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Those who manage to complete this task will have a fateful encounter – the person the traveler meets at the end of the labyrinth will become their husband/wife, and they will not be able to break these bonds...
Lokh's goblins (in Vistaria): *They kidnap women for an unholy union, turning them into a shadow of their former selves. Because there is zero chance of a normal relationship.*
Minotaur offspring (in Asuguh) (because who else could live in a labyrinth?): -- Okay, so, my place is here. Come on in. Get through the traps, don't get lost, there might be monsters, you'll figure it out. If you don't die, I'll marry you. Okay? Bring some hay. I'm waiting.
Zkhusyiksidzire Base effect: immunity to negative effects, +2 to speed. Faith effect: 3: the character lives; 4: the character can breathe underwater; 5: +50% water resistance, +50% water effectiveness; 6: the character's attacks and spells deal double damage with water element; 7: opponents on adjacent squares (+1) are paralyzed (once per round); 8: the character can make others their minions (spends action points, a will check is performed, a tentacle must be inserted into the mouth); 9: the character cannot be killed (but can be incapacitated).
What is this "tentacle" thing? Does someone who adopts this unpronounceable belief grow tentacles?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Somewhere off-screen, Camistella thanks Kimchilla for her understanding. Upon hearing the artist's response, she quickly turns crimson.
"Outrageous! Can we intercept this treacherous bandit? Did she want to kidnap you? Your paintings? Your money?" The lunar elf even stamped her foot in indignation.
Poor Faineant has no peace from women!
- I wasn't born on the Islands, so I'm not aware of all the nuances, and fully explaining the cultural significance of these name suffixes and personal pronouns is beyond my capabilities. However, I think that, in the context of your existence within our organization, this information will be more than sufficient for you.
Sama. This suffix expresses deep respect for the gods, the lord, parents, esteemed clients, and any other individuals who deserve your personal high regard. As far as I know, on the Islands, this suffix is also used by women when addressing their husband or simply their beloved, but this is not relevant to us. San. One of the most common suffixes on the Islands, used in almost all areas of life as a neutral and polite form of address. In "Passion's Desire," it is primarily used as an address from a junior member of the organization to a senior member, but you should definitely not use it when addressing Rüme-same. Senpai. This is suitable for those who joined the service before you but have approximately the same rank as you. Kun. This is how a senior member of the organization can address a junior member; contrary to what one might think when reading imported literature, it is regardless of gender. - At this point, Higa paused, realizing she had said too much. - Diminutive and endearing forms are unlikely to be useful to you, so we won't discuss them. Sensei. This is how you can address those who will teach you the ways of "Passion's Desire" or experts in specific fields of activity; for example, you can address me as your attending physician. Mikoto-sama or Heika - this is how you could address the king if we lived on the Islands and if he were not opposed to this lexicon in general.
- Well, that's enough for now. I think my patient is already waiting for me.
- ... One of the most important qualities of a leader is the simplicity and clarity of their plans; the more specific and straightforward the combinations and solutions they find, the better. However, no matter how beautiful and effective a leader's plans may be, they will not succeed if the leader lacks the courage to put into action those things that the realities of battle demand at any given moment.
Ushumgall unlocks the following skills:
Tactics I +1 to Initiative and +5% to the accuracy of allies under the character's command. Requires 75 experience points to learn and the previous skill.
Tactics II +1 to Initiative and +5% to the accuracy and evasion of allies under the character's command. Requires 75 experience points to learn and the previous skill.
Initially, Asmidul intended to read a bit and take a nap along the way to maintain his routine, but the inexperienced student's carriage made him quite nauseous, and the surrounding darkness didn't bring the feeling of peaceful tranquility needed to fall asleep. Arriving in Sizka, he felt for the first time that rare, invigorating fatigue of arriving home after a long journey. Without wasting time, he headed there to sleep until morning.
Opening the door to his own dwelling, Asmidul discovers that someone was already waiting for his return:
“Oh, holy scorpions, how incredibly boring,” – out of the twelve-hour lecture with Ushumgall, only a couple of vivid phrases remained in his memory. – “I hope that next time there will be at least something practical… Like, a ghost against twenty guards and a mage in a limited space, arrange the guards so that the ghost gets hit by lightning… Hang in there, there are still almost thirty hours of tactical suffering ahead.” Ushumgall walks home, mentally preparing himself to grind through tactical science again tomorrow.
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers
Somewhere, Camistella is thanking Kimchilla for her understanding. Upon hearing the artist's response, she quickly turns crimson.
– Outrageous! Can we intercept this treacherous bandit? Did she want to kidnap you? Your paintings? Your money? – the Lunarian even stamped her foot in indignation.
Poor Faineant has no peace from women!
– It's worse. I think she wanted to suck out my soul. And she came with some strange bird, "peep peep," "peep peep," what a strange woman!
Upon opening the door to his own dwelling, Asmidul discovers that someone was already waiting for his return:
Frozen in place, the young man feels a cold fear pierce him from head to toe: two red embers in the outline of a dark helmet are impossible to forget so quickly. —S-Sir T-Tann?