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Cerberus Island

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#34
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Not a bad scenario. I completed it with a hero in 55 days. Of course, not without some tricks, like abusing the Jezebel tavern and using save-scumming (Lord, forgive me for that). The map is very similar to your previous work - Wisdom of Demons. It has the same difficult start and easy end, not counting the final boss. Somdir has a lot of stats, so I had to bombard him with chaos magic and shoot him with a ballista while he was raising undead and creating phantoms. The map design is pleasant, meticulous, and cohesive. It's enjoyable to explore the map. Of course, it could use a little more non-linearity in the gameplay, but it's not critical since the map is small. The scripts and custom objects – portals and a teleport to the town – were a nice touch. Overall, it's a good map for one evening, and the author has room to grow. 7.5/10