- They cut us off before we even left the house. No matter how the rope twists, - he informs his buddy. - Did we really travel across the entire country in a blackout? That seems a bit impractical, doesn't it. Oh well. So what's the deal with these "careers", sensei?
| Samurai | Shinobi | Ninja | Onmyoji | Kunoichi |
| Katana: skill (50), crit (20), mastery (30-150). | Katana: skill (50), crit (20), mastery (30-150). | Katana: skill (50), crit (20), mastery (30-150). | Katana: skill (50), crit (20), mastery (30-150). | Katana: skill (50), crit (20), mastery (30-150). |
| Iaido The character attacks all enemies that are on their attack line before they can perform any action (250). | Invisibility After the start of battle, the character becomes invisible if not interacting with anything (100). | Invisibility After the start of battle, the character becomes invisible if not interacting with anything (100). | Harmony of Body, Spirit, and Heart +5 to will rolls (75). | Invisibility After the start of battle, the character becomes invisible if not interacting with anything (100). |
| Piety Applies taunt to enemies within 8 cells of self (50). | Step into Shadow The character restores the invisibility status. Requires invisibility (100). | Step into Shadow The character restores the invisibility status. Requires invisibility (100). | Resoluteness +10 to barrier for each point of spirit, fully restores at start of turn. Barrier protects from damage (does not account for defense) and as long as it is active negative effects do not affect the character (200). | Step into Shadow The character restores the invisibility status. Requires invisibility (100). |
| Reflection 20% chance to reflect an enemy's attack and perform a counterattack (250). | Shadow of the Warrior Critical attacks kill enemies (300). | Assassination Kills the selected target (will roll). From the invisibility state, the character's maximum will roll value is tripled (150). | Banishment Banishes demons, undead, etc. from the selected cell + adjacent cells (no range) (50). | Assassination Kills the selected target (will roll). From the invisibility state, the character's maximum will roll value is tripled (150). |
| Zeal +10 to initiative for each felled ally or enemy. One-time use (200). | Reflection 20% chance to reflect an enemy's attack and perform a counterattack (250). | Ninjutsu: Fire The character's attacks apply the burn effect (100). | Protective Talisman Protects the selected target from damage and negative effects (1 time) (50). | Poison Immunity Immunity to poison (75). |
| Resoluteness +10 to barrier for each point of spirit, fully restores at start of turn. Barrier protects from damage (does not account for defense) and as long as it is active negative effects do not affect the character (200). | Ninjutsu: Bleeding The character's attacks apply the bleeding effect (100). | Genjutsu: Hypnosis The selected target falls asleep and/or is forced to carry out simple commands from the character, will check (200). | Purifying Talisman Removes negative effects from all allies (50). | Ninjutsu: Poison The character's attacks apply the poison effect (100). |
| Invulnerability Chance of critical damage to self -25% (50). | Shadows Die Twice... When the character's health drops below zero, they return to life with full health, activates once per battle (200). | Taijutsu: Fluid Shadow The character guaranteed dodges the first three attacks directed at them (200). | Paralyzing Talisman Paralyzes the selected enemy (50). | Sex Appeal +20 to attractiveness, ability to kill characters out of combat (200). |
| Two Strikes +1 attack (200). | Throwing weapon: skill (50), crit (20), mastery (30-150). | Throwing weapon: skill (50), crit (20), mastery (30-150). | Healing Talisman Restores the health of the selected character (50). | Throwing weapon: skill (50), crit (20), mastery (30-150). |