Posts from Hero replacer.
Hello everyone! Thank you to all the authors. I replaced the original hero models with ones that are closer to the avatars. I noticed that some heroes, especially the dwarves, have a shaking animation when riding mammoths across the map, which is very annoying. Has anyone else encountered this, and if so, what is the cause? Is there a way to fix it?
Is it possible to remove individual heroes? I only liked Grol.
Yes, you can. The mod itself has folders for each hero.
The visuals are located in the Characters folder.
The hero's xdb file is located in the MapObjects folder.
Hello, I love this mod. But I still replaced the dull, dark horses with the one from Isabelle's Griffin Eternal mod. I would replace them all with ones that match the color scheme (from the Knight, Godric, Duncan, etc.), but I don't understand scripts. I see that individual mounts have been made for the Warlocks and Mages; I would like the same for the Knights. Here are some good screenshots in the archive.
But you don't need to understand scripts. Open the mod as an archive (using WinRAR, for example), find the horse image (in ".dds" format) there (just click around, you'll find it quickly; there are characters and something else). Then, find any program on the internet that allows you to open and edit .dds files; if necessary, this is a type of image format. And that's it. Open the image in the program and start painting the horse image
. No scripts, just the talent of an artist 
UPD: Basically, you can take the mod from this topic for people as a basis, then replace the horse model with your own (Isabelle's) in each character's folder, and then sit and paint each one manually :D. This way, you will have both the current mod from this topic with different characters and Isabelle's horses, and different horse colors; you don't need to code anything, just paint pixels. It will take a lot of time, but you won't have to think too much :D
You don't even need to understand scripts. Open the mod as an archive (using WinRAR, for example), find the horse image (in .dds format) – it's in a folder with characters and other stuff. Then, find any program online that allows you to open and edit .dds files (it's a type of image format). That's it. Open the image in the program and start painting the horse
. No scripts, just artistic talent
UPD: You can take a mod from this thread as a base, then replace the horse model in each character's folder with your own (Isabelle's horse), and then manually paint each one
. This way, you'll have an up-to-date mod with different characters, Isabelle's horses, and different horse colors. You won't need to code anything, just paint pixels. It will take some time, but you won't have to think too much
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There will be problems with creating separate horse textures; you need to specify them in the xdb file, but theoretically, you can edit them in the UHM mod by psatkha.
That's how I started modding; I didn't open dds files, but I moved them from one mod to another. For example, there was a mod for yellow-skinned Rakshasas, and I moved the textures of Rakshasa Kali from NCF into it.There will be problems with creating separate horse textures; they need to be defined in xdb, but theoretically, they can be trimmed from the UHM mod by psatkha
You don't even need to understand scripts. Open the mod as an archive (using WinRAR, for example), find the horse image (in .dds format) there (just browse around, you'll find it quickly; there are characters and other stuff). Then, find any program online that allows you to open and edit .dds files (it's a type of image format). That's it. Open the program, edit the horse image
. No scripts, just artistic talent
UPD: You can actually use a mod from this thread as a base, then replace the horse model in each character's folder with your own (Isabelle's), and then manually edit each one
. This way, you'll have an up-to-date mod with different characters, Isabelle's horses, and different horse colors. You won't need to code anything, just edit pixels. It will take some time, but you won't have to think too much
Well, someone already answered that scripts will still be needed because the horse model is the same for everyone in the mod. I ended up just darkening it so that it would fit everyone more or less.
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