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#31
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fktifzobr@mail.ru
Regeneration is easy to find; it was added in the add-on. The icons from the add-ons are located in UI/H5A1 (the add-on with gnomes) or UI/H5A2 (the add-on with orcs).

Resurrection is in the textures folder... \Textures\SpellBook______2618\Spells

Added 5 minutes later
If you need a gray frame for the spell, take it from the icon \Textures\SpecialAbilities\Holy_Charge.(Texture).dds; it's easy to remove the image in the center.
I "drew" the icon. But for some reason, it turned blue.
2025-01-07-225540392
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#32
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Caliostro
I "drew" the icon. It just turned blue for some reason
2025-01-07-225540392
The save settings are incorrect. If you're painting in Paint.NET, you can choose the compression type. For icons, you need A8R8G8B8. There's also a similar type that starts with X instead of A – do NOT choose that one.
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#33
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fktifzobr@mail.ru
The save settings are incorrect. If you're using Paint.net, you can choose the compression type. For icons, you need A8R8G8B8; there's also a similar type that starts with X instead of A – don't choose that one.
In Photoshop, the icon is displayed correctly. It only says that the file contains mip maps.
UPD: Linear compression worked.
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#34
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fktifzobr@mail.ru
The save settings are incorrect. If you're using Paint.NET, you can choose the compression type. For icons, you need A8R8G8B8; there's also a similar type that starts with X instead of A – don't choose that one.
I'm trying to implement a similar system to give zombies the ability to devour corpses. But the T-pose doesn't disappear, no matter what animations I try to apply.
UPD OMG, the decaying zombies have a separate set of animations in a different folder.
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#35
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fktifzobr@mail.ru
The save settings are incorrect. If you're using Paint.net, you can choose the compression type. For icons, you need A8R8G8B8; there's also a similar type that starts with X instead of A – do NOT choose that one.
I think I've resolved all the technical issues.
Now, there are only two questions left:
1) Is it possible to change the spells of the whip attack?
2) Is it possible to make the acid breath effect apply to two creatures at once?
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#36
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Caliostro
Seems like I've sorted out all the technical issues. 
Two last questions remain:
1) Is there any way to change the whip strike spells? 
2) Is there any way to make acid breath apply the poisoning effect to 2 creatures at once? 
alas and alas - nothing like that can be done

spells are definitely only changeable for the daughters of the earth ability (spell strike), while the whip strike doesn't seem to be changeable

usually the settings are recorded in the file \GameMechanics\RPGStats\DefaultStats.xdb (take it from a2p1-data.pak, not from data.pak) look for the line <Creatures>, after it come the abilities divided by factions
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#37
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fktifzobr@mail.ru
alas and alas - nothing like that can be done

spells definitely only change for the daughters of the earth ability (spell strike), while the whip strike doesn't seem to change

usually the settings are written in the file \GameMechanics\RPGStats\DefaultStats.xdb (take it from a2p1-data.pak, not from data.pak) look for the line <Creatures>, after it come the abilities divided by factions
I see, that's a shame. Can I somehow change the stats of buildings? Say, so that the Treasury brings more genies. 
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#39
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fktifzobr@mail.ru
....seems like it, and it's done in the same file.
Which one? In the file at GameMechanics\TownBuildingSharedStats\Academy\Special_4, there are no settings other than the price and building dependency.
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#40
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no, it's in \GameMechanics\RPGStats\DefaultStats.xdb

separate object and spell files are just placeholders, nothing changes in them except the price, icons, and names

Added 2 minutes ago
I checked, there is no such parameter there (the increase only changes for the goblin trash mob)

Added 12 minutes ago
damn, only dwarves and orcs have an additional increase that changes....
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#41
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fktifzobr@mail.ru
no, it's in \GameMechanics\RPGStats\DefaultStats.xdb

separate files for objects and spells are just useless templates; nothing changes except the price, icons, and names

Added 2 minutes ago
I checked, there is no such parameter there (the increase only changes for the goblin trash mob)

Added 12 minutes ago
damn, only dwarves and orcs have an additional increase that changes....
So, everything is ready. Can you test it?
https://disk.yandex.ru/d/WXUEoW0twDSv3w
To install, you need to place Yoba_mod.pak in the Heroes5\data folder
And H5_Universe.exe in the Heroes5\bin folder

Run it using H5_Universe.exe
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#42
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Caliostro
So, everything is ready. Can you test it?
https://disk.yandex.ru/d/WXUEoW0twDSv3w
To install, you need to place Yoba_mod.pak in the Heroes5\data folder
And H5_Universe.exe in the Heroes5\bin folder

Run it using H5_Universe.exe
No, there's too much there, I don't know what specifically should work and how it should work, you test it yourself.
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#43
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fktifzobr@mail.ru
No, there's too much going on there, I don't know what specifically should work and how it should work, you test it yourself.
I don't need to test all the features, just the fact that it launches through the executable. Okay, I'll ask some friends.