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I'll try playing as the hero again later. In the previous version, I got a bit tired of constantly commanding the slow units that were reluctant to focus on the ballista.
I'll try playing as the hero later. In the previous version, I kind of got tired of it, having to deal with all the slow units that were reluctant to focus on the ballista.
Great that you'll be playing as the hero; I'm interested to hear your opinion on the balance. Previously, experienced players could easily defeat Samdir there, but now he's a worthy opponent, in my opinion. Thank you for playing my map!
Not a bad scenario. I completed it with a hero in 55 days. Of course, not without some tricks, like abusing the Jezebel tavern and using save-scumming (Lord, forgive me for that). The map is very similar to your previous work - Wisdom of Demons. It has the same difficult start and easy end, not counting the final boss. Somdir has a lot of stats, so I had to bombard him with chaos magic and shoot him with a ballista while he was raising undead and creating phantoms. The map design is pleasant, meticulous, and cohesive. It's enjoyable to explore the map. Of course, it could use a little more non-linearity in the gameplay, but it's not critical since the map is small. The scripts and custom objects – portals and a teleport to the town – were a nice touch. Overall, it's a good map for one evening, and the author has room to grow. 7.5/10
Not a bad scenario. I completed it with a hero in 55 days. Of course, not without some tricks, like exploiting the Jezebel in the tavern and using save-scumming (Lord, forgive me for that). The map is very similar to your previous work - Wisdom of Demons. It has the same difficult start and easy end, not counting the final boss. Somdir has a lot of stats, so I had to bombard him with chaos magic and shoot him with a ballista while he was raising undead and creating phantoms. The map design is pleasant, meticulous, and cohesive. It's enjoyable to explore the map. Of course, it could use a little more non-linearity in the walkthrough, but it's not critical since the map is small. I was pleased with the scripts and custom objects - portals and a teleport to the town. Overall, it's a good map for one evening, and the author has room to grow. 7.5/10
Thank you very much for the walkthrough and the positive feedback! As I understand from your comment, you played the new version? In that version, I did increase Somdir's stats (and his army is also larger). I'm glad you enjoyed the map!