Completed the map on “Hero” difficulty, 46 days. I liked the fact that the map is well-designed by the author, and I didn't encounter any flaws. The landscape is well-developed, the guards are strategically placed, and the dialogues and scripts work as intended. This is the second such map from this author – my respect for the work done.
Regarding the gameplay. The map cannot be considered difficult. The first week is a bit challenging, but after that, it becomes quite easy. The strength of the armies and magic of the enemies are very forgiving to the player. The map is like a torch that was forgotten to be lit. The second drawback is that everything is too organized; the player is like on a train, and there is no room for any improvisation, so replaying it is not interesting. I don't understand the point of replacing the demonic troops with undead – this is definitely a losing option. It suggests destroying the bonuses from the hero's specialization, morale, and gate with your own hands.
The map is not supposed to be difficult if you try to win as many battles as possible from the first day, without losing Cerberuses (the hero's specialization and the quest to gather an army are designed to maximize the reward for the player for doing so). You are the first person to find it too easy on Hero difficulty; before that, there were reports of problems with completing it.
If the doubling of Samdir's growth has already begun, then only by transforming everyone into undead is it possible to assemble an army of comparable strength. To win with demons, you need to complete the map quickly.
