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Posts from = Small mods that change the visuals =

5.0 (1 rating)
In reply to Narron
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1 year ago
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Narron
I found the mod. But I encountered a problem: in the "An Eye for an Eye" mission, the objectives and tasks stopped appearing, and the prophet's hut also stopped working.

The mapscript specifies the hero Almegir, but in the mod, his name is NHFAgbet. Extract the mapscript from the A2S3 map from the mod onto your desktop, right-click on the file, go to properties, and uncheck "read-only." Put it back into the mod, open it with Notepad, and replace the name in two places.
In reply to Narron
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1 year ago
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Narron
Hello everyone! A few years ago, I came across a mod that replaced Agbet with a "girl" (due to FemaleHeroesMod.h5u) with the correct Agbet, a male character, but I can't find it. If anyone remembers where it was on the forum, please provide a link to the post.

Haha) that's because Agbet is Irbet with a modified name and icon.

Added 2 minutes ago
Mооnst@r

The mapscript specifies the hero Almegir, and the mod has his name as NHFAgbet. Extract the mapscript from the A2S3 map in the mod to your desktop, right-click on the file, go to properties, and uncheck "read-only," then put it back into the mod, open it with Notepad, and replace the name in two places.
What if you don't edit the scripts but edit the hero himself? Then, of course, there will also be Irbet in the game with the same script "call sign," which will create bugs?
In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
What if you don't edit the scripts but edit the hero himself? Would that also create bugs in the game, especially if there's another hero with the same scripted "call sign"?

That also works. But who knows where it might cause problems.
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1 year ago
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The mod adds a Tieru-Druid model to the "Days of Flame" scenario. This agile warrior barely hobbles across the adventure map.

I also tried to create a fake druid to apply the Tieru-Druid texture (without affecting the regular druid) and include it in the videos, but it didn't work. The files multiplied, but there was no result, so I gave up. We'll assume that he changes into battle attire from his oratorical outfit and back.

With the Maps_ToE_UnlockAllHeroes mod, the Tieru-Druid model will remain on multiplayer maps.
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In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
changed the icon for the Tier unit from the mod above; I like it better this way.

I had almost forgotten about it, although it was on my mind. Well, yes, it fits better.
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1 year ago
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I didn't like that everything was scattered around due to the different sizes of the letters for the days of the week. I reworked the mod. Before and after.
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1 year ago
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Heroes_specializations - an alternative to the mod m30_rus_heroesspec. Describes the hero specialization in tooltips when selecting a starting hero.
Descriptions of specializations from the game, with reference to the manual to correct errors (without explanations, clarifications, formulas, and calculations).
Added quotation marks.
There is no longer an empty line between the specialization name and its description (in my opinion, the line break was unnecessary).
Added specializations for Saretha from the Dark Messiah scenario (1 screenshot).
Translated (adapted for the hero) the Infernal Machine specialization (2 screenshot).
In specializations where it says "to attack and to defense" or "to defense and to attack," priority in writing has been given to "to attack and to defense" for all.
Towns_specializations - an alternative to the mod m30_rus_townspec. Describes the town specialization bonus in the town information.
Descriptions of the "Massive Towers" specialization from the game, and "Sturdy Walls" from the manual.
Deliberately removed "units" after the numbers and added quotation marks.
Between the two listed parameters, the comma has been replaced with "and" (under the same conditions, it was done differently).
Added the missing history of the Claw town for multiplayer maps (3 screenshot).
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1 year ago
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The CreatureHeroMissionTownMap_InfoWindow mod changes the text alignment from "center alignment" to "left alignment" in the creature information screens, hero biography, mission tasks, town information, and map description (in the game loading screen window).
The screenshot shows a comparison.
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In reply to Mооnst@r
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1 year ago
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Mооnst@r
The microscopic CreatureInfoWindow mod removes the excessive spacing between words in creature information, similar to what was done in Heroes_specializations and Towns_specializations. Ideally, it should be integrated into Heroes_specializations, but you can keep all three in the same folder.
The screenshot shows a comparison.
Full width alignment. It's not entirely clear why left alignment is needed.
In reply to MaksSP
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1 year ago
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MaksSP
aligning to the width. It's not entirely clear why aligning to the edge is necessary.
The spaces between words are not just single spaces, but are the size of entire words and even larger, which is strange, unsightly, and makes it uncomfortable to read.

I don't understand why they add a messy background to the portraits of heroes and creatures. What one person finds beautiful actually just creates a mess on the icons.
In reply to Mооnst@r
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1 year ago
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Mооnst@r
I don't understand why they add such a messy background to the portraits of heroes and creatures. What one person considers beautiful actually just creates a mess on the icons.
Is this bothering you? 😄 Funny, I share the same opinion.
In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
Is it bothering you? 😄 Funny, I share the same opinion.
From the category: You look at your own or someone else's solution and think how cool it is, and then you come to your senses and think: "Oh my god! What kind of absurd nonsense is this?! It needs to be urgently redone or gotten rid of.
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1 year ago
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With some difficulty and by using other mods for knights, I managed to apply it to a normal knight model. Now, meet the new Tier 7 units for the Necropolis faction: Black Knights, Death Knights, and Ice Knights.

Thanks to Mооnst@r for the paint job.

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