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Posts from 🍁Nine Ancient Obelisks

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#256
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🎪🏹: Pfft, so what if it takes an hour to get to the out-of-town location. In Margel, it took an hour just to cross the street and get to the store on the other side. 🐱🐲: Totally relatable. I have a store across the street, and it takes about three minutes to go there and back. But yesterday, I got stuck there for almost half an hour when I went to "just grab something random to cook for dinner." 🎪🏹: Exactly! That's realism! 🐱🐲: Kamistelle should add pink ponies, rainbow ponies, magical unicorns, solar alicorns (Celestia has a phoenix pet, lol), and suspicious colorful crystals to her list. 🎪🏹: Or maybe, instead, they should become friends? After all, friendship is magic. By the way, colorful ponies don't wear underwear either, so that's a common interest! 🐱🐲: Lol. ⛓️♿: I have a strange premonition that Genza will want to explore the sights when he finds out that's possible. If the quest remains, of course. 🐱🐲: Give me five. I'm willing to bet. If that's not the case, I'll watch one episode of Teen Titans Go. ⛓️♿: And then they call me a masochist... 🐱🐲: You're submissive, that's different. But I'm a real masochist. I came to work today and started filling out a spreadsheet with 30+ rows in Excel. And I feel good. 🎪🏹, ⛓️♿: You sick pervert. 🐱🐲: What can I say. Anyway, you should go read a book. Something long. Or, here's what to do if you're suffering from unrequited love. 🎪🏹: Hey, author, what are you implying?! We don't need that! Guio and I love each other, and it's mutual! ⛓️♿: Exactly! Although, I've come to terms with the fact that Beata will never reciprocate my feelings, and I was ready to love her just like that... 🎪🏹: Guio, you're an idiot. Although, I'm one too. I was afraid to admit to myself that I was in love because you deserve someone better than me... ⛓️♿: Beata, how many times do I have to tell you, I need you, not someone better... 🐱🐲: Well, go ahead and make out here. 🎪🏹: As you wish, author. Guio, take off your clothes. ⛓️♿: What's the safe word here?
А, вот почему.

🏹🎪+⛓️♿=💕
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#257
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Full?
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#258
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- Haha, now that's a different story! As in, not so old, but still good times, - grabbing his own elite jacket by the lapel, Ghenza ibn Abbas, in his usual manner, rips it off his shoulders in one swift motion, leaving him only in leather pants, shoes, and a gold chain. - My fists will measure how much of a new man you've become.
A self-satisfied, bloodthirsty smirk played on his face, but his eyes stopped smiling, taking on a cold focus.
My sword, my trusted ally, unphased by my aspect.
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#259
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Reference Guide
For information not found on the first page.

Origins
Calcite
+3 to Endurance, +5 to Will (saving throws only).

Beliefs
Shiris
Base effect: the first action in combat always has a critical effect, +2 to Luck.
Faith effect: each unit of faith gives the character a luck point; they are spent automatically on certain events and are not restored.

Sect of Akonia
Base effect: the character's attacks deal light damage, +2 to Faith.
Faith effect: faith functions as another stat of the character's one-time choice ().

Zhxusyixidzire
Base effect: immunity to negative effects, +2 to Speed.
Faith effect: 3: the character lives; 4: the character can breathe underwater; 5: +50% water defense, +50% water effectiveness; 6: the character's attacks and spells duplicate damage with the water element; 7: enemies on adjacent tiles (+1) are affected by paralysis (once per round); 8: the character can make others their minions (costs AP, requires a Will check, must insert a tentacle into the mouth); 9: the character cannot be killed (but can be incapacitated).

Skills
- Skill: Wearing Combat Gear (50)
- Skill: Shield Proficiency (30)
- Skill: Specific Weapon Proficiency (50)
- Critical Hits (each requires 20 exp. and the corresponding base skill).
Card: +2 additional attacks (do not crit).
Cleaver: +10% to accuracy, damage increased by 1.5 times, bleeding effect.
Shamshir: damage increased by 1.5 times, bleeding effect.
Talwar: damage increased by 1.5 times, the attack removes 25% of the enemy's maximum health.
Velfern Sword: damage increased by 2 times.
Claymore: damage increased by 2 times.
Bow: allows a movement after the shot, +20% to accuracy.
Pickaxe: paralysis.
- Mastery (five levels, each costing 30 exp.): +1% to accuracy, +1% to evasion, +1% to critical damage chance.
Overcoming
The character removes negative effects from themselves and restores health. Requires 150 exp. to learn.
Fury
The character survives a lethal attack with 1 hp. Requires 100 exp. to learn.
Fury II
The character survives a lethal attack with 1 hp and delivers a counter-blow (higher priority than a counterattack). Requires Fury and 100 exp. to learn.
Fury III
The character survives a lethal attack with 1 hp, and delivers a counter-blow (higher priority than a counterattack, +100% to accuracy for this attack). Requires Fury II and 100 exp. to learn.
Control
The character attacks all enemies that appear in their attack line. Requires 150 exp. to learn.
Counterattack
When using a melee weapon, the character delivers a retaliatory strike after a successful evasion. Requires 150 exp. to learn.
Counterattack II
When using a melee weapon, the character delivers a retaliatory strike after an enemy attack. Requires Counterattack and 200 exp. to learn.
Navyk modeli
+5 k privlekatel'nosty. Requires 20 exp. to learn.
Lion's Roar
Paralyzes all enemies within a 10-tile range of the character.
Requires 100 exp. to learn.
Riding
The character is trained in riding, requires no exp.
Shield Bash I
Paralyzes the enemy.
Requires 75 exp. and the previous skill.
Shield Bash II
Paralyzes the enemy.
One AP gives 2 charges.
Requires 75 exp. and the previous skill.
Shield Bash III
Paralyzes the enemy.
One AP gives 3 charges.
Requires 75 exp. and the previous skill.
Two Weapons
The character can use two one-handed weapons simultaneously, -20% to accuracy.
Requires 150 exp.
Swiftness I
The character delivers two attacks instead of one.
Requires 75 exp.
Swiftness II
The character delivers two attacks instead of one.
Requires 75 exp. and the previous skill.
One AP gives 2 charges.
Swiftness III
The character delivers two attacks instead of one.
Requires 75 exp. and the previous skill.
One AP gives 3 charges.
Piercing Strikes I
The character's attacks ignore 5 points of the enemy's defense, +1% to critical damage chance.
Requires 30 exp.
Piercing Strikes II
The character's attacks ignore 10 points of the enemy's defense, +2% to critical damage chance.
Requires 30 exp. and the previous skill.
Piercing Strikes III
The character's attacks ignore 15 points of the enemy's defense, +3% to critical damage chance.
Requires 30 exp. and the previous skill.
Piercing Strikes IV
The character's attacks ignore 20 points of the enemy's defense, +4% to critical damage chance.
Requires 30 exp. and the previous skill.
Piercing Strikes V
The character's attacks ignore 25 points of the enemy's defense, +5% to critical damage chance.
Requires 30 exp. and the previous skill.
Press
The character can "step" onto an enemy's tile; this prevents them from leaving it as long as the character continues to stand on it.
Requires 100 exp.
Press II
The character can "step" onto an enemy's tile; this prevents them from leaving it as long as the character continues to stand on it (extends to spells, flight, and other unusual movement methods).
Requires 100 exp. and the previous skill.
Parry I
+5% chance to parry an enemy attack if the character is not using a shield.
Requires 35 exp.
Parry II
+10% chance to parry an enemy attack if the character is not using a shield.
Requires 35 exp. and the previous skill.
Parry III
+15% chance to parry an enemy attack if the character is not using a shield.
Requires 35 exp. and the previous skill.
Parry IV
+20% chance to parry an enemy attack if the character is not using a shield.
Requires 35 exp. and the previous skill.
Parry V
+25% chance to parry an enemy attack if the character is not using a shield.
Requires 35 exp. and the previous skill.
Arc I
The character deals damage to all enemies around them.
Requires 75 exp.
Arc II
The character deals damage to all enemies around them.
One AP gives 2 charges.
Requires 75 exp. and the previous skill.
Arc III
The character deals damage to all enemies around them.
One AP gives 3 charges.
Requires 75 exp. and the previous skill.
Sniper Shot
A bow shot; attack range +5, +100% to accuracy.
Requires 100 exp.
Cunning
SP +1
Requires 50 exp.
Epic Strike (Pickaxe)
Paralyzes the enemy, ignores defense, damage increases by 1 for each point of the enemy's defense.
Requires 100 exp.
Tactics Basics I
+1 to SP of allies under the character's command. Requires 100 exp. to learn.
Tactics Basics II
+1 to SP and +5% to accuracy of allies under the character's command. Requires 75 exp. to learn and the previous skill.
Tactics Basics III
+1 to SP and +5% to accuracy of allies under the character's command. Requires 75 exp. to learn and the previous skill.
Decisive Attack
If the character's team initiates combat, they and allies under their command gain one additional turn outside the initiative order (requires 250 exp. to learn).
Suppression
If the character is appointed squad leader, reduces enemies' SP by 1 and initiative by 5 for one round (requires 200 exp.).
Tactical Retreat
Ends combat and allows the character and their allies to leave it wherever they are, provided they are alive (requires 150 exp.).

Professions
Fisherman
The character can spend 5 hours to find a location suitable for fishing.
The character can spend 1 hour and 1 AP to catch fish at a known location.
Requires 100 exp.
Herbalist
The character can use medical supplies from their inventory without needing to place them in another slot.
Requires 100 exp.
Miner
The character can navigate caves/mines (has normal visibility).
Requires 100 exp.
Detection
The character discovers additional passages, items, etc. Requires the Miner skill.
Requires 100 exp.
Clear a Path
If the character knows of a potential passage, they can spend AP to realize it. Requires a pickaxe in the weapon slot. Requires the Miner skill.
Requires 50 exp.

Black Knight
Mortal Strike
Deals triple damage to the enemy; +20% to accuracy and +30% to critical damage chance for this strike. Requires 250 exp.
Misery Loves Company
Using this skill, you can force another character into your team. Works once and only on those who have not chosen a guild. Requires 30 exp.
Death Guarantee
The next magical training guarantees the unlocking of a magical talent. Requires 20 exp. to learn.
Ghostly Moth
+1 to health for each point of attractiveness; requires 50 exp. to learn.
Banshee's Call
Attractiveness is added to the final damage of attacks and effectiveness of spells (where applicable, 100 exp.).
Death Sentence
The selected character receives double damage from any source and cannot restore health (requires 250 exp.).

Magic
Basic spells of fire, water, earth, and air.

Yearning

Effects
- Bleeding: the character loses 10 health at the start of each turn. Stacks.
- Poison: the character loses 1% accuracy and evasion, as well as 1 initiative and 1 defense each turn. Stacks.
- Paralysis: the character is forced to skip a turn and cannot evade. Does not stack.
- Burn: the character loses 10% of maximum health at the start of each turn. Does not stack.

Other
Unarmed Combat
Damage: 20 (UC).
Critical: double damage.
Penalty
If a character does not have the skill necessary to use the equipment they are using, they receive a penalty of 20% to accuracy and 10% to evasion.

Asuguh Diary
Level 1 (20): +100 exp.
Level 2 (40): +1 to Intelligence.
Level 3 (60): +100 exp.
Level 4 (80): +1 to MP.

Bookworm's Diary
Level 1 (15): +100 exp.
Level 2 (30): +1 to Spirit.
Level 3 (45): +100 exp.

Gourmet's Diary
Level 1 (50): +100 exp.
Level 2 (100): +1 to Endurance.

Tung Notebook
Level 1 (20): +100 exp.
Level 2 (40): +1 to Charisma.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий
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#260
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What do Gourmet points affect?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#261
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Author
Erika had already gained some experience from interacting with the "seemingly harmless mushroom," so she just wanted to walk by. However, it was her first time in this place, so the fear of getting involved in something took over, and she stopped. After thinking for a couple of minutes, she decided to just watch what was happening and not distract the girl from her task. Maybe it was something important.
The next moment, the girl disappeared from Erika's sight, as if she had never been there at all, and the ants continued on their way, not paying attention to the fact that there was one less pair of human eyes in this place.
Author
-- Iliman wins!
The voices inside fall silent. Ushumgallu straightens up, catching his breath, and extends his fist to his opponent, offering to bump fists in a sign of respect.
Despite the lingering shyness in his gaze, the boy reciprocates.

Iliman
+200 experience points
- Skill: Wearing combat gear
Requires 50 experience points to learn
- Skill: Shield proficiency
Requires 30 experience points to learn
- Skill: Velfern sword proficiency
Requires 50 experience points to learn

Ushumgallu
+150 experience points
- Skill: Wearing combat gear
Requires 50 experience points to learn
- Skill: Shield proficiency
Requires 30 experience points to learn
- Skill: Talvar proficiency
Requires 50 experience points to learn

Gonor
+100 experience points
- Skill: Wearing combat gear
Requires 50 experience points to learn
- Skill: Two-handed sword proficiency
Requires 50 experience points to learn

Sheila
+50 experience points
- Skill: Wearing combat gear
Requires 50 experience points to learn
- Skill: Shield proficiency
Requires 30 experience points to learn
- Skill: Velfern sword proficiency
Requires 50 experience points to learn

- Well done, - the instructor praised the guys when they had recovered a little, - but don't get too relaxed, you still have a long way back. When we get to the city, I suggest we go to a restaurant and have a good meal - on me; of course, if after everything you've been through, your bodies are capable of taking food.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий
In reply to kcfgogbfalgfl
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#262
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Kei-kun-san
The next moment, the girl vanished from Erika's sight, as if she had never been there at all, and the ants continued on their way, paying no attention to the fact that there was one less pair of human eyes in this place.

Erika looked around, hoping to see someone humanoid or at least some doors leading somewhere.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#264
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Kamistella wrinkles her nose at the sight of the crowd, but still decides to find out everything. She looks for the most beautiful people among the passersby, those who look like art connoisseurs, and asks them about the details: what kind of concert it is and how to get to it. At the same time, she fully uses her charm, presenting herself not only as attractive but also as sweet and friendly. Perhaps, in this crowd, she might even find someone she knows from her modeling career for the sake of the Lane family.
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#265
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Author
- Hold on a moment, let's go inside first. I'm not just handing out newspapers on the street. Don't worry, no one here will harm you.
—That's true, I apologize...


After entering, he approaches and carefully examines each of the publications:

Author
Asuguh Diary
—Oh, a glimpse of our country through the eyes of foreigners! A significant portion of the state budget is likely based solely on the revenue from exporting these diaries. —He nods respectfully at the "exhibit." —I wouldn't be surprised if it saved more than one adventurer from a grim fate!


Author
Blessed Hammer
Author
Spear of Sigonia
—Hmm... —He thoughtfully surveys the thousand-page volumes. —Is this about some ancient artifacts?...

Author
Map of Sightseeing Spots
—Is this sold as a single copy?

Author
Voice of Asuguh
—And what is this about, if you don't mind me asking?...

Whatever
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#266
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Author
- Well done, - the instructor praised the boys as they regained their composure, - but don't get too complacent, you still have a long way to go back. When we reach the city, I suggest we visit a restaurant and have a good meal - my treat; of course, if after everything you've been through, your bodies are capable of taking food.
Ushumgallu, after a day without food and such exercises, was ready to devour an entire desert hyena, but he had lived in Asugukh for too long to say that aloud.
-- Thank you for this combat lesson and, in a way, a life lesson, Sir Kir. I'd be happy to accept your offer.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#267
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- Sonata rushed into the fray, - following the example of her old friend, Girr also takes off his jacket and jumps into the fight.

Genza hits Girr
Girr takes (crit) 40 damage (110/150)

Girr hits Genza
Genza takes 35 damage (115/150)

Genza hits Girr
Girr takes (crit) 40 damage (70/150)

Girr hits Genza
Miss

Genza hits Girr
Miss

Girr hits Genza
Genza takes 35 damage (80/150)

Genza hits Girr
Girr takes 20 damage (50/150)

Girr hits Genza
Miss

Genza hits Girr
Girr takes 20 damage (30/150)

Girr hits Genza
Genza takes 35 damage (45/150)

Genza hits Girr
Miss

Girr hits Genza
Miss

Genza hits Girr
Girr takes (crit) 40 damage (1/150)

- Noooooo, - while the two young men were beating each other up, a rather large crowd had gathered around them, and the cry belonged to an anonymous passerby, who moments later had to hand over 25 rem to Baka, who was standing nearby. It seems the protector bet on Genza's victory - and won.
- Mr. Protector! - Almost with tears in his eyes, the second loser parted with his honestly earned money. - Shouldn't you have stopped this barbaric fight?
- Why barbaric right away? - Baka smirked. - And why stop it? Young people need to let off steam, and look - they both have all their teeth and their eyes are in place, and bruises and broken bones will heal.
- Damn! - Lying on the ground, Girr hit the ground with his fist. - Is it true that today Fortune turned its back on me...

Added 10 minutes ago
Evil Lizard

Erika looked around hoping to see someone humanoid or at least some doors leading somewhere.
The Guild of Wonders did indeed have doors, and at this moment nothing prevented Erika from opening them and going inside.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий
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#268
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Author
Could it be that today Fortune has turned its back on me...?
With a big, fat behind... – suggested a gray demon, also with a name starting with "G".
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#269
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Among the crowd in Kamistelle, a familiar face appears, belonging to a woman named Kimchilla Pesheng.

The narrator felt it necessary to note that at this very moment, she was not sitting on a couch, but standing upright under the open sun.

Kimchilla Pesheng was one of the wealthiest residents of Asuguh, and, among other things, a beauty magazine called "Kimchilla" was published in her name, and Kamistelle may have had the honor of appearing on its pages in the past.

Added 7 minutes later
Author
—Oh, the unique charm of our country in the eyes of foreigners! A significant portion of the state budget is undoubtedly based solely on income from diary exports. —he respectfully nods towards the "exhibit." —I wouldn't be surprised if it saved more than one adventurer from a grim fate!
- Who knows, perhaps the experience gained from self-reflection helped someone save an entire country, or even the whole world, from disaster.
Author
—Hmm... —he thoughtfully examines the thousand-page volumes. —Is this about some ancient artifacts?
- You could say that. Both books are dedicated to the martial arts schools of ancient kings, which are now almost no longer practiced.
Author
—Are they sold as single copies?
- We can print as many as we want, but only one prize is intended for each participant.
Author
—And what is this one about, if it's not a secret?
- It's about the most popular singer in our country.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий
In reply to kcfgogbfalgfl
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#270
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Kei-kun-san
The Guild of Wonders did indeed have doors, and at that very moment, nothing prevented Erika from opening them and going inside.
After thinking for about 10 seconds, Erika opens the door and goes inside.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).