddess turned out to be true? - the king was surprised. I don't know what to say, Your Majesty, the minister said, confused. So, what happened on the western borders? - the ruler asked. On the western borders, Sir Ilham is preparing for war again, the minister replied. Of course! This rat Ilham has already sniffed out that we lost an entire city! - the king exclaimed. Well, he is still your distant relative in the tenth generation and also has a claim to the throne, the minister said timidly. He's a bastard in the tenth generation! He won't see my throne! - the king shouted. Listen to my order! First, blow up the bridge near the city of these crazy cultists. This will delay them for a while. And in the meantime, build up defenses in the west and meet the army of this bastard. We will have to fight on two fronts, damn them all! But first, blow up the bridge. Understood? Do it! It will be done, Your Majesty, the minister replied, turned around, and left the hall.
1 year ago
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I'll try now.

Added 6 hours and 6 minutes ago
The design isn't very good. But "King's Bounty: The Legend" is great.
In reply to elizbar1967
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1 year ago
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elizbar1967
The design isn't very good. "King's Bounty" is much better.

Do you mean the design or the configuration? In my opinion, the design is no worse than in "King's Bounty". Although, of course, it all depends on personal taste.

1 year ago
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I'll play it again now. Yesterday, the kids were all over me, so I couldn't really play. I opened it in the editor, and it didn't seem very good, everything felt flat. I'll play it now and let you know.

Added 21 minutes later
I take back what I said. Excellent design. I'm playing with interest. I'm playing as the first player. So far, I feel a lack of resources. I'll let you know how it goes by the end of the day.
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1 year ago
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I completed this map, Inferno, Alastor, Hero difficulty.
WalkthroughI played as the orange player because the red player starts on snow, which would be strange for a demon. The opponents were randomly chosen, and it turned out to be a knight and a dwarf. The beginning is difficult because the lumber mill and mine are far away, there are few resources, and there were also many neutral vampires with blinding. In the first month, I often skipped turns, but the game gradually became easier. The opponents didn't attack my territory; they were fighting somewhere else, and the dwarf defeated the knight. Therefore, for most of the time, I simply explored the map and fought against the neutrals. I also found something like a large oasis, and there was a mentor there. I removed the already useless machines and took the mentorship. At the end of the sixth month, a strong Brand attacked with an army twice as large as mine. I lost almost all my cerberi, succubi, and devils, but he retreated. Soon after that, I dug up the Tear of Ashera, and after that, everything was easy. I defeated all the enemy heroes with just imps under vampirism. In the end, I won in eight game months.

I liked the design; it's interesting and detailed, in my opinion. The starting location of the orange player is mentioned in the description, so it turned out that I was playing as the cultists. This map is for those who like slow development and a long game. I rarely choose such long maps to play, but overall, I have positive impressions.
Thank you very much for the map!
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In reply to elizbar1967
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1 year ago
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elizbar1967
I take back my words. Excellent design.

When viewed from above in the editor, small details of the design are not visible. smile


Thank you for the feedback, Magnificent.

Magnificent
The opponents didn't attack my territory; they were fighting somewhere else, and the Dwarf defeated the Knight.

I've played through my map several times, and the AI behaved differently each time. Sometimes, everyone rushed towards me, and I couldn't get away from the city. It even became annoying; as soon as I moved away from the city, someone would run towards it again. And sometimes, like in your case, they fight somewhere else and don't bother me at all.

Magnificent
I liked the design; it's interesting and detailed, in my opinion.

Thank you.

Magnificent
This map is for those who like slow development and a long game.

Yes, that's right. I make all my maps in this style.


Magnificent
Thank you for the map!

I'm glad you liked it.

1 year ago
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I played through the map with a Necromancer hero. It took 9 months. It's a good map, but it's a bit short and ended quickly. Both Dwarf opponents appeared. By the middle of the game, the resources had stabilized. It seemed that the zones between the players needed to be reinforced with larger armies. It would be good to add a Dungeon and a couple more players. The AI plays quite aggressively. The map isn't that big; I would limit hiring to two heroes. I got tired of chasing them around. The map gets a big thumbs up, and thanks to the author.
1 year ago
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I played through the map with a blue hero, a "Vitja-machine gunner," and it took me almost 4 months (playing against two Warlocks). What can I say? The map is in the author's usual style: everything is random and illogical. In this situation, the enemy develops slowly and is generally weak, so it's not very interesting to play. Nevertheless, thank you to the author for their work and creative success.
In reply to elizbar1967
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1 year ago
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elizbar1967

Good map, but it's too short, it ended quickly.

 

Yes, you finish my maps very quickly; I think I played them for longer myself. smile

elizbar1967
Both dwarf opponents appeared.

Why do you and Magnificent also set random opponents? I choose the races for the opponents myself, so that there are no identical ones or ones that are the same as mine.

elizbar1967

The map isn't that big; I would limit hiring to two heroes. I'm tired of running around trying to catch them.

 

Nah, that would just make the game easier. Antik is already unhappy, saying that the AI plays weakly on my maps.

elizbar1967
The map is great; thank you to the author.
And thank you for playing and commenting.

Antik

I finished it with a blue hero, "Vitja the Machine Gunner," in almost 4 months (playing against two necromancers). What can I say? The map is in the usual "author's" style: everything is random and inadequate. In this situation, the enemy develops slowly and is generally weak, so it's not very interesting to play. Nevertheless, thank you to the author for the effort and creative success.

Thank you for the feedback, Antik. I hope that one of my maps will eventually appeal to you. smile

 

1 year ago
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I played it again. Question: Why does the player at the bottom of the map have a mentor, but I, playing as the first player, don't? Where are the Dragon Utopias? I'm playing as a Necromancer, I like the faction, but I can't collect the set. There's limited access to artifacts. Second castles. It would be good to tie them to the first ones. And strengthen the armies; the map is too easy to complete. Every other army tried to join me. Okay, maybe I'm exaggerating, but gathering three hundred liches and two undead at the end of the game is significant. Let's have a Dungeon! Thank you to the author; the map is, as always, SUPER!
In reply to elizbar1967
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1 year ago
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elizbar1967
Why does the player at the bottom of the map have a mentor, but I, who am playing first, don't?

I didn't give each player a mentor. I just found a secluded spot for the mentor and placed it on the map. Yes, the mentor is closer to one of the players, but I don't think that's a major imbalance.


elizbar1967
Where are the Dragon Utopias?

Well, I just didn't find a place for them when I was designing the map, so they're not there.

elizbar1967
I'm playing as a Necromancer, I like the race, but I can't assemble a set. There's limited access to artifacts.

The artifacts on the map are all random; I only specify their level: minor, major, or relic. So, it's a matter of chance why it didn't generate artifacts suitable for the Necromancer for you.smile

elizbar1967
Second castles. It would be good to link them to the first ones.

There are three neutral cities. Two are located between the players and can still be linked to a specific player's city. But the third neutral city is located in the center of the map and is intended to be neutral for everyone. That is, if you link the cities to the players, one player will not have enough cities.


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1 year ago
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Completed the scenario playing as the Mage faction in 213 days. It turned out to be an interesting game with castle exchanges. The design is, as always, excellent; it's probably one of my favorite works by this author. During the game, I came up with my own story about an expedition of mages in the snowy mountains, who were attacked by crazed local residents. And I'm glad that the author drew a preview for the map smile. The map is simply top-notch; I recommend it to everyone 👍.
In reply to Sir Syddan
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1 year ago
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Sir Syddan
Completed the scenario for the Academy faction in 213 days. It turned out to be an interesting game with castle exchanges. The design is, as always, excellent; it's probably one of my favorite works by the author. During the game, I came up with my own story about an expedition of mages in the snowy mountains, who were attacked by crazed local residents. And I'm glad that the author drew a preview for the map smile. The map is simply top-notch; I recommend it to everyone 👍

Thank you very much for the feedback, Sir Syddan.

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1 year ago
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Well... the start is not very good. I turned on pure randomness at the beginning: Dungeon on snow + two dwellings of dwarves near a castle. And also wood and brick in the middle of nowhere, three days away + blocked by strong NPC packs... some kind of mishmash for resource gathering? Where's the rush? The funniest thing is that I found another low-level dwelling of demons and mages , and there are no native dwellings at all! This is for the resource-poor Dungeon, if that's important . Is this map interesting?
In reply to raspisnoy
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1 year ago
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raspisnoy
Well... the beginning is not ideal. I started with a completely random map: Dungeon on snow + two Fortress towns next to a Castle. Plus, wood and brick resources are located in a remote area, three days away, and blocked by strong NPC packs... it's some kind of mishmash for resource gathering? Where's the rush? The funniest part is that I found another low-level town with Demons and Mages and no native faction at all! This is for the resource-poor Dungeon faction, by the way Is the map interesting?

You've played my maps before, so you know what to expect from me.smile I don't focus on early rushes. I have a difficult early game and almost everything on the map is random.smile08

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