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Posts from Apply an effect to a creature via animation.

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#16
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Ah, I messed up, here's the link to the document folder, the file is called "structure of creature files."
https://disk.yandex.ru/d/p1tkxBcjmjrzw/Документы

If you have NCF_Core and some creatures installed, but they aren't in the editor, then it's likely that you have a newer mod that changes the files on the panels, for example, GEM. You need to remove it.

If you don't have NCF_Core, then look for it... I don't know where, it seems like everything for working with NCF was here.
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In reply to fktifzobr
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#17
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Well, deleting that line didn't quite work, but I remember there was another line in a different file, and when I changed it, it stopped displaying altogether (sword).
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#18
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By the way, I was thinking, if it's possible to trim (textures) of creatures so that only certain body parts remain, then you could simply attach that part to the creature you want. The problem right now is cleaning up the textures, but I'll try to find something in other topics while I have time. As far as I remember, I already did something similar when I was making a mod for the 8th grade, with the Fallen and their wings and sword. It seems that a lot depends on the weight of the texture itself and its format, for example, DXT_3.

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Does anyone know how to remove part of the creature textures without changing the model itself (geometry and skeleton)? For example, the same weapon on Goblins.
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#20
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**And now? Or are you changing the model itself?**
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#21
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Poison552
And now? Or are you changing the model itself?
Sorry, I didn't notice the question. Yes, I'm changing the model. I started actively practicing this when I learned that it's not necessary to constantly create a new model.

I was once porting a lizardman head and simultaneously looking at it in the map editor and making changes to the file I was porting (I was modifying it in Maya 6.0 because I wanted to port models, not learn 3D modeling).

So, I created the fifth model, clicked export, and realized that I had clicked on the fourth one – and the import happened! The already loaded model changed! After that, I started almost always rotating models in Maya.

However, my skill in rotating models in effects is also quite good, and if I know exactly that I need to rotate along one axis and the rotation is less than 90 degrees, then I will change the angle in the editor.
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