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I don't know where to change the amount of experience required for leveling up. The only mod I know for faster leveling contains creature stats with increased experience gained for killing.
no, they are not located together.
( the TownTypesInfo.xdb file is in the \GameMechanics\RefTables\ folder.
the file is divided into blocks, by faction; it configures the textures of hero paths, faction-specific structures, some moat settings, and resources for the warehouse.
No, they are not located together. ( The TownTypesInfo.xdb file is in the \GameMechanics\RefTables\ folder.
The file is divided into blocks, by faction. It contains settings for hero path textures, faction-specific structures, some moat settings, and resources for the warehouse.
What a nightmare, as if it wasn't possible to put all the buildings in one file. Anyway, thank you very much, I found everything).
I found the latest (and most official) version of the Sanctuary mod for MMH5.5.
Does anyone have the ability to extract the city models (both the in-game map version and the building menu version) and the Kensei models from it and adapt them for the original mod?
Regarding the mod for Sanctuary, I was thinking... maybe simply copying the files would help? For example, take the files responsible for the graphical elements from the submod for Heroes of Might and Magic 5.5, and the actual "content" from the original?
In that case, I have a question: in which folders are these files located? (Including both the graphical files themselves and the text files where the paths, etc., are defined)
Regarding the mod for Sanctuary, I was thinking... maybe simply copying files would help? For example, taking the files responsible for the graphical elements from a submod for MMH5.5, and the actual "content" from the original?
In that case, I have a question: in which folders are these files located? (Including both the graphical files themselves and the text files where the paths, etc., are specified)
.... it's complicated((((
If we're talking about the city, its "root" is the city file from MapObject. It contains paths to the fortress walls and the internal structure of the city in the Arena folder, to the buildings located in GameMechanics, to the arrows on the towers and their projectiles, as well as to the models for the map, which are probably also in the MapObject.
The unit's "root" is its characteristics, which are located in \GameMechanics\Creature\Creatures. The characteristics contain links to MapObject and CharacterVisual. As far as I understand, everything is done using a file-based system, so the CharacterVisual folder will contain everything needed for the unit, including icons and text files.
The problem is with the bin folder - it contains all the models, skeletons, and animations. It's a pain to work with them, so try not to touch this folder at all. If everything is done correctly, nothing will break.
I'm still planning to help.... but yes, I'm a bit busy.
If we're talking about the town, its "core" is the town file from MapObject. It contains paths to the fortress walls and the internal structure of the town in the Arena folder, to the buildings located in GameMechanics, to the arrows on the towers and their projectiles, as well as to the models for the map, which are probably also in the MapObject.
The unit's core is its characteristics, which are located in \GameMechanics\Creature\Creatures. The characteristics contain links to MapObject and CharacterVisual. As far as I understand, everything is done according to the "files everywhere" system, so the CharacterVisual folder will contain everything needed for the unit, including icons and text files.
The problem is with the bin folder - it contains all the models, skeletons, and animations. It's a pain to work with them, so try not to touch this folder at all. If everything is done correctly, nothing will break.
I'm still planning to help.... but yes, I'm a bit busy.
Yes, I understand. I apologize for being annoying ((
No worries, there's nothing to apologize for. You're posting on the forum, not sending a private message, so whether or not I respond is entirely my choice.
I just wanted to point out that the author of the submods also fixed the model of the slain Myrmidon... I mean, who knows what other graphical changes he made.
I just wanted to point out that the author of the submods fixed the model of the slain Myrmidon... I mean, who else knows what graphical changes he made?