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Regeneration is easy to find; it was added in the add-on. The icons from the add-ons are located in UI/H5A1 (the add-on with gnomes) or UI/H5A2 (the add-on with orcs).

Resurrection is in the textures folder... \Textures\SpellBook______2618\Spells

Added 5 minutes later
If you need a gray frame for the spell, take it from the icon \Textures\SpecialAbilities\Holy_Charge.(Texture).dds; it's easy to remove the image in the center.
I "drew" the icon. But for some reason, it turned blue.
2025-01-07-225540392
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I "drew" the icon. It just turned blue for some reason
2025-01-07-225540392
The save settings are incorrect. If you're painting in Paint.NET, you can choose the compression type. For icons, you need A8R8G8B8. There's also a similar type that starts with X instead of A – do NOT choose that one.
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The save settings are incorrect. If you're using Paint.net, you can choose the compression type. For icons, you need A8R8G8B8; there's also a similar type that starts with X instead of A – don't choose that one.
In Photoshop, the icon is displayed correctly. It only says that the file contains mip maps.
UPD: Linear compression worked.
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The save settings are incorrect. If you're using Paint.NET, you can choose the compression type. For icons, you need A8R8G8B8; there's also a similar type that starts with X instead of A – don't choose that one.
I'm trying to implement a similar system to give zombies the ability to devour corpses. But the T-pose doesn't disappear, no matter what animations I try to apply.
UPD OMG, the decaying zombies have a separate set of animations in a different folder.
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The save settings are incorrect. If you're using Paint.net, you can choose the compression type. For icons, you need A8R8G8B8; there's also a similar type that starts with X instead of A – do NOT choose that one.
I think I've resolved all the technical issues.
Now, there are only two questions left:
1) Is it possible to change the spells of the whip attack?
2) Is it possible to make the acid breath effect apply to two creatures at once?
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I think I've resolved all the technical issues. There are only two remaining questions: 1) Is it possible to change the spells of the whip attack? 2) Is it possible to make the acid breath effect apply to two creatures at once?
Unfortunately, nothing like that can be done. Spells can only be changed for the abilities of the Daughters of the Earth (magic strike), but the whip attack doesn't seem to be changeable. Usually, the settings are recorded in the \GameMechanics\RPGStats\DefaultStats.xdb file (take it from a2p1-data.pak, not from data.pak). Look for the line , after which there are abilities divided by faction.
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Unfortunately, it's not possible to do anything like that.

The spells definitely change, only for the abilities of the Daughters of the Earth (Magic Strike), but the Whip Strike doesn't seem to change.

Usually, the settings are saved in the file \GameMechanics\RPGStats\DefaultStats.xdb (take it from a2p1-data.pak, not from data.pak). Look for the line , after which there are abilities divided by factions.
I see, that's a shame. Can I change the characteristics of buildings in any way? For example, so that the Treasury generates more gold.
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I see, that's a shame. Can I change the stats of buildings somehow? For example, to make the Treasury generate more Djinns.
....it seems like you can, and it's done in the same file.
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....seems like it, and it's done in the same file.
Which one? In the file at GameMechanics\TownBuildingSharedStats\Academy\Special_4, there are no settings other than the price and building dependency.
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no, it's in \GameMechanics\RPGStats\DefaultStats.xdb

separate object and spell files are just placeholders, nothing changes in them except the price, icons, and names

Added 2 minutes ago
I checked, there is no such parameter there (the increase only changes for the goblin trash mob)

Added 12 minutes ago
damn, only dwarves and orcs have an additional increase that changes....
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no, it's in \GameMechanics\RPGStats\DefaultStats.xdb

separate files for objects and spells are just useless templates; nothing changes except the price, icons, and names

Added 2 minutes ago
I checked, there is no such parameter there (the increase only changes for the goblin trash mob)

Added 12 minutes ago
damn, only dwarves and orcs have an additional increase that changes....
So, everything is ready. Can you test it?
https://disk.yandex.ru/d/WXUEoW0twDSv3w
To install, you need to place Yoba_mod.pak in the Heroes5\data folder
And H5_Universe.exe in the Heroes5\bin folder

Run it using H5_Universe.exe
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So, everything is ready. Can you test it?
https://disk.yandex.ru/d/WXUEoW0twDSv3w
To install, you need to place Yoba_mod.pak in the Heroes5\data folder
And H5_Universe.exe in the Heroes5\bin folder

Run it using H5_Universe.exe
No, there's too much there, I don't know what specifically should work and how it should work, you test it yourself.
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No, there's too much going on there, I don't know what specifically should work and how it should work, you test it yourself.
I don't need to test all the features, just the fact that it launches through the executable. Okay, I'll ask some friends.
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I don't need to test all the features, just the fact that it runs through an executable file. Okay, I'll ask some friends.
Ah, okay, I misunderstood how in-depth the testing should be.
Everything runs.
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